Whenever you cast your second spell each turn, Pyromancer's Assault deals 2 damage to target creature or player.
Printings View all
|Oath of the Gatewatch (OGW)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Pyromancer's Assault Discussion
1 year ago
Here are my personal recommendations (with help from n8dm) for cards to add and cut from the deck. Let me know if you have any questions about cuts or recommendations.
Let's start with permanents:
Now for instants and sorceries:
Now to recommend some cards to cut:
1 year ago
Jori En would be an interesting tribal commander. The card advantage of this kind of a spell slinger commander could help to bring merfolk to the battlefield. It's a new idea for me because there are less red merfolk than there are green or white.
2 years ago
Looking at the deck I have a few criticisms. You have a lot of creatures doing different things, which can be bad in the end. For example, Champion of Rhonas ability to cheat cards in really foils the effect of Tyrant of Valakut Since the Surge cost is the effect you should be after with it. Other cards face similar issues Heart-Piercer Manticore isn't really worth adding to the deck since none of your creatures are expendable enough, asides from itself due to the Embalm effect. Naga Vitalist and Beastcaller Savant are both very useful manadorks but in this deck it doesn't really help as your mana spread is 2-4 drop ranges. It's useful, but not completely necessary. I would rather fit in x3 Channeler Initiates to fill instead. 2-drops that get bigger every time you dork. Sin Prodder seems to work against you. As you have no means of graveyard play to really make it shine. And as a result any opponent with decks with lifegain just stop you from having anything. Sylvan Advocate is not a card that helps your deck in any way. There is no Land Creatures in your deck. The 4/5 looks nice but as a late game drop it's not helping your game too much. Outland Boar isn't doing your deck much either. I would replace it with Greater Sandwurm It's pretty much the same card, it hits harder and you can cheat it in with Champion of Rhonas and if we think along those lines Oracle's Vault would be a great add with Lifecrafter's Bestiary to get to Scry the top of your Library to gauge what you'll cheat or if you're willing to deal with the exile if you can't afford. Voltaic Brawler doesn't work either. You're unable to supply it with more energy counters so it's really only effective for two turns. Not really worth it in my opinion.
You're going to need more Champion of Rhonas, Ahn-Crop Crasher (To stop blockers from your beatdowns), one more Glorybringer, and one more Soul-Scar Mage(it can synergize well with a large portion of your deck.)
Creatures of note that I recommend adding or looking into:
Combat Celebrant - It gets you another combat phase and untaps your already exerted creatures. Yay! So much aggro!
Aetherwind Basker may cost 7 but it has trample and gains Energy like mad. You could even run Voltaic Brawler if you want to use this creature, and you can cheat it in too! And You can frequently use Lightning Runners (if you want to add it) and its effect to great use. More combat phases means more hurting your opponent.
Lightning Runner as stated before.
Khenra Charioteer 3/3 3cost Trampler that gives trample to other creatures you control? I'd consider this one big time.
That was creatures. Now for Instants/Sorceries/Enchantments/Artifacts
Heart of Kiran isn't helping, you are forced to tap a creature to Crew it and as an aggro deck with so many large beasties, it's not much worth in your deck besides its very low cost and flying. Heck, there's not enough creatures you'd want to man the thing such as pilots who do things when they are tapped. I would go for some card cheating such as Oracle's Vault instead.
You're lacking a fair portion of Instants and Sorceries to make better use of Soul-Scar Mage But that's fine as you have a portion of creatures that deal damage to opponents creatures, But you want to take advantage of the mage through Instants and sorceries. Monstrous Onslaught, Chandra's Revolution, Hungry Flames, Furious Reprisal, Pyromancer's Assault, Devour in Flames, Boulder Salvo, Blazing Volley, more Sweltering Suns
I'd Run Blazing Volley since it does damage to each creature opponent controls. Paired with Soul-Scar Mage it would become devastating. Anything that Burns for 4 is the sweetspot for damage, as many newer creatures seem to have that much toughness. and it badly cripples any creature with higher toughness if Soul-Scar is out.
I would also look into finding more cards that untap creatures you control as it would really power up your game.
2 years ago
I like the idea of being really cheap and fast. However, with 16 land, you'll rarely ever play Chandra, Pyrogenius. But otherwise, I like it a lot. Possibly remove Liberating Combustion and Flame Lash because of the cost as well. Pyromancer's Assault is a good card for your deck, but you have no spells to draw cards so you may run out of gas quick and be top decking. I suggest putting in Tormenting Voice or Cathartic Reunion and Cryptic Serpent. With these cards you'll be drawing a lot more and also be able to pump your Enigma Drake like crazy.
2 years ago
And yes I see what you're wanting to do. Cast a bunch of spells and pump your creatures up to give them Rush of Adrenaline. Unfortunately that only targets a single creature at a time. You might want to look into more machine-gun creatures. Guys who untap anytime you cast a spell.
2 years ago
No worries! I didn't read it that way.
So, I'm taking out the 2 Consulate Skygate and Implement of Combustion.What are your thoughts on Weldfast Monitor? I only have one Scrapheap Scrounger, so maybe one of each? And then 2 Fleetwheel Cruiser.
3 years ago
I only have one Saheeli, but if I pull or trade for another I'll consider swapping. I do like Chandra for the mana ramp.Losing Jori En, Ruin Diver and Jace, Unraveler of Secrets would limit my card draw, so if I take those out I'd probably want to swap Pyromancer's Assault as well since I won't be playing 2 spells in one turn as often - I run out of cards. Maybe adding Iron League Steed for the pyros? If I fabricate for servos, Chief of the Foundry will come in extra handy.
3 years ago
Bring it on :)
I did have a thought about that enchantment from Oath that deals 2 damage to a creature or player whenever you cast your second spell in a turn. Seems good here since hitting 16-18 damage is common and that little bump could make all the difference. More importantly it takes your pump and draw spells and gives you a little bit of targeted damage for spot removal that you currently lack.