|Commander / EDH||Legal|
Printings View all
|Vintage Masters (VMA)||Common|
|Classic Sixth Edition (6ED)||Common|
|Fifth Edition (5ED)||Common|
|Fourth Edition (4ED)||Common|
|4th Edition Foreign Black Border (4EDFBB)||Common|
Combos Browse all
Enchantment — Aura
Enchanted creature gets +2/+2.
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Giant Strength Discussion
7 months ago
Well, Monk Realist is not a may so he will destroy your own enchantments. You want to get rid of himAdding more of Femeref Knight would be good, as he is one of the best creatures in the deck. Take out Pearled Unicorn as 2/2s for 3 with no abilities tend to be bad. However, Soltari Visionary is better since relatively few creatures have shadow.
Furnace Spirit isn't great since you don't have that much red mana to pay for his ability.
Remove Endoskeleton, Flowstone Shambler, and take out Giant Strength or add more mountains.
Serra's Embrace is probably one of your best enchantments right now, so more of those is better.
If you're able to get new cards, consider replacing Opal Gargoyle with Mistral Charger, Kor Aeronaut or possibly Akroan Skyguard which works well with the enchantments.
Expedition Envoy or Soldier of the Pantheon would probably be better than Opal Caryatid.
1 year ago
For any permanent-type card (creature, land, enchantment, artifact, planeswalker), effects from any of its static abilities (i.e. abilities that aren't activated or triggered) will only apply for as long as it's on the battlefield. In your situation the land will return to its previous controller when Annex leaves the battlefield.
This is different from an effect generated by a resolving spell or ability. For example, the permanents you take control of after casting a Blatant Thievery will stay under your control until some other effect specifically makes you lose control of them (including making them leave the battlefield).
1 year ago
It's a decent buff and vigilance is nice to have. Plus if anyone plays one of those "gain control of all creatures, untap and swing them" red spells, at least you can't get hit with Narset. I'd use it.
Other good enchantments in addition to the ones I mentioned are:
I use all of them in my Zur the Enchanter deck except Sphere of Safety. Since I run Zur I'm not very familiar with red enchantments. There is Dragon Mantle to give narset fire-breathing, Errantry is perfect for narset, Fearsome Temper, Giant Strength, Immolation, Lightning Talons, Madcap Skills, and probably plenty others.