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This is a Voltron deck that uses Feather's ability to return Instants and Sorceries back to your hand, and so cantrips are really good in this deck no matter how useless the main effect is. I originally built this deck with cards that dealt damage when you play an instant or sorcery. This took too much time and mana to build up so I switched to cantrip creatures and walls so I could focus on smashing my opponents' faces with Feather. Due to the reliance on Feather you always want to leave mana open for a defensive spell and you will not want to attack without Vigilance. Building +1/+1 counters on Feather is important or else your stuck attacking at 3 damage, and the rest of the buffs are just extra power.

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Revision 63 See all

(4 weeks ago)

+1 Aang's Journey maybe
+1 Airbender's Reversal maybe
+1 Environmental Sciences maybe
+1 Expanded Anatomy maybe
+1 Guiding Voice maybe
+1 How to Start a Riot maybe
+1 Introduction to Prophecy maybe
+1 Professor of Symbology maybe
+1 Reduce to Memory maybe