Explosive Entry

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Explosive Entry

Sorcery

Destroy up to one target artifact. Put a +1/+1 counter on up to one target creature.

COOZCOOZCOOZ on Feather, the Cruel Striker

1 year ago

saber4734

I have Karlach, Fury of Avernus and Kediss, Emberclaw Familiar to help with What Feather wants to do, but as good as extra combats are, they ARE kinda pricey. I WAS kinda thinking about Goldspan Dragon or Balefire Liege, but right now since I am running the Guilty Conscience + Phyrexian Vindicator Combo, I have to devout a slot to that aura. Since I don't have too many ETBs, I thought it would be good to change-up the equipment that I have so Instead of ramping, I can hit harder or tutor, with say Sunforger. I have also been possibly toying with The Reaver Cleaver as a buff AND something that makes treasures, which means my mana can carry over from turn to turn.

I have been also trying to put in Explosive Entry and Sudden Breakthrough but I am just not sure what to cut.

legendofa on Two Heavens as One

1 year ago

You managed to hit the land balance pretty much dead on--nice work! Unfortunately, I think you have a few too many lands. A good rule of thumb is to have 36-40 lands in a Commander deck, depending on speed and mana requirements. Since I don't see many non-land mana sources, and since you want to get a land drop every turn to reach the higher-cost cards, I recommend dropping to 39-40 lands.

Isshin, Two Heavens as One wants a lot of attack triggers, anything that says "Whenever such-and-such attacks...". You have some good choices with Kitsune Ace, Selfless Samurai, and Imperial Recovery Unit, among others, but there are more out there. If you can find cards like Campaign of Vengeance, Goblin Traprunner, and Gleam of Battle, or even Brutal Hordechief or Fervent Charge if you're willing to spend the money, you'll push this to the next level.

I also suggest finding some cards that let you draw more, like Greed or Read the Bones. is a good color for this, but and have been getting more options recently. Top deck effects like your Abbot of Keral Keep are also useful in the same way. This will help keep your attacks moving and apply pressure to your opponents.

Finally, look for some direct removal, like Terminate, Rip Apart, or Vindicate to get rid of problems and threats your opponents put out. Dokuchi Silencer and Explosive Entry are the right idea.

This isn't the right deck for Sky-Blessed Samurai, with only three enchantments. You'll be paying full cost for it most of the time, occasionally getting a one-mana discount, and its stats aren't good enough to justify the cost. Save it for a more enchantment focused deck where it can reach its full potential.

Finally, you could use some more one-mana cards so that you have more options on turn 1 besides play a land and pass.

Overall, this looks good. You have solid card interactions, a good combat theme and Vehicle subtheme, and a strong foundation. Play it, test it, tweak it, feel out what you like and what might be improved, and above all, have fun!

Control_Train on Feather Redeems Boros in EDH [Primer]

2 years ago

@Nic44 - Explosive Entry definitely seems playable, though sorcery speed does hurt my liking of it a little; this card will vary by meta on how useful it will be, but I think it's a strong contender nonetheless especially for voltron based builds where the counter matters more.

@amarthaler - thanks for the kind words! I'm just doing my best to have this here as a guide or starting point for anyone looking to jump into this commander and have as much fun as I have over the years :)

There won't be an official changelog for Neon Dynasty as I'm only making one change, and only Explosive Entry and Light the Way seem to have potential. I'm cutting Needle Spires for the new Eiganjo because it comes in untapped and has utility. I'm not adding Sokenzan because it's red, but it's definitely playable if you aren't white heavy like my list is.

Nic44 on Feather Redeems Boros in EDH [Primer]

2 years ago

Thoughts on Explosive Entry out of Kamigawa: Neon Dynasty? Although it is a sorcery, repeatable artifact destruction at the rate of 2 mana and a +1/+1 counter seems kinda decent.

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