Desperate Stand

Desperate Stand


Strive - Desperate Stand costs RW more to cast for each target beyond the first. 

Any number of target creatures each get +2/+0 and gain first strike and vigilance until end of turn.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Journey into Nyx (JOU) Uncommon

Combos Browse all


Format Legality
Vintage Legal
2019-10-04 Legal
Highlander Legal
Duel Commander Legal
Leviathan Legal
Oathbreaker Legal
Canadian Highlander Legal
Unformat Legal
Quest Magic RPG Legal
Legacy Legal
Quest Magic Legal
Commander / EDH Legal
Tiny Leaders Legal
Pioneer Legal
Modern Legal
1v1 Commander Legal
Custom Legal
Limited Legal
Block Constructed Legal
Casual Legal

Latest Decks as Commander

Desperate Stand Discussion

Kogarashi on Does Bond Beetle Trigger Phalanx …

8 months ago

As others have mentioned, Phalanx Leader triggers off of a spell you cast targeting it. This means the object targeting it must be a spell on the stack. It can't be an ability.

Bond Beetle has an ability that triggers when it enters the battlefield, and it's this ability that targets a creature. Since it's an ability and not a spell, it won't trigger Phalanx Leader.

Something that would trigger Phalanx Leader would be an instant like Colossal Heroics, a sorcery like Desperate Stand, or an Aura like Flickering Ward (since Auras always target while they're on the stack).

One way to tell if something is a spell targeting a creature or not for the purposes of the Heroic ability is to look at the wording. Triggered abilities always start with (or contain, in the case of delayed triggered abilities) "When," "Whenever," or "At" (like the Heroic ability on Phalanx Leader and the ETB on Bond Beetle). Triggered abilities will not trigger Heroic. This is also why Ulamog, the Ceaseless Hunger's first ability doesn't work, because it is an ability that triggers on casting; it's not part of a spell resolution.

greatdevourer on Human Soldier deck

3 years ago

Great soldier themed deck. I see what you are going for and I think you've got a good idea. However there are some cards in this list that aren't that efficient.

Creatures that tap for a temporary +1 bonus for a single target are nice in a draft or limited format, not so much in commander.
-1 Anointer of Champions
-1 Infantry Veteran

The following creatures aren't that great either, but for different reasons.
-1 Benalish Veteran, 3 mana for a 2/2 that only gets a bonus when attacking. Nice but there are better options.
-1 Guardians of Akrasa, the exalted ability works against your battalion ability. Also, can't attack due to defender.
-1 Serene Master, not a soldier, has a kind of cute combat ability, but there are better creatures.
-1 Truefire Paladin, not a soldier, only pumps itself.

I'll start with your maybe board and then some cards you may have over looked.

+1 Catapult Master, really good removal.+1 Daru Warchief, makes most of your other creaturs cheaper.
+1 Field Marshal, like Kongming, "Sleeping Dragon" pumps most of your creatures.

Other creatures to consider:
Doomed Traveler, Loyal Cathar  Flip replaces itself when it dies.
Elite Vanguard, a solid 2/1 for 1 mana.
Fencing Ace, Iroas's Champion, Boros Swiftblade are cheap creatures with double strike.
Gideon's Avenger, just keeps getting bigger.
Knight-Captain of Eos, not a soldier, but turns each of those soldier tokens a Holy Day.
Mentor of the Meek, for the card draw ability. Works well with the Daru Warchief and other cheap creatures in your deck.
Precinct Captain, cheap creature with first strike and keeps making more soldier tokens.
Soldier of the Pantheon can be really good in commander games, lots of multi-colored creatures, including commnders.
Thalia's Lieutenant, has a lot of synergy with everything else.

Enough about the creatures. Lets take a look at the support spells. Consider taking out the following:
Curse of Bloodletting, only affects a single opponent. Weak in multi-player games.
Pacifism, only temporarily removes a single threat
Fortify, Martial Glory, Show of Valor, War Flare, Desperate Stand are all weak temporary bonus cards. Not something you want to draw after a Wrath of God resolves.
Accorder's Shield, there are so many better equipments. Trusty Machete, Silver-Inlaid Dagger, Basilisk Collar, and Loxodon Warhammer immediately come to mind, especially for the aggressive nature of this deck.

Have you looked into any ot these:Blaze Commando, not a human, but, makes instants like Lightning Bolt, Lightning Helix and Warleader's Helix more effective.
Door of Destinies, since most of your creatures are soldiers.
Martial Coup, is a great board wipe that can also let you play 'catch up'.
Mobilization, to make an army after a board wipe.

There are some cards in your maybe board that i don't think would be that good for your deck.
Ancient Tomb, really good for fast mana in competitive formats, expensive card to buy if you don't have one.
Ancient Ziggurat, nice in a five color creature deck, not really good in this one.
Mystifying Maze is kinda tricky, you could end up helping your opponent when you don't want to.
Gemstone Caverns has the same problem as Ancient Ziggurat and is less consistent.
Aftr taking those land cards out, every other land card in your maybe board should be in the deck if you have them or are planning on getting them.

Please keep in mind that, most of the time, Commander/EDH is a format about endurance not speed. Don't be afraid to drop big threats.

As always, temper these suggestions with your collection and your budget. Feel free to take a look at my decks and let me know what you think.

DeepbloodEclipse on VERY Competitive Red/White Heroic

3 years ago

I really like to use Strive cards in my W/R Heroic deck: Launch the Fleet,Desperate Stand, Twinflame. You can effectively target all your heroics with them. Launch the fleet is particularly useful, for it brings out some nice expendable tokens. Also, Akroan Line Breaker is a ridiculusly useful card, another interesting combo I utilize is Anax and Cymede with cards that have Radiance, like Rally the Righteous, Bathe in Light and Wojek Siren for a quite literal board buff and finisher.

MRDOOM3 on Red/Black Attack Deck (noobish)

4 years ago

Akroan Crusader and Tormented Hero are not quite useful in this deck, primarily due to the fact that you have no spells that can target them, such as Desperate Stand or Rouse the Mob. Flamespeaker Adept also isn't as useful, because her ability says whenever you scry, not scry, it gains +2/+0 plus first strike.

Ogre Battledriver is a pretty good card for offensive tactics. You can also run Ashenmoor Liege. If you have big enough creatures, you can run Rakdos-style buff spells like Auger Spree to make it more hard-hitting.

For the moment, that's all the suggestions that I have for the moment. Hope they help to an extent.

MRDOOM3 on W/R Soldier

4 years ago

If you're going to run Phalanx Leader, you'd might as well go all in heroic and run cards such as Akroan Crusader or Favored Hoplite and Strive spells such as Rouse the Mob or Desperate Stand. If that's not the case, below are some suggestions that may or may not help:

Assemble the Legion: What good is a Boros soldiers deck without it?

Tajic, Blade of the Legion: 7/7 indestructible when you attack with 2 creatures and Tajic, nuff said.

Legion Loyalist: Same reason as Tajic, except this time, all creatures gain first strike and trample and can't be blocked by tokens (RIP Selesnya and Populate)

Battalion cards in general, such as Boros Elite and Firemane Avenger.

Replacing Odric, Lunarch Marshal with Odric, Master Tactician (Captain No-Blocks).

That's all I really have to say for now, hope these suggestions help to some extent.

jakeelephant006 on

4 years ago

If you're gonna run Boros heroic you're gonna need a few things. First off, a few more heroic creatures would do nice. This isn't exactly a voltron deck so maybe bring the total number up to 23-25. Some good options are Akroan Conscriptor, Akroan Crusader, Lagonna-Band Trailblazer, Vanguard of Brimaz, and maybe and Arena Athlete Second off, your spells can be improved. Fall of the Hammer works great (at least better than Tail Slash). Desperate Stand wants to be in here. Strive in general is good. Third, I know this is a pretty aggressive deck and it has a fairly low average CMC, but you should be running at least 32 lands.

Load more