Maybeboard


So the idea behind the deck, now that there is sufficient support, is to rally a party and go questing through the dungeons. Once you make it to the end, Sefris' ability "summons" a creature that will disrupt our opponents unless dealt with, creating a "boss fight" feel.

Still a WIP but it looks promising. Any help is greatly appreciated!

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99% Casual

Competitive

Revision 9 See all

(1 year ago)

+1 Arcane Sanctum main
+1 Azorius Signet main
+1 Brainstorm main
+1 Caves of Koilos main
+1 Dimir Signet main
+1 Disenchant main
+1 Drowned Catacomb main
+1 Fates' Reversal main
+1 Fellwar Stone main
+1 Glacial Fortress main
+4 Island main
+1 Isolated Chapel main
+3 Plains main
+1 Ponder main
+1 Return to Dust main
+1 Sepulchral Primordial main
+1 Shipwreck Marsh main
+1 Sphinx of the Steel Wind main
+4 Swamp main
+1 Talisman of Progress main
and 21 other change(s)
Date added 1 year
Last updated 1 year
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

44 - 0 Rares

27 - 0 Uncommons

9 - 0 Commons

Cards 100
Avg. CMC 2.91
Tokens Dungeon: Dungeon of the Mad Mage, Dungeon: Lost Mine of Phandelver, Dungeon: Tomb of Annihilation, Dungeon: Undercity, Goblin 1/1 R, Shapeshifter 3/2 C, Skeleton 1/1 B, Skeleton 4/1 B, Slug 1-1 B, The Atropal, The Initiative, Treasure, Zombie 2/2 B
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