Midnight Pathlighter

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Midnight Pathlighter

Creature — Human Wizard

Creatures you control can't be blocked except by legendary creatures.

Whenever one or more creatures you control deal combat damage to a player, venture into the dungeon. (If you aren't venturing through a dungeon, choose one of the dungeon cards you own from outside the game, put it into the command zone and put a venture counter on the first room of that dungeon. All effects of that room trigger. When you venture into the dungeon while you have a dungeon in the command zone, advance to the next room downward of your choice and triggering all effects of that room. When you have resolved the effects of the last room of the dungeon, remove that dungeon from the game. You can only venture through one dungeon at a time.)

Necrosis24 on Bup's Akroma/Sakashima

2 years ago

Assuming you are going for an aggro strategy some cards:

  1. Coastal Piracy
  2. Reconnaissance Mission
  3. Drogskol Reaver (Although it has a high cmc it does play into Akroma's ability)
  4. Midnight Pathlighter
  5. Odric, Master Tactician

Some recursion cards to protect against an oncoming boardwipe:

  1. Faith's Reward
  2. Promise of Tomorrow
  3. Cosmic Intervention

If you are unsure about expensive cards you can always proxy them to test them out in the deck before committing to buying them. I'd also recommend using custom categories to sort the cards in the deck makes it easier to visualize the purpose of each card and how many similar cards you have for synergy.

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