Hama Pashar, Ruin Seeker
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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Hama Pashar, Ruin Seeker

Legendary Creature — Human Wizard

Room abilities of dungeons you own trigger an additional time.

Recommendations View more recommendations

Chaospyke on When is a dungeon considered …

1 year ago

If I have Hama Pashar, Ruin Seeker in play with Sefris of the Hidden Ways I get two triggers of the last room in a dungeon. When does Sefris's ability trigger. How does this interact if I complete The Undercity, which has a last room that states:"Reveal the top ten cards of your library. Put a creature card from among them on to the battlefield with 3 +1/+1 counters on it. It gains hexproof until your next turn. Then shuffle." and put a creature on to the battlefield that ventures?

InfernalTusker on Venturing into death

2 years ago

Hello,

I've bought the dungeons AFR precon and I'd like some help upgrading it. I've already tinkered with it with edhrec but I'd like to bring it back on the dungeon venturing aspect. Maybe something a little bit more aristocrat to trigger Sefris of the Hidden Ways more often and dungeon venturing ability with cards like Strionic Resonator or Hama Pashar, Ruin Seeker to double the triggers.

This is the build I have right now. Reanimating Dungeons

multimedia on Sefris Dunegons

2 years ago

Hey, good budget upgrade of the precon and nice work in progress.

Some budget interactions to consider adding that let you trigger Sefris to venture into the dungeon on each opponents turn resulting in a lot more venturing quicker.

Tortured Existence is powerful with Sefris because you can activate it at instant speed on your opponents turns to discard which is what makes it an excellent source of repeatable venturing. Existence lets you discard a creature to then recur a creature, but you can recur the same creature you just discarded. The act of discarding the creature is part of the cost of the ability which happens first and then after that you choose a creature in your graveyard to return to your hand which can be the creature you just discarded. For one black mana on each player's turn as long as you have a creature in hand you can trigger Sefris to venture into the dungeon.

Master of Death goes well with Existence because you can return Master to your hand at your upkeep for only 1 life. As long as you do this then you have a creature to discard with Existence. Existence can also setup Sefris's second ability to reanimate a creature and do this on an opponent's turn. You can discard a creature at instant speed which triggers Sefris to venture, setup reanimation and complete a dungeon to then reanimate the creature you just discarded.


Reassembling Skeleton + Viscera Seer for two mana on each players turn trigger Sefris to venture. Seer sacs Skeleton and you pay two mana to return Skeleton to the battlefield and repeat on the next players turn. Add Pawn of Ulamog to reduce the cost of returning Skeleton to the battlefield to one black mana. Skeleton and Master of Death are both good creatures with sac outlets because you can get them back.

Pair Radiant Solar with Skeleton + Seer for more ways to venture during your opponents turns, each time Skeleton enters the battlefield.


Phyrexian Reclamation + Radiant Solar lets you venture twice on each player's turn for 2 life + three mana. You activate Solar to discard it which triggers Sefris to venture as well as venture again. Then recur Solar with Reclamation and do it again on the next player's turn. The gaining 3 life from Solar's activation helps to pay for Reclamation. Add Hama Pashar, Ruin Seeker to complete Lost Mine of Phandelver on each players turn for 2 life + three mana.

Good luck with your deck.

Phule451 on Adventures in the forgotten dungeons

2 years ago

Speaking of value, I’m very surprised you’re not running Hama Pashar, Ruin Seeker and that you ARE running Dungeon Descent I mean I’m totally one for flavor, but that is just such an awful land! A Conjurer's Closet would also put in some work for ya. Semester's End will not only save you from a board wipe, but also get you all those juicy ETBs.