Hama Pashar, Ruin Seeker
Legendary Creature — Human Wizard
Room abilities of dungeons you own trigger an additional time.
|Have (3)||danaran117 , edeedsy , gildan_bladeborn|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Hama Pashar, Ruin Seeker Discussion
4 months ago
I've bought the dungeons AFR precon and I'd like some help upgrading it. I've already tinkered with it with edhrec but I'd like to bring it back on the dungeon venturing aspect. Maybe something a little bit more aristocrat to trigger Sefris of the Hidden Ways more often and dungeon venturing ability with cards like Strionic Resonator or Hama Pashar, Ruin Seeker to double the triggers.
This is the build I have right now. Reanimating Dungeons
6 months ago
Hey, good budget upgrade of the precon and nice work in progress.
Some budget interactions to consider adding that let you trigger Sefris to venture into the dungeon on each opponents turn resulting in a lot more venturing quicker.
- Tortured Existence + Master of Death
- Reassembling Skeleton + Viscera Seer
- Phyrexian Reclamation + Radiant Solar
Tortured Existence is powerful with Sefris because you can activate it at instant speed on your opponents turns to discard which is what makes it an excellent source of repeatable venturing. Existence lets you discard a creature to then recur a creature, but you can recur the same creature you just discarded. The act of discarding the creature is part of the cost of the ability which happens first and then after that you choose a creature in your graveyard to return to your hand which can be the creature you just discarded. For one black mana on each player's turn as long as you have a creature in hand you can trigger Sefris to venture into the dungeon.
Master of Death goes well with Existence because you can return Master to your hand at your upkeep for only 1 life. As long as you do this then you have a creature to discard with Existence. Existence can also setup Sefris's second ability to reanimate a creature and do this on an opponent's turn. You can discard a creature at instant speed which triggers Sefris to venture, setup reanimation and complete a dungeon to then reanimate the creature you just discarded.
Reassembling Skeleton + Viscera Seer for two mana on each players turn trigger Sefris to venture. Seer sacs Skeleton and you pay two mana to return Skeleton to the battlefield and repeat on the next players turn. Add Pawn of Ulamog to reduce the cost of returning Skeleton to the battlefield to one black mana. Skeleton and Master of Death are both good creatures with sac outlets because you can get them back.
Pair Radiant Solar with Skeleton + Seer for more ways to venture during your opponents turns, each time Skeleton enters the battlefield.
Phyrexian Reclamation + Radiant Solar lets you venture twice on each player's turn for 2 life + three mana. You activate Solar to discard it which triggers Sefris to venture as well as venture again. Then recur Solar with Reclamation and do it again on the next player's turn. The gaining 3 life from Solar's activation helps to pay for Reclamation. Add Hama Pashar, Ruin Seeker to complete Lost Mine of Phandelver on each players turn for 2 life + three mana.
Good luck with your deck.
6 months ago
Speaking of value, I’m very surprised you’re not running Hama Pashar, Ruin Seeker and that you ARE running Dungeon Descent I mean I’m totally one for flavor, but that is just such an awful land! A Conjurer's Closet would also put in some work for ya. Semester's End will not only save you from a board wipe, but also get you all those juicy ETBs.