Sefris of the Hidden Ways

Sefris of the Hidden Ways

Legendary Creature — Human Wizard

Whenever a creature card enters your graveyard, venture into the dungeon. This ability triggers only once each turn. (If you aren't venturing through a dungeon, choose one of the dungeon cards you own from outside the game, put it into the command zone and put a venture counter on the first room of that dungeon. All effects of that room trigger. When you venture into the dungeon while you have a dungeon in the command zone, advance to the next room downward of your choice and triggering all effects of that room. When you have resolved the effects of the last room of the dungeon, remove that dungeon from the game. You can only venture through one dungeon at a time.)

Create Undead — Whenever you complete a dungeon, return target creature card from your graveyard to the battlefield.

Sefris of the Hidden Ways Discussion

InfernalTusker on Venturing into death

3 weeks ago

Hello,

I've bought the dungeons AFR precon and I'd like some help upgrading it. I've already tinkered with it with edhrec but I'd like to bring it back on the dungeon venturing aspect. Maybe something a little bit more aristocrat to trigger Sefris of the Hidden Ways more often and dungeon venturing ability with cards like Strionic Resonator or Hama Pashar, Ruin Seeker to double the triggers.

This is the build I have right now. Reanimating Dungeons

EyelessStarfish on The Hidden Ways of Budget

1 month ago

Vessiliana I prefer a high land count for my Sefris of the Hidden Ways deck, but I'm also trying to find some more budget-friendly control options. In my current paper version I've got about as many lands as this list and I find this amount great for hands with getting Sefris out on tempo. The high land count also helps with cards like Dungeon Map and Dungeon Descent while also being able to cast some cheaper cards or activate Immovable Rod .

DrukenReaps on First edh deck

1 month ago

InfernalTusker then I would actually recommend playing some 60 card magic but if you'd like to skip over that these are my suggestions. Just to narrow things down a bit-

Dungeons of Death Sefris of the Hidden Ways

Planar Portal Prosper, Tome-Bound

Reap the Tide Aesi, Tyrant of Gyre Strait

Eleven Empire Lathril, Blade of the Elves

Each of these is relatively recent so the price gouging should be minimal. Each of them is also set up to give consistent value over the course of a game without being too crazy weird. Of them Sefris is the only one which is unlikely to have any more support for the dungeon mechanic they are doing there. So if you happen to enjoy one of them continuing to build on it will be easy.

DrukenReaps on First edh deck

1 month ago

Evasive Maneuver Derevi, Empyrial Tactician

Mind Seize Jeleva, Nephalia's Scourge

Adaptive Enchantment Estrid, the Masked

Subjective Reality Aminatou, the Fateshifter

Mystic Intellect Sevinne, the Chronoclasm

Faceless Menace Kadena, Slinking Sorcerer

Timeless Wisdom Gavi, Nest Warden

Symbiotic Swarm Kathril, Aspect Warper

Ruthless Regiment Jirina Kudro

Enhanced Evolution Otrimi, the Ever-Playful

Arcane Maelstrom Kalamax, the Stormsire

Aura of Courage Galea, Kindler of Hope

Dragonic Rage Vrondiss, Rage of Ancients

Dungeons of Death Sefris of the Hidden Ways

Planar Portal Prosper, Tome-Bound

Reap the Tide Aesi, Tyrant of Gyre Strait

Eleven Empire Lathril, Blade of the Elves

Lorehold Legacies Osgir, the Reconstructor

Prismari Performance Zaffai, Thunder Conductor

Quantum Quandrix Adrix and Nev, Twincasters

Silverquill Statement Breena, the Demagogue

Witherbloom Witchcraft Willowdusk, Essence Seer

This should help some folks be more inclined to help you. I for one have no idea what the name of most of the decks are, it is just the commander(s) that I care about. What I would highly recommend is if you know your general preferred play style let us know and we can start pointing you in one direction or another.