Radiant Solar

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Radiant Solar

Creature — Angel

Flying, lifelink

Whenever this or another nontoken creature enters the battlefield under your control, venture into the dungeon.

, Discard this: Venture into the dungeon and you gain 3 life. (If you aren't venturing through a dungeon, choose one of the dungeon cards you own from outside the game, put it into the command zone and put a venture counter on the first room of that dungeon. All effects of that room trigger. When you venture into the dungeon while you have a dungeon in the command zone, advance to the next room downward of your choice and triggering all effects of that room. When you have resolved the effects of the last room of the dungeon, remove that dungeon from the game. You can only venture through one dungeon at a time.)

Phule451 on Dungeon Deck

1 year ago

Surprised you’re not running Radiant Solar, White Plume Adventurer, or Nadaar, Selfless Paladin to really make the dungeoneering theme work best. Also, Lae'zel's Acrobatics and Cloudshift can help the blink. And if you’ve got a bit of a budget for upgrades Displacer Kitten is an adorable and efficient way to flicker your stuff.

Oeselbroesel on Very Much Blink

1 year ago

I thought about an Abdel combo deck yesterday and came across this one. Love the budget nature of it and want to suggest some more cards that fit the description:

Inquisitor Exarch: Life gain or life drain? Why not both

Reality Acid:

A card I've dreaded since I have seen brago players use it. This will end the game, as all your opponents permanents will be gone. Riftwing Cloudskate, Spine of Ish Sah do the same trick. Tho the spine is mana intensive

Lavinia of the Tenth: she is an excellent control card that blocks your opponents mana rocks/dorks and many other things. You have plenty of blink cards in this deck, so you can surely do that every turn until you go infinite

Nadaar, Selfless Paladin/Radiant Solar/White Plume Adventurer: infinite dungeon ventures also wins the game

Phule451 on The Dungeon Initiative

1 year ago

Tortured Existence is a card that was pretty much made for a Sefris deck. Radiant Solar is a great way to race through dungeons. And Tomb of Horrors Adventurer is a spectacular pay off for finishing dungeons. Coveted Prize could be a great pay off for your Party co-theme, and speaking of your party, might I recommend an honorable warrior, Tenacious Underdog.

Stardragon on Looking for a few combos

1 year ago

Np just be aware that cards like your commander can only get into the Dungeon: Undercity, while cards like Displacer Beast can let you enter the original three dungeons. However if you have already entered the undercity any card that ventures can venture through the under city if your already there. Example you play Tomb of Horrors Adventurer gain the The Initiative than you play Bar the Gate you continue onto the the next room of the under city and so on and so forth. However if you play Radiant Solar and enter the Dungeon: Lost Mine of Phandelver and than play Ravenloft Adventurer you than enter the Undercity like normal so now your in the Mine and City so the next you venture you choose which one to advance, I generally feel like the second one is not as good as focusing on a single dungeon but it happens more than like to admit since i've mixed Venture and Initiative into my deck

drinkthewave on Lover of Shiny Things [A Primer]

1 year ago

Nice work so far! I’ve been looking at a more combo plan, with Defense of the Heart or Pod effects that should put 2 exile target creature effects on board to create a loop with Lagrella. From there I’m looking for creatures that check etbs that end the game. There’s Sage's Row Denizen, Radiant Solar, Suture Priest, Altar of the Brood. Of course there are lots of infinite life creatures but that doesn’t win you the game. The other slots are probably going to be value pieces and interaction, seeing as we’re going for a creature combo win green’s creature tutors should get us there. White’s stax should slow the faster decks, while blue gives us necessary protection. One big problem is the lack of card advantage in the command zone so we’ll have to dedicate more slots for engines.

ZaberFangAT on Do extra copies of abilities …

1 year ago

The specific example I'm thinking of is if I have a Panharmonicon and a Radiant Solar. If I play Plaguecrafter, do I have to have the two Plaguecrafter triggers next to each other on the stack (PC,PC,RS,RS), or can I stack them separately (e.g. PC,RS,RS,PC)?

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