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Muxus, Goblin Grandee is probably the mightiest Goblin ever printed. On the counterpart, he is one of the most expensive one, I mean in terms of mana. Consequently, we have to build around this point. Rule 1: mana ramp is really involved.

But that's not all. The first ability of Muxus is exciting: he comes with his own army! In terms of deckbuilding, that means: Rule 2: the more goblin creature cards you have in your deck, the more your commander is powerful. The second ability of Muxus, well... need the same condition. Those two rules hurt a lot. Vandalblast, Blasphemous Act, Chaos Warp are great cards, but don't requires conditions of being a mana ramp or a Goblin creature.

In the other hand, this swarm of goblins improves, besides Muxus himself, the draw engine (we all know that red is kinda poor to):

So here we are: a build of 52 goblins (so more than 50%!), 10 mana rocks & 37 lands. It is mentionable that this abondance of permanents put Nykthos, Shrine to Nyx on the top.

I've build this deck around the possibility to play Muxus multiple times in a game. It make the deck less explosive than it could, because I don't play cards like Seething Song, Jeska's Will an others Jeweled Lotus.

In the other hand, the fact that our mana ramp is constitued by permanents help to re-cast Muxus. There's a ton of mana rocks in EDH, and except for the overpowered Mana Crypt and Sol Ring I choosed:

Being both mana ramp & goblin creature? Just the point of the two conditions of this deck!

Not in the decklist:

The Lords are goblins who looks at the battlefield, but don't go on the battle unless the path is clear or to give the final blow. They have abilities that increase our army in the combat phase:

The Lieutenants empower others goblins, but need to go into the battle to be effective.

The Priests like to sacrifice some fresh flesh.

The Heroes benefit of the size of the goblin army. I'm not a great fan of Heroes, because targeting the rest of our army make them weaker. That's why I don't play Battle Squadron, Horde of Boggarts and Reckless One.

This deck plans not to focus on combos. That's why you don't see any Torch Courier or Imperial Recruiter. Kiki-Jiki, Mirror Breaker is strong without combo, as Goblin Recruiter, Conspicuous Snoop and other Skirk Prospector are. So the combo part is a plan B. I will not list infinite combos here, they all involve Kiki-Jiki, Mirror Breaker.

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Casual

90% Competitive

Date added 2 years
Last updated 1 month
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

3 - 0 Mythic Rares

45 - 0 Rares

18 - 0 Uncommons

14 - 10 Commons

Cards 100
Avg. CMC 2.83
Tokens Construct 0/0 C, Copy Clone, Dragon Spirit 5/5 R, Goblin 1/1 R, Spirit 1/1 C, Treasure
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