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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Outrage Shaman
Creature — Goblin Shaman
Chroma - When Outrage Shaman enters the battlefield, it deals damage to target creature equal to the number of red mana symbols in the mana costs of permanents you control.
GoodLuckGuy on CP#5 Krenko is Kranky
6 years ago
Cuts
While the cards I'm going to list are not necessarily bad cards that can never be good in the deck, I still don't think they work as well as other cards do in your current build. I'll keep my reasoning brief.
For similar reasons, later game mana rocks are also fairly pointless, they just slow you down for little benefit. Cut: Gilded Lotus and Thran Dynamo.
Also Temple of the False God doesn't really do anything either here.
Tuktuk the Explorer is just not particularly good in general.
Chancellor of the Forge's is way too slow for its ability, and Krenko already does that every turn.
Goblin Sappers is pointless in a token deck.
Akki Coalflinger is too slow for its ability, and first strike isn't that important in this deck.
Outrage Shaman is an inefficient way to deal damage.
Stingscourger's ability isn't worth it for its insane cost.
Goblin Rabblemaster, you never want to force your field to attack in EDH.
Goblin Ringleader requires way more goblins in the deck to be worth it.
Hall of Triumph and Goblin Caves are pretty bad as anthems go.
Rage Reflection is a sub-optimal card, many other cards are simply better.
Magistrate's Veto is interesting but unnecessary
Roar of the Crowd and Dogpile are both worse versions of (many) other cards.
Even though Boggart Shenanigans is literally a "Goblin Tribal Enchantment", it is still the worst way to generate free damage.
Smash to Smithereens is one of the most mediocre artifact removal card in the game.
That's all for now, if you want any other advice, just ask.
Letherneck21 on Minotards
7 years ago
deck is cull. gr8 idea might end up picking it up myself. WOW! Outrage Shaman would be cool but it no minotard.
Postmortal_Pop on Could Dack Fayden be the …
7 years ago
I wasn't a big fan of theros, the flavor was good but even the best mechanic, devotion as mentioned above, was just a nerfed chroma. (Primalcrux, Outrage Shaman, Heartlash Cinder)
I would be nice to see it fixed though, maybe something more game changing than creatures that die to Erase
metalevolence on Commander Feldon - Artifacts combo
7 years ago
Looks pretty fun. I'll stick to budget suggestions since you don't have a lot of expensive cards here already.
I'd want to add: Precursor Golem, Clone Shell, Flameshadow Conjuring, Hedron Archive, Flametongue Kavu, Outrage Shaman, Surveyor's Scope, Fellwar Stone, Prismatic Lens, Armillary Sphere, Steel Hellkite, Ingot Chewer, Vandalblast, Trash for Treasure, Cyclops Gladiator, Sandstone Oracle
byronator337 on Dragons and Goblins Combo - Mono Red - AWESOME!
8 years ago
You have a lot of direct damage spells, which tend to be less useful in EDH than other formats. Your plan isn't to burn them out, and things like Draconic Roar doing 3 damage won't take down a lot of the creatures you absolutely need to get rid of. I would definitely rethink your instant/sorceries to coincide with your deck's plan (which to me, seems to be getting creatures on the battlefield and eventually swinging). Creatures like Boggart Brute can be decent in limited where hitting a single opponent for 3 every turn puts a decent clock on, but in EDH I will gladly allow you to hit me for 3 damage while I wait a turn to hit you for 25. Maybe that's just my meta, but there are a few dudes in your list that just won't impact a game as much as you would want them to. Some considerations for removal should be:
Goblin Rabblemaster (yes, yes, he's good, but forcing your team to swing might not always be the best plan, and you have no way of making him unblockable like with Rogue's Passage, so they most likely chump him anyway. Still, he can be a win con with enough Goblins out, so this would be my last creature to cut. I do like him, but you have to play him when he's most useful, and that usually means giving him haste)
There are a lot of good goblin cards you can add in as you find people to trade with or run into some money. I would consider:
Goblin Welder <-- THIS GUY. Very good with artifacts. Srsly.
Moggcatcher - not a goblin, but he searches for them.
Rummaging Goblin - gives you much needed card draw, and with Feldon in your deck, allows you to dig for creatures to bring back as artifacts
Kiki-Jiki, Mirror Breaker - just, so much awesomeness. If you ever get him, make him your commander and you'll have a ton of fun. He's still great as one of the 99.
Also, I would consider running Warstorm Surge. With so many creatures entering the battlefield, you'll be hitting for a ton of unblockable damage that you can direct to players or creatures at your leisure.
Man... this makes me want to remake my red EDH deck... lol
Good luck!
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