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Tatyova, Benthic Druid - Infinite Land Fall

Commander / EDH

Eubacca


strong textInfinite Landfall Fun

Disclaimer - I am working on refining this description to eliminate grammatical errors and making it more clear and concise. It's a work in progress. Thank you for reading and bearing with me.

Keystone - Retreat to Coral Helm is the keystone of this deck. If it hits the board then everything ramps. Land dorks allow you to dump all land in your hand onto the board. It allows you to scy if you don't have a land dork with each of your land plays. It combos with land bounce and a land dork to draw your whole deck. You're goal is to get to this card, period.

Land Dorks - Skyshroud Ranger, Sakura Tribe Scout, Walking Atlas and Llanowar Scout are cheap creatures that tap and let you put a land card from your hand into play. These allow you to have additional land drops at any point which combos with Tatyova and Retreat to Coralhelm. Plus who doesn't love additional land drops.

Land Bounce - Oboro and Ghost Town do the job themselves. These two cards allow you to bounce them to your hand to play them again, giving you an easy way to always have a land to drop. Your other three options are great as well. Trade Routes allows any land to bounce itself as well as given you a way to draw if Tatyova isn't out but need to draw if you have extra land in your hand. Meloku is the same but more expensive. Lastly Cloudstone Curio allows you to return a land to your hand if you play one.

Mana Ramp - Besides playing a ton of extra land, who doesn't love mana ramp. With Artifacts like Sol Ring, Mana Vault, Lotus Petal, Chrome Mox and Thought Vessal to play you have the mana ramp you need to get Tatyova out as early as turn 2. Elvish Mystic and Llanowar Elves help as well. Lastly Lotus Cobra is the best of all. If you have Any land bounce card, a land dork out, Retreat to Corahelm along with Lotus Cobra, you hit infinite land drops which nets you infinite mana that allows you to play Tatyova and then win out.

Tutoring - Tutoring is limited in this color set for the pieces you are needing. The creature tutoring that is in green I have found Green Sun Zenith and Worldly Tutor is best. Green Sun let's you pull a land dork for 3 mana at the most. Worldly tutor is the same. Muddle the Mixture also. The hard part though is tutoring for Retreat to Coralhelm. I have searched all of magic for a card in our color scheme that will tutor a 3 drop enchantment. There is one. Drift of Phantasms. If you already you have retreat you can also pull out Cloudstone Curio or Azusa, etc. Lastly I run Mystical Tutor. You can obviously pull one of the many sorceries or instances in this deck but a line that isn't obvious is as follows. Use Mystical Tutor to pull worldly tutor, draw a card by dropping a land or during your draw step, Use Worldly Tutor to pull Drift of Phantasms, draw a card by dropping a land or during your draw step, Tutor Retreat to your hand with Drift then play retreat. I have done this to win. It's crazy to pull off but if you have mana, which you often do, why not.

Fetch Lands - To be clear, i already know there are plenty of fetch lands I am missing. I'm working on collecting the best ones. The only really good one I have is Misty Rainforest. In the mean time Panorama's do a decent job and lastly Terramorphic Expanse and Evolving Wilds does a great job as well. These cards not only pull a card out of your library increasing your odds of drawing a combo piece but if Tatoyova is out nets you two card draws.

Utility - Regrowth lets you pull pieces back out of your graveyard if someone destroys a combo piece you play. Sensei's top is obvious, helps you control what you draw, Amulet of Vigor helps you use the land you play with cards like Scapeshift, Terramorphic Expanse, Evolving Wilds or any Panorama and have them come into play untapped. This also works great with Crumbling Vistage. Crumbling Vistage, Retreat to Coral Helm, Land Dork and and Trade Routes mean infinite mana. Lastly, Isochron Scepter and Paradox Engine combos with any 2 or 1 drop instant in your deck and can shut down a game if you get a counter spell on it with a sol ring out.

Utility Lands - Crystal Vein is mana ramp. Zhalfirin Void is great for helping go through your deck. Already explained Crumbling Vistage Combo above. Reliquary Tower simply to give you infinite hand size if you need it. Lastly Alchemist's Refuge. Helps with playing cards during the end of Opponent's turn so you can leave mana open for counters.

Land Drops - Journey of Discovery gives you the option of 2 additional lands drops during one turn. Oracle of Mul Daya, Azusa, Exploration and Wayward Swordtooth also give you additional land plays each of your turn if they are on the board. If you have all of them out, which is rare, it gives you 6 land drops a turn. This isn't including the additional drops from your land dorks. Broken Bond is great utility that allows you to destroy and opponents artifact or enchantment but gives you an additional land drop. Lastly which is one of my favorite's is Growth Sprial. This card allows you to draw a card and then play an additional land. This nets you 2 card draws and a land drop if Tatyova is on the board. You can also put it on Isochron Scepter which is awesome.

Land Search - Harrow, Scapeshift, Crop Rotation, Sylvan Scrying, and Journey of Discovery are great spells that allow you to go into your deck and pull out the very important lands you need in your deck. Scapeshift, Crop Rotation and Sylvan Scrying let you go specifically Oboro or Ghostown.

Delay - With cards like Torpor Orb, back to Basics, Reality Shift, Pongify, Beast Within and 14 counter spells while not hurting you. This gives you plenty of interaction to delay your opponents from winning the game while you piece together you infinite land drop loop.

Going infinite - Noose Constrictor, Kozilek and Ulamog are three cards that you don't need to draw or play until you hit your infinite land drop loop with Retreat to Coral Helm, a land dork and any land bounce condition. You should start drawing your whole deck and play all lands as you drop them. Once you are left with at least one card in your deck you should play noose constrictor. Then discard all cards other than your counter spells, Aetherflux Reservoir, Psychosis Crawler, Kozilek and Ulamog. This state allows you to have protection from oppoenent interaction to your infinite loop. Then Discard Kozilek or Ulamog with the other as a back up. Your whole graveyard shuffles into your library and then you can loop this by drawing your whole deck and repeating. This allows you to gain infinite life. This allows you to use your win pieces.

Win Pieces - Once you have met the conditions above or if the opportunity during the gave is right you can use Aetherflux Reservoir to your life to blast your opponents death or Psychoisis Crawler to bleed them dry. It's best to play these once your have gone infinite.

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Casual

95% Competitive

Date added 5 years
Last updated 5 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

5 - 0 Mythic Rares

29 - 0 Rares

16 - 0 Uncommons

32 - 0 Commons

Cards 100
Avg. CMC 2.39
Tokens Ape 3/3 G, Beast 3/3 G, Bird 2/2 U, City's Blessing, Illusion 1/1 U w/ Flying, Manifest 2/2 C
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