Strategy

Play 1/1s and your commander early to start drawing a lot of cards. You will play a lot of cheap creatures, each will draw you a lot of cards.

How to win With your army on the board you pump your whole team (Hoof, Biomass or Beastmaster) and swing out for the final blow. Alternatively you play extra turns and recur them from the graveyard to play them again. Flash enablers let you pop of more reliably with extra turns. Nexus of fate prevents you from dying the death of an empty library while you are extra turning.

How to lose Your army gets boardwiped or your wincons get countered - hence why this deck gives you recursion, wipe protection as well as counter-counters. Elesh norn effects are your Achilles heel, hence why depending on your pod you might want to add more spot removal and cut flash enablers.

Power level 8/10 https://mtg.cardsrealm.com/en-us/tools/commander-power-level-calculator

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48% Casual

52% Competitive

Date added 4 years
Last updated 4 weeks
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

37 - 0 Rares

15 - 0 Uncommons

19 - 0 Commons

Cards 100
Avg. CMC 2.61
Tokens Cat 2/2 G, Faerie Rogue 1/1 B, Frog Lizard 3/3 G, Kraken 8/8 U, Morph 2/2 C, Octopus 8/8 U, Plant 0/2 G
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