Major re-haul to the "draconic domination" precon.

  • Introduction:

Your enemies will die screaming,engulfed in flames.

The deck's theme:

  • The deck:

This is a tribal dragons deck, a modified version of the original "draconic domination" deck. You will mow your enemies down with powerful flyers and spit flame above their head. As the game reaches the late game, your titanic commander will provide enough backup and draw the gas you need.

As the progenitor of all dragons on the multiverse, it's extremely fitting. The eminence ability is also extremely powerful, and all his others on-the-battlefield abilities are quite powerful too. He just brings the real meat when you start to fall short.

  • The deck's weaknesses:

Extremely early game will not be easy for the deck. You will generally ramp as possible to cast the ur-dragon as fast as possible. Extremely late game does not actually grant dominance above every player, as Eldrazi gods do exist. You also have a weakness to cards like Sandwurm Convergence

  • The deck's strengths:

Your commander is one of the most powerful commanders every created thanks to the eminence ability, that has proved to be beyond broken, so try to abuse it. Your dragons will also give you an inherent upper hand against 90% of decks on the late game, due to the sheer size dragons have.

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