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Muldrotha Reanimator

An attempt at a Muldrotha deck based on self mill to play cards from the graveyard. I've put myself on a little challenge, which is to not put any instant or soceries into the deck, and no game changers as well (though this deck could use Rhystic Study pretty nicely)

There are several cards that allows you to play cards from the graveyard appart from Muldrotha, the Gravetide, such as Wrenn and Realmbreaker, Exploration Broodship or Meren of Clan Nel Toth for this. If somehow someone manages to target your graveyard, Perpetual Timepiece allows you to shuffle it back into your library.

Since we make use of the graveyard so much, I've put ways to protect the graveyard : Ground Seal stops anyone to target cards in your graveyard, while Witchbane Orb can't make you exile your graveyard (sorry Bojuka Bog players).

There is a high ramp potential as well, World Shaper and Aftermath Analyst profit from self-mill pretty nicely. Icetill Explorer and Crucible of Worlds also allows to get some lands out of the graveyard. You can even take advantage of the hand size maximum in some cases to get rid of some cards you prefer to have in your graveyard like Brawn.

The ways to end the game are as follows :

1) The bois get trample to pass through anything

Wight of the Reliquary, Fiend Artisan, Golgari Grave-Troll and Urborg Lhurgoyf are serious threats if you graveyard is setup enough. Brawn can give them trample to bypass any blockers.

2) Vraska makes every single creature a threat

Vraska, Golgari Queen's -9 gives you a powerful emblem that makes you an enormous threat. It needs some setup though, as you need 4 turns to get it done under perfect conditions, but sometimes longer games will allow for it to work.

3) Grist for serious damages

Grist, the Hunger Tide has a nasty -5 in this deck, often doing 10 to 20 damages to everyone. The best part is you can bring it back from your graveyard to just do it again until every player at the table is sent to the graveyard. :)

4) Liliana Vess finale

Bringing every single creature from a full graveyard tends to be a problem for some players, and the +1 can be a huge pain for some players.

5) Avenger of Zendikar ETB

This deck allows to have a huge amount of plant tokens thanks to Avenger of Zendikar and Insidious Roots, and giving them +1/+1 counters until it's getting problematic can wrap up the game, given you have enough mana (you WILL have enough mana).

I think I'm pretty happy with how it turned out, though this deck can probably use some advice. I really want to keep the aspect of no instant, no sorceries and no GC though. Feel free to leave a comment !

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98% Casual

Competitive