Yawgmoth's Bargain

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Legality

Format Legality
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Leviathan Legal
Limited Legal
Planar Constructed Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Yawgmoth's Bargain

Enchantment

Skip your draw step.

Pay 1 life: Draw a card.

DreadKhan on Hilarious whiff and miss

9 months ago

Glad that could help a bit, for sure the most frustrating thing I find in Magic is when you just draw terrible, but learning to accept the good with the bad is part of getting better I've found, that and eventually figuring out how to look for the pitfalls rather than just get annoyed. For me, it wasn't until I learned to take the good with the bad that I started looking at hypergeometric stuff differently, good deck building is about minimizing the number of bad hands while improving the odds of winning.

TBH I couldn't believe people even tried other Reanimation options, Griselbrand is mostly better Yawgmoth's Bargain, that's better than anything legal in Modern isn't it?

May you draw your bolts when you need em!

tom.maxwellmans on Queza Grand Smotherer - On a Budget

10 months ago

If you are looking at getting a "good rate" of turning resources into cards you may want to start looking at ways of turning life into cards, since you have a lot of incidental life gain.

Enchantments like:

Greed Necrodominance Unfulfilled Desires Phyrexian Etchings Yawgmoth's Bargain Nihilistic Glee Lunar Convocation

Are repeatable ways to turn life into cards.

Cards like:

Cut of the Profits Eldritch Pact Peer into the Abyss Sanguimancy Pain's Reward

Will give you a big hit of cards for life.

nuperokaso on Win Turn 0 vs Yu-Gi-Oh

11 months ago

If you actually playtest the deck, many times your hand is not that great.

  1. 8 of your tutors put the card only on the top of your library rather than into your hand. I suggest you play Demonic Tutor rather than Imperial Seal.
  2. You have problems with color fixing. You end up being unable to play your cards because you don't have right combination of mana. If your plan is solely to play only one turn, then Lotus Petal is better than Mox Jet or Mox Sapphire.
  3. With Dark Ritual and 8 Lotuses, It's reasonable to get to 5-6 black mana. Some 2 Ad Nauseam and/or Yawgmoth's Bargain would improve your consistency.
  4. Ceremonious Rejection looks bad. If your only plan is to play for one turn, play Pact of Negation. You'll save 1 mana and have more possible targets. It's better if you start the game. If your opponent starts the game, Ceremonious Rejection only works if you have Leyline of Anticipation. And if you have that, you should able to win even with Pact of Negation trigger.
  5. Play 4 Gitaxian Probe and 4 Street Wraith. Your deck doesn't care for life, and you need to get your relevant cards.
  6. If you are allowed to play 4 Black Lotus and 4 Blacker Lotus, then I assume anything is playable. If so, you forgot to include the most powerful card in the entire history - Contract from Below

sylvannos on Hoax Storm v2

2 years ago

@FireMind42: Yeah in that case, you'll want to go for Underworld Breach or Paradoxical Outcome (or something weird with both). I'd lean more towards Paradoxical Outcome because it lends itself better to straight U/R Storm. Not to mention, it opens up Displacer Kitten + Coveted Jewel shenanigans. Then you won't have to rely on rituals so much (Desperate Ritual, Goblin Electromancer, and Seething Song are especially awkward). You can then fit more artifact mana and draw spells.

You'll still want Bolas's Citadel because you're never going to actually spend black mana to cast it and the card is just the nuts in Storm. Memory Jar is always fun with Hullbreacher and Narset, Parter of Veils, but Bolas's Citadel is like Yawgmoth's Will and Yawgmoth's Bargain in one card that can be Tinker'd for (especially with Sensei's Divining Top, Brainstorm, and Ponder). You'll still need Sphinx of the Steel Wind in your sideboard, which is another card you're never going to actually cast.

Since you don't want Monastery Mentor, you'll have to get by with Laelia, the Blade Reforged. Sometimes you'll want to Grapeshot. Sometimes you'll want to Brain Freeze. Sometimes you'll want to Empty the Warrens. Other times, you need something that can get big quick and an easy way to do that is Laelia, the Blade Reforged, Treasure Cruise, and Dig Through Time. She's mostly for Underworld Breach, but I'm not sure you'll need that with Paradoxical Outcome.

I also don't know how I forgot to mention Mind's Desire in my original post. That's the reason to play pure U/R Storm in Vintage LOL. Personal Tutor may also have a potential spot somewhere in this list. It grabs Tinker, Grapeshot, Time Walk, Mind's Desire, and draw 7s. I'd even consider it over the second copies of Past in Flames and Grapeshot.

sylvannos on Hoax Storm v2

2 years ago

To start with, there's a few cards that have better Vintage equivalents. Overmaster and Spell Pierce should be the 3rd. and 4th. copies of Force of Will. Leftover space from cutting those can be Red Elemental Blast, Pyroblast, or Flusterstorm. You don't need Faithless Looting because we have Paradoxical Outcome, Sensei's Divining Top, Gush, Dig Through Time, Treasure Cruise, and Brainstorm to choose from. Merchant Scroll also belongs in here, because you can use it to grab Ancestral Recall at the very least. Usually you want it to make sure you have protection in hand by grabbing countermagic.

Library of Alexandria isn't good in this deck. And you're not the type that needs 8x sources, so Steam Vents can go, along with a few copies of Volcanic Island (1 or 2). Replace all of these with four copies of Scalding Tarn and basic lands. Or even just play 6x fetches. You need to be able to shuffle after using Brainstorm, Ponder,and Sensei's Divining Top.

From here, you have a solid U/R Storm shell. However, I wouldn't play straight "Modern U/R Storm, but Power 9" dot dec. 2 mana is a lot for Goblin Electromancer, there are easier ways of winning than Grapeshot, and so on. The question then becomes "Where to go from here?"

Hope this helps! Welcome to MtG's oldest and greatest format.

Squee_Spirit_Guide on Phyrexian Colosseum

2 years ago

DemonDragonJ, I'm in two minds on that. I feeel like maximum would mean there's no choice but to ride it until the end, one way or another. But, cards like Dystopia, Necropotence, and Yawgmoth's Bargain all give the option to stop paying, and those are some pretty iconic cards in .

Personally, I like the idea of using cumulative upkeep and potentially adding a drawback when it leaves play. Something like losing 10 life or not being able to draw a card if it is in your graveyard or exile.

But I'm not a great card designer so that might not work, and it might take it away from what you want it to be. Either way, I think it's a cool design :)

Squee_Spirit_Guide on I'm not dead, you're dead!

2 years ago

Hey, Balaam__! I really like Wall of Blood, and I considered it along with Necropotence and Yawgmoth's Bargain in the early versions. All three were actually in the first concept I came up with that was focused on ramp and discard, but didn't have reanimation. Then I got excited about a turn one (ish) kill... I probably got too hyper-focused on it, honestly. The original idea was slower and less flashy, but a little more resilient.

Andramalech, this was a really fun challenge! And to your Stifle I say Silence! Before you cast it, of course :) I feel like this deck would never actually work, but if you pulled it off once, that would be the stuff of legends!

EnbyGolem on Good Ol' Kamahl

2 years ago

You could also keep it on a ‘sideboard’ with the deck and swap to it when people are okay with you playing it. I actually do a similar thing with my old-school deck and Yawgmoth's Bargain; I sometimes swap a card for it when my playgroup is playing more higher-tiered decks as a way for me to help keep up with the rest of the group.

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