Choose target creature. When that creature dies this turn, return a creature card from its owner's graveyard to the battlefield under the control of that creature's owner.
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|Commander / EDH||Legal|
Latest Decks as Commander
8 months ago
What are your thoughts on
1 year ago
Adarkar Valkyrie, Angelic Renewal, Breath of Life, Cloudshift, Eerie Interlude, Dust Elemental, Ephemerate, Fleetfoot Panther, Flicker of Fate, Galepowder Mage, Ghostway, Gift of Immortality, Graceful Reprieve, Ilharg, the Raze-Boar, Jeskai Barricade, Justiciar's Portal, Legion's Initiative, Lifeline, Marshal's Anthem, Miraculous Recovery, Impact Tremors, Reincarnation, Resurrection, Wanderer's Strike, Sigil of the New Dawn, Rally the Ancestors, Whitemane Lion
1 year ago
Eternal Witness , Finale of Devastation , Creeping Renaissance , Deadwood Treefolk , Genesis , Greenwarden of Murasa , Hatchery Spider , Moldgraf Monstrosity , Nature's Spiral , Noxious Revival , Paleoloth , Praetor's Counsel , Regrowth , Reincarnation , Revive , Seasons Past , Skullwinder , Verdant Confluence , and Wildwood Rebirth are all reasonable options and I am sure I am missing a few since I was going through this quickly at 2 am.
With mono g I would say get 3 or 4 of these and focus on keeping a full grip of cards even if it means cutting a few of your worst wurms to make it so you get to your good wurms faster. A Duskwatch Recruiter Flip is more helpful to you than something like Duskdale Wurm . Good draw and tutors make a deck much stronger than one just jam packed with big dudes.
There are also a few indestructible creatures that can be used if there are far too many board wipes to recover. Spearbreaker Behemoth , Impervious Greatwurm and Nylea, God of the Hunt are pretty fitting cards for wurms imo.
6 player games can be fun, but you are right, some decks don't really function well with that many. I always prefer 4 player games.
2 years ago
2 years ago
Some suggested cards by looking at your build:
Reclamation Sage - removal that you can recur.
Acidic Slime - ditto.
Ashnod's Altar - free sac outlet, ramp.
Beast Within - one of best removal spells in green.
Basilisk Collar - gains life, keeps opponents from attacking (death touch makes people weary of losing best attackee, and it becomes a board wipe with sharpshooter or thoctar - death touch, kill a creature repeat.
Below is a list of your non land cards and the role I see them in. I linked the cards that don't serve the end goal of going wide or comboing. I also high lighted cards that are either cost ineffective, or I found lack luster in my builds. Not recommending you cut them, just so you can look at them from another perspective. There are others that would be cut if needed to be more competitive and had the replacements.
1 drop (8).
1x Birds of Paradise - ramp/fix.
1x Elvish Mystic - ramp.
1x Llanowar Elves - ramp
1x Mortician Beetle - ??
1x Skullclamp - card draw.
1x Sol Ring - ramp.
1x Sudden Demise - ?
1x Tempt with Vengeance - ?
2 drop (10).
1x Blood Artist - combo piece.
1x farseek - ramp/mana fix.
1x Goblin Bombardment sac outlet/ combo piece.
1x Impact Tremors - combo piece
1x Rampant Growth - ramp/mana fix
1x Sakura-Tribe Elder - ramp/mana fix
1x Swiftfoot Boots - protection
1x Thought Vessel - ramp/unlimited hand
1x Wight of Precinct Six - ?
1x Zulaport Cutthroat - sac outlet 3 drop (17).
1x Awakening Zone - token producer.
1x Beastmaster Ascension - win con
1x Burnished Hart - ramp/mana fix
1x Catacomb Sifter - token producer/ scry
1x Champion of Lamb Holt - win con.
1x Commander's Sphere ramp/fix.
1x Cultivate - ramp/fix.
1x Eternal Witness - recursion
1x Fecundity - card draw.
1x Food Chain - combo engine.
1x Goblin Sharpshooter - win con
1x Growing Rites of Itlimoc - ramp.
1x Kodama's Reach - ramp/fix
1x Ophiomancer - token producer
1x Quagmire Druid - enchantment removal
1x Reincarnation - recursion
1x Stronghold Assassin - creature removal
4 drop (12).
1x Beast Whisperer - card draw
1x Brawn - give trample.
1x Grave Pact - stax piece.
1x Meren of Clan Nel Toth - recursion.
1x Ogre Battledriver - haste.
1x Parallel Lives - combo piece.
1x Pitiless Plunderer - combo piece.
1x Poison-Tip Archer - combo piece.
1x Purphoros, God of the Forge - combo piece.
1x Shattergang Brothers - stax?
1x Smothering Abomination - draw.
1x Xenagos, the Reveler - ramp/token producer
5 drop (6).
1x Doubling Season - combo piece.
1x Emrakul's Hatcher - token producer.
1x Endrek Sahr, Master Breeder - token producer
1x Mazirek, Kraul Death Priest - can make creatures real big.
1x Mycoloth - token producer
1x Xenagos, God of Revels - haste enabler for prossh.
6 drop (4).
1x Brood Monitor - token producer
1x Deathbringer Thoctar - combo piece
1x Dragonlair Spider - token producer.
1x Inferno Titan ??
7 drop (5).
1x Avenger of Zendikar - token producer.
1x Butcher of Malakir - stax.
1x Hornet Queen - token producer.
1x Sheoldred, Whispering One - recursion.
1x Stalking Vengeance - combo piece?
8 drop (1).
1x Woodfall Primus - removal. 9 drop (1).
1x In Garruk's Wake - removal.
12 drop (1).
1x It That Betrays - ??.
Let me know how this plays for you.
2 years ago
Writing up a comment on your deck WarriorMagic.
Commander / EDH
SCORE: 44 | 8 COMMENTS | 1669 VIEWS | IN 9 FOLDERS
Made extensive changes to this deck since my previous post a few weeks ago, and it's even more fun now with lots of different ways to win. Polymorph puts all creatures from your library into play to trigger Ally ETBs. Fiery Gambit lets you flip coins to burn opponents out or draw lots of cards and untap your lands. Polymorphous Rush adds a new dimension to the deck, comboing with Silverfur Partisan for an explosive number of Wolves, and creating unexpected synergies with cards already in the deck like Harabaz Druid and Reef Worm. Zulaport Cutthroat works great with and without Polymorphous Rush since the deck kills its own creatures.
Looking to include a few of the cards in the last section of the description like Graceful Reprieve, Reincarnation, Accelerate, Twinflame, Nivmagus Elemental, Jwari Shapeshifter, Chasm Skulker, Mitotic Slime, and Xenagos, the Reveler, so any suggestions for cuts would be great.
3 years ago
Glad to hear that you liked the deck DrkNinja! I love the design of Grothama, a relatively open-ended double-edged sword with lots of ways to profit from it. Still tweaking it and finding new synergies so do check back.
Thanks for your thoughts babushkasara! Reincarnation could be good since Grothama leaves the battlefield and draws us cards, although opponents would still get to draw cards from it if they damaged it. Command Beacon was already in the deck and is an obvious include especially in a mono-colored deck. Dragon Fangs and Rancor are useful but don't work well with protection from green, and I prefer cards that give all creatures trample where possible.
3 years ago
I had a brief comment written and then my internet freaked and I lost it. My suggestions were Dragon Fangs, Rancor, and Reincarnation. Recurrable trample for the first two and Reincarnation can preemptively set up a return-to-battlefield for your commander. Also Command Beacon if you don't have it already.