Rise of the Dark Realms

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Vanguard Legal
Vintage Legal

Rise of the Dark Realms

Sorcery

Put all creature cards from all graveyards onto the battlefield under your control.

hyalopterouslemur on Fun cards make fun decks

1 week ago

Tombstone Stairwell can be fun. Everyone likes extra tokens. You can use entry and death triggers (Think Blood Artist and Suture Priest.) to break the symmetry. But it has cumulative upkeep, so it won't be on the board for long.

Monkey Cage is just fun. It's really great with Living Death or Rise of the Dark Realms since the Cage is worded such that it sees all the creatures enter and triggers to all of them (meaning if a creature which costs , a creature which costs , and a creature which costs enter at the same time, you get six tokens.), but even Smile at Death or Victimize nets you two creatures (and tokens equal to their total mana value). Plus, it's a fun creature type with a little bit of unpredictability.

Craeter on Teenybones steels ur tings >:)

6 months ago

Rise of the Dark Realms, Virtue of Persistence, and Ink-Eyes, Servant of Oni can steal creatures from opponent's graveyards. Not sure if they're useful here since they're high mana cost but thought I'd throw that out there. Okiba-Gang Shinobi also has double discard when it hits the opponent.

I also frikkin love Ayara, First of Locthwain in mono black decks, she's super good, along with Skullclamp if you've got sac fodder. Admittedly these are only really good if you're running lots of creatures tho.

Goldberserkerdragon on Should Muldrotha Eldrazi be Sac …

6 months ago

I would suggest mill personally as there are myriad sacrifice themes. And usually you dont want to be sacrificing your drazi if going that route. I built a sultai Sidisi mill reanimator deck once and it was quite fun. Doing this will eldrazi--sweew--hella good time. Any of the permanent reanimator spells are golden here. Animate Dead, Dance of the Dead, etc. Personal favs (while mostly not perms) are Exhumefoil, Restart Sequence, Zombify, Aftermath Analyst, and last but not least Rise of the Dark Realms. Also note, turning almost all your cards into permanents really boost Muldrotha's synergy and theme.

I would also add that these archetypes aren't terrific at going against higher power as they invoke a high random chance in mill synergies, etc. Eldrazi based high power--hmmm--I would say something Kinnan-y. Vohar, Vodalian Desecrator is a personal fav reanimator if you do want to keep it somewhat mid.

Hope this helps, Cheers!

capwner on No Pain no Gain

9 months ago

This is actually a pretty neat idea for a list. Judith has a really cool and unique effect, giving spells deathtouch is sick! I think if I were building the deck I would try to capitalize on this by running even MORE sweepers just so that you have a critical mass of them and are almost always able to keep the board locked down. So almost like a wrath-prison deck. If it were me. There are so many of these effects so you could really go deep on them, Blazing Volley from your board seems great, Scouring Sands, Yamabushi's Storm, Rolling Earthquake, Molten Disaster, Pyroclasm, Bonfire of the Damned, Starstorm, Devastating Dreams is a personal favorite but this may not be the right list for that one. I'd go up to like 15 of these even. Maybe also something like Mithril Coat to protect Judith/other creats if you decide to go into symmetrical sweepers. I know it's a core part of this build but I would cut stuff like Dragon Fodder and Witty Roastmaster, the Redcap combo is good by itself and it doesn't need these more fragile pieces that need to sit on the battlefield. I'd swap them for more grindy advantage cards that want to go to the yard like Unlucky Witness, Bloodghast, Nether Traitor, Filth, supplemented with things like Grim Harvest, Skullclamp, Contamination, Chthonian Nightmare, Deadly Dispute. Necrotic Ooze combo seems right at home here too, but that might be a little boring. If you want to be more lethal, just run more tutors/entomb/buried alive to assemble a redcap or ooze kill. Straight up Reanimate spells could be good to use on your opponents fatties who just died to your death rain. Rise of the Dark Realms Grimoire of the Dead and Sheoldred  Flip can all mass reanimate your opponents' creatures. Shadowspear to remove indestructible from those pesky Etalis. Meltdown and Brotherhood's End for artifacts. Spiteful Banditry, The Reaver Cleaver, Ragavan, Nimble Pilferer, Big Score maybe for additional ramp. Ramp seems like a big deal since it's a 5 mana commander. You have some really sick cards in here already I love the Withering Boon, Delirium, Rakdos Charm, and Blood for the Blood God! is amazing in this. Great ideas, take my suggestions with a grain of salt because really the build I am suggesting is potentially very different from this one. +1

DarkKiridon on Any discard payoffs on mono …

9 months ago

There's also Dark Deal and the Waste Not on a stick for yourself creature: Bone Miser.

The Raven Man

Megrim is the other Liliana's Caress for one more mana if you need it.

Painful Quandary

Tergrid, God of Fright  Flip if you're feeling mean? :)

Rise of the Dark Realms

fluffyeel on You draw you lose

11 months ago

Some small recommendations I can think of:

Profet93 on Petrified by the Gorgussy [Primer]

1 year ago

Crow_Umbra, I apologize in advance for the wall of text below. Your deck is very interesting and got me thinking. If you don't want to respond to each point below, I can't blame you. In the end, I hope these suggestions help or at least get the gears turning. Looking forward to your response.

Skullclamp - Draw

Sakura-Tribe Elder/Rampant Growth > Farseek - Rampant growth gives you the option to get either a basic forest or basic swamp tapped. Farseek is only a swamp tapped. Rampant growth is a strict upgrade given you have no swamps aside from a basic swamp would benefit from the distinction.

Viridian Longbow - Idk if this is too cheeky but given all your deathtouch, this might be worth considering.

Academy Manufactor - This card seems perfect for the deck. You make a lot of treasures, you get more artifacts. You also occasionally make food tokens. If you added tireless tracker (not saying you should per say) then it triggers on clues. All around seems solid. Is this a reason I'm missing for why this isn't included?

Mastermind Plum > Preacher of the Schism - Seems kind of cool, got some synergy. Your description mentioned this is potentially on the cutting block. Given you already have enough deathtouch, would draw not outweigh the redundancy?

Infectious Bite > Bite Down - Given that this is removal 95% of the time according to your description, would the potential for a poison counter to fuel fin outweigh the possibility of killing a PW that isn't there 19/20 times?

Bootleggers' Stash - At the risk of being too on the nose/winmore, could this help? Same question with Parallel Lives.

I read your description regarding the token meta. Below are some anti token suggestions. Some of them are straight up hate, other of them are flexible, depends on what you're going for (in order of most token hate to flexibility)....

Virulent Plague - Straight up hate

Bile Blight - Removal with token emphasis

Maelstrom Pulse - Flexible removal spell (works well against clones too!)

Pernicious Deed - X = 0, bye bye tokens. Or use it normally to wipe when things get out of hand. I see its in your maybeboard, I believe this card warrants a spot the most out of any suggestion above or below.

Liquimetal Torque - What do you primarily use its second ability for? I get that you can make something an artifact to trigger some life loss. Given this deck is low to the ground, would you not be potentially better served with a Jet Medallion or Emerald Medallion? I suppose it depends on how much you value the lifeloss from artifacts + politic to make something artifact for other removal over the additional ramp the medallions can provide.

Kura, the Boundless Sky - What does this provide? I see no anti token, treasure or land token aspect. Perhaps I'm missing somehting?

Saryth, the Viper's Fang - I understand the deathctouch and hexproof anthem. Given your meta is mostly aggro, how many wipes do people typically use? Given your deck already goes wide, wouldn't most people just wipe the board anyways? I definitely see the benefit for sure, just wondering how this card performs and if it could be swapped for something either more impactful such as a Demonic Tutor or something more on theme in your maybeboard?

Questing Beast - I get that it likely wouldn't be blocked by tokens, is that it's primary purpose? Given that you also mentioned there are not a lot of PW's in the meta, would you not be better served with a general removal spell such as Hero's Downfall?

Guardian Project - How often do people kill your creature in response to the trigger to deny you card draw? Not saying to remove it, just curious is all.

I noticed you run torment, exsanguinate and damnable pact. While the latter can be used for an alt wincon, is it not draw most of the time? Assuming this, you run 2 X finishers and if not 3. Do you really need the redundancy? I believe another spell like Rise of the Dark Realms (also in maybeboard) could warrant an inclusion, especially given your aggro meta. I can understand the reluctance given that you are already taking their creatures anyways. If that's an issue, then maybe a Finale of Devastation? Recur/Tutor for a creature and go for the win through smashing face.

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