Reincarnation

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Reincarnation

Instant

Choose target creature. When that creature dies this turn, return a creature card from its owner's graveyard to the battlefield under the control of that creature's owner.

SaberTech on How Are Black, White, and …

3 months ago

In terms of the flavour of each colours' mechanics:

Black doesn't care about the individuality or humanity of what it reanimates. The corpse is just a tool to use for the Black mage's goals. Black gets cheap reanimation effects because it doesn't care about bringing the person back to life, it just wants to get those bones moving. That's why a number of black's reanimation effects also make the creature a zombie when brought back from the graveyard or depict the creature being revived as a zombie in the artwork.

White's reanimation is framed either as the uplifting of the weak (characterized by generally limiting the reanimation target to things with a mana value of 2 or 3) or as some sort of grand miracle of revival that heals and gives a champion a second chance (See higher costed effects like Karmic Guide). It tries to convey a sense of faith that all will be well and people will endure.

Green generally returns cards back to the hand instead of the battlefield because it's framed more as a new member of a species taking the place of a dead one, like when a bear gets to take up the territory of another bear that has passed away. It's all about the cycle of nature continuing on. Even with cards like Reincarnation, the flavour is that one life was given up and a new one takes its place. Green doesn't care about a given individual, once a person's time is up then that's it. Their passing gives room for the growth of another.

Nonary27 on List of Color Pie Breaks/Bends

3 years ago

I will also add Reincarnation, it's a green card do the black thing

GhostChieftain on Board wipes & land destruction

6 years ago

Eternal Witness , Finale of Devastation , Creeping Renaissance , Deadwood Treefolk , Genesis , Greenwarden of Murasa , Hatchery Spider , Moldgraf Monstrosity , Nature's Spiral , Noxious Revival , Paleoloth , Praetor's Counsel , Regrowth , Reincarnation , Revive , Seasons Past , Skullwinder , Verdant Confluence , and Wildwood Rebirth are all reasonable options and I am sure I am missing a few since I was going through this quickly at 2 am.

With mono g I would say get 3 or 4 of these and focus on keeping a full grip of cards even if it means cutting a few of your worst wurms to make it so you get to your good wurms faster. A Duskwatch Recruiter  Flip is more helpful to you than something like Duskdale Wurm . Good draw and tutors make a deck much stronger than one just jam packed with big dudes.

There are also a few indestructible creatures that can be used if there are far too many board wipes to recover. Spearbreaker Behemoth , Impervious Greatwurm and Nylea, God of the Hunt are pretty fitting cards for wurms imo.

6 player games can be fun, but you are right, some decks don't really function well with that many. I always prefer 4 player games.

pskinn01 on Prossh, Skyraider of my Friends

6 years ago

Some suggested cards by looking at your build:
Reclamation Sage - removal that you can recur.
Acidic Slime - ditto.
Ashnod's Altar - free sac outlet, ramp.
Beast Within - one of best removal spells in green.
Basilisk Collar - gains life, keeps opponents from attacking (death touch makes people weary of losing best attackee, and it becomes a board wipe with sharpshooter or thoctar - death touch, kill a creature repeat.

Below is a list of your non land cards and the role I see them in. I linked the cards that don't serve the end goal of going wide or comboing. I also high lighted cards that are either cost ineffective, or I found lack luster in my builds. Not recommending you cut them, just so you can look at them from another perspective. There are others that would be cut if needed to be more competitive and had the replacements.

1 drop (8).
1x Birds of Paradise - ramp/fix.
1x Elvish Mystic - ramp.
1x Llanowar Elves - ramp
1x Mortician Beetle - ??
1x Skullclamp - card draw.
1x Sol Ring - ramp.
1x Sudden Demise - ?
1x Tempt with Vengeance - ?
2 drop (10).
1x Blood Artist - combo piece.
1x farseek - ramp/mana fix.
1x Goblin Bombardment sac outlet/ combo piece.
1x Impact Tremors - combo piece
1x Rampant Growth - ramp/mana fix
1x Sakura-Tribe Elder - ramp/mana fix
1x Swiftfoot Boots - protection
1x Thought Vessel - ramp/unlimited hand
1x Wight of Precinct Six - ?
1x Zulaport Cutthroat - sac outlet 3 drop (17).
1x Awakening Zone - token producer.
1x Beastmaster Ascension - win con
1x Burnished Hart - ramp/mana fix
1x Catacomb Sifter - token producer/ scry
1x Champion of Lamb Holt - win con.
1x Commander's Sphere ramp/fix.
1x Cultivate - ramp/fix.
1x Eternal Witness - recursion
1x Fecundity - card draw.
1x Food Chain - combo engine.
1x Goblin Sharpshooter - win con
1x Growing Rites of Itlimoc - ramp.
1x Kodama's Reach - ramp/fix
1x Ophiomancer - token producer
1x Quagmire Druid - enchantment removal
1x Reincarnation - recursion
1x Stronghold Assassin - creature removal
4 drop (12).
1x Beast Whisperer - card draw
1x Brawn - give trample.
1x Grave Pact - stax piece.
1x Meren of Clan Nel Toth - recursion.
1x Ogre Battledriver - haste.
1x Parallel Lives - combo piece.
1x Pitiless Plunderer - combo piece.
1x Poison-Tip Archer - combo piece.
1x Purphoros, God of the Forge - combo piece.
1x Shattergang Brothers - stax?
1x Smothering Abomination - draw.
1x Xenagos, the Reveler - ramp/token producer
5 drop (6).
1x Doubling Season - combo piece.
1x Emrakul's Hatcher - token producer.
1x Endrek Sahr, Master Breeder - token producer
1x Mazirek, Kraul Death Priest - can make creatures real big.
1x Mycoloth - token producer
1x Xenagos, God of Revels - haste enabler for prossh.
6 drop (4).
1x Brood Monitor - token producer
1x Deathbringer Thoctar - combo piece
1x Dragonlair Spider - token producer.
1x Inferno Titan ??
7 drop (5).
1x Avenger of Zendikar - token producer.
1x Butcher of Malakir - stax.
1x Hornet Queen - token producer.
1x Sheoldred, Whispering One - recursion.
1x Stalking Vengeance - combo piece?
8 drop (1).
1x Woodfall Primus - removal. 9 drop (1).
1x In Garruk's Wake - removal.
12 drop (1).
1x It That Betrays - ??.

Let me know how this plays for you.

elgosu1337 on Advertise your COMMANDER deck!

7 years ago

Writing up a comment on your deck WarriorMagic.


Neon Emrakul's Evangelion

Commander / EDH elgosu1337

SCORE: 44 | 8 COMMENTS | 1669 VIEWS | IN 9 FOLDERS


Made extensive changes to this deck since my previous post a few weeks ago, and it's even more fun now with lots of different ways to win. Polymorph puts all creatures from your library into play to trigger Ally ETBs. Fiery Gambit lets you flip coins to burn opponents out or draw lots of cards and untap your lands. Polymorphous Rush adds a new dimension to the deck, comboing with Silverfur Partisan for an explosive number of Wolves, and creating unexpected synergies with cards already in the deck like Harabaz Druid and Reef Worm. Zulaport Cutthroat works great with and without Polymorphous Rush since the deck kills its own creatures.

Looking to include a few of the cards in the last section of the description like Graceful Reprieve, Reincarnation, Accelerate, Twinflame, Nivmagus Elemental, Jwari Shapeshifter, Chasm Skulker, Mitotic Slime, and Xenagos, the Reveler, so any suggestions for cuts would be great.

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