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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Reduce / Rubble
Instant
Reduce:
Counter target spell unless its controller pays .
Rubble:
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Up to three target lands don't untap during their controller's next untap step.







Kashai on Help slim down to 100 …
2 years ago
Need help to slim this deck to 100 cards.
The short summary is that we try to get an infinite combo and use that to win, that said we can certainly still overwhelm our opponents without one.
Some cards I have been considering to take out: Reduce / Rubble, Rhystic Study, Treachery, Taigam's Scheming, Replication Technique
Perhaps you may find other suggestions to take out or maybe where some replacements can be made, either way let me know!
Kashai on
Replicators
2 years ago
For Determined Iteration, I feel Helm of the Host has this base covered pretty well although Determined Iteration does combo really easily with Combat Celebrant so perhaps. I'll also have to check out more cards with Populate, I almost forgot about them so thank you for reminding me!
And you should definitely build a deck with Brudiclad hes kinda wild!
Awww man you're right, I just new the Companion conditions were too easy. I was so looking forward to Lutri, the Spellchaser + Snap hijinx though.
Splinter Twin lost its spot to Endless Evil, for what we use it for we don't really need haste and if we do Brudiclad covers it plus now the tokens stick around.
For Desolation Twin I went with Myr Battlesphere instead because it drops more tokens. Going wide felt a little more right and we can still make Myr Battlesphere tall if we need to. Also we have Dark Depths to grab Marit Lage for a giant creature token if we need it.
Thanks for the suggestions and send more if you think of any! Also let me know what you guys think of these cards for what to potentially take out to get the deck size to 100: Reduce / Rubble, Rhystic Study, Treachery, Taigam's Scheming, Replication Technique
forneyt on
3 years ago
No problem! Of course, based on your meta and personal playstyle, my suggestions may not be the best options for you. Feel free to test out the cards and pay attention to what cards put in the most work, and then make changes based on that. After all, a card you own does you more good than a card you don't haha. And maybe it will win you some games! The reason I suggest the man lands is because they give you extra options when your spells are not enough and they are budget options. Basics could also be fine to replace some of them too, it just depends on your spells. As for Nephalia Academy, while you can keep your cards from going into the graveyard, there is no gained advantage by putting the cards back on top of the deck, but the lack of colored mana can seriously hurt you. If the meta is that full of discard-themed decks, then maybe throw in some cards that can take advantage of being in the graveyard like Angelfire Ignition, Reduce / Rubble, or Insult / Injury. These cards can be cast from the graveyard with relevant effects, and that is on theme with Aikido. Past in Flames is also a strong card, but it is mana intensive, so it probably wouldn't be helpful in a deck like this (figured I'd at least put it out there). Discard decks can be frustrating and difficult to combat, but they just require accurate plays and smart management of resources to get ahead.
Good luck out there, let me know how these games go this week.
king-saproling on
Sevinne Combat Control
5 years ago
Cool deck! You might like these: Quasiduplicate, Stonehorn Dignitary, Docent of Perfection Flip, Metallurgic Summonings, Reality Scramble, Kykar, Wind's Fury, Failure / Comply, Reduce / Rubble, Finale of Promise, Mission Briefing, Spark Double, Bonus Round, Throes of Chaos, Pull from Eternity
SynergyBuild on Commander 2019...
5 years ago
ZendikariWol, I think Sevinne, the Chronoclasm is actually really fun.
To start, it combos with one of my favorite cards from last year's set, Reality Scramble , IDK how good that is, but it'd be a blast.
For real value, I think the deck looks to be a graveyard value control deck. Maybe a bit of prison, considering how you can become 'immortal' by enchanting Sevinne, the Chronoclasm with a Pariah , or equipping it with a Pariah's Shield .
Swiftfoot Boots , Champion's Helm , etc. to protect it, then abuse it's ability to combo with Flashback, like Deep Analysis , jumpstart like Chemister's Insight , retrace like Oona's Grace , and aftermath like Refuse / Cooperate
Total, there are a lot of good spells to abuse with it:
Flashback -
Jump-Start -
Retrace -
Aftermath -
Support:
That's all I can think of right now, if I remember any more sweet cards with Sevinne, I'll tell you!
Darth_Savage on
Draw Damage version 3
7 years ago
Hi Efrendil,
Your deck is conceptually similar to the Owling Mine deck. That deck uses cards like Boomerang, Eye of Nowhere, Remand and the recently printed Unsubstantiate to disrupt your opponent and keep their hand full. The other cards that play a major part in the deck are Exhaustion and the already suggested Ebony Owl Netsuke.
Now without using blue the best way for you to disrupt your opponent is discard, extraction and potentially land destruction or denial. I'm guessing you are wanting to stay reasonably budget, so maybe Blood Sun could help or the Aftermath effect Rubble on Reduce / Rubble. I suspect that both Fate Unraveler and Teferi's Puzzle Box are too slow, for a 4 drop I might be more tempted by Barbed Shocker or Sudden Impact. I also think you might be able to use Liliana's Caress, Molten Vortex or Wheel of Fate depending on how you want to shape the deck.
stensiagamekeeper on Help with RU Jaya Ballard …
7 years ago
First off Argy has covered the control angle pretty well although I will suggest a couple cards. Dynavolt Tower could be a reasonable alternate win condition and Sweltering Suns is probably the best thing to do with the the turn you play Jaya Ballard. Reduce / Rubble is interesting as on it's own it's a passable counter spell but also a sweat thing to do with the maybe to keep you opponent off a color or prevent them using all their mana to do something scary. Plus you can discard it for value. The First Eruption might be useful in getting a Jaya Ballard out early and getting the devotion necessary to cast her while cleaning up X/1s and incentivizing your opponent to not play creatures that die to the third ability until after it has gone off.
If you are trying wizard tribal I've seen people go one of two ways: spell-slinging aggro with Adeliz, the Cinder Wind and all the best aggressively costed wizards, i.e. Ghitu Lavarunner and Soul-Scar Mage etc., or a mid-range value based strat focused on Naban, Dean of Iteration and Champion of Wits. Jaya doesn't work at all with the former and probably wouldn't with the latter either however there may be an argument for using her to reach enough mana to go infinite with Naru Meha, Master Wizard (if I remember I'll ctrlC-ctrlV some in another comment*).
If you want some more ideas of how you could break Jaya I've wanted to build a Naya 'all about the graveyard' deck with all the random eternalize and aftermath jank for a while now. It is possible to embalm an Honored Hydra and swing for lethal with Onward / Victory and the triple rummage +1 might just be enough to get it there. I'm not saying it would be good but at least it's original.
What Jaya makes me excited about however is Indomitable Creativity. The aim of the deck usually is to make a lot of creatures or artifacts without using artifact or creature spells (like with Sram's Expertise or Huatli, Warrior Poet) and then use Indomitable Creativity to tutor out three creatures or artifacts that let you combo off and win immediately (the only three in the deck) such as Whirler Virtuoso, Gonti's Aether Heart and Panharmonicon or Forerunner of the Empire, Polyraptor and Regisaur Alpha or just hit multiple Herald of Anguish and make your opponent discard their hand. The deck has to run practically only instant and sorceries so jaya's first and last abilities just slot right in. And the triple red in her casting cost also isn't that bad as you are trying to set that up for Indomitable Creativity anyway. Plus jaya means that you can potentially pump much larger quantities into the value of X and therefore can afford to maybe run a couple of non-combopiece artifact or creature spells.
Hyperalgialysis on
U/R Riddleform
7 years ago
I like these kinds of decks a lot. I have seen several versions, and I will offer some suggestions based on what I have seen that works best. Your win conditions are basically Enigma Drake and Riddleform. I would cut the other creatures in their entirety, not because they are bad, but because more often than not you will want a spell instead of another creature. Essence Scatter is a must have since it is such a solid piece of removal in your deck. Negate would also need to be in to help keep your threats alive, and that will be very important. I also think Invigorated Rampage would be a very strong inclusion, and maybe even Built to Smash. If you can you might want to try Reduce / Rubble since both halves are very good. Supreme Will and Censor are both really solid too. I believe the basic idea with these decks is to counter/burn anything your opponent lays until you know they are low on resources, then drop in your win conditions. Spell Pierce would also be good. One last thing, I have played a lot of izzet, and the golden rule is if you can burn it, dont counter it.
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