Galvanic Discharge

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Tiny Leaders Legal
Vintage Legal

Galvanic Discharge

Instant

Choose target creature or planeswalker. You get (three energy counters), then you may pay an amount of . Galvanic Discharge deals that much damage to that permanent.

Mindcrime88 on Jund Fast Energy

3 months ago

There are so many different types of removal cards/counters in MTG that building your deck around someone with a set of Orcish Bowmasters doesn't make sense. Sideboarding removal like you have works just fine. Pyroclasm and Surgical Extraction work, as well. Orcish Bowmasters is a good card, but it's easily dealt with. With that said, I love the deck. I am building something similar, specifically because I like the idea of Galvanic Discharge.

Also, I would consider dropping the number of Kolaghan's Command to a maximum of 2. I'd keep one in the main deck and maybe sideboard the 2nd? Also, your mana curve is kind of low to consider more than 1 Bloodbraid Elf or anything with a higher cost than 3-mana. Are you trying to make this Budget friendly?

wallisface on Jurassic Park deck

6 months ago

AkrimT33

Generally with energy, you don't want to be spending multiple cards building up a reserve to do anything. If you end up accruing some excess energy incidentally (like only spending 2 of the 3 when casting Galvanic Discharge, giving you one spare for later), then that's good, but you want each of these spells to still each do something with the energy to make them worth it. If Amped Raptor fails to use it's activation and just gives you energy, then it's failed its job.

Life Finds a Way only lets you populate whenever a nontoken creature with power 4 or greater enters the battlefield under your control. The rules text for Populate only lets you make a copy of a creature token you control. So it's practically never going to trigger with you're current build

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