Living Lands

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Oldschool 93/94 Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters Edition IV (ME4) Rare
Classic Sixth Edition (6ED) Rare
Fifth Edition (5ED) Rare
Fourth Edition (4ED) Rare
4th Edition Foreign Black Border (4EDFBB) Rare
Revised Edition (3ED) Rare
Revised Foreign Black Border (3EDFBB) Rare
Unlimited Edition (2ED) Rare
Collector's Edition (CED) Rare
International Collector's Edition (CEI) Rare
Limited Edition Beta (LEB) Rare
Limited Edition Alpha (LEA) Rare

Combos Browse all

Living Lands

Enchantment

All Forests are 1/1 creatures that are still lands.

Living Lands Discussion

SideBae on My (probably) sad attempt at something strong

2 months ago

So this is not a bad first draft at all -- having the dorks, like Llanowar Elves and Avacyn's Pilgrim , is a big deal. I have a few suggestions:

Good luck!

firestorms90 on THRO MOK [[Gruul Tokens]]

5 months ago

I'm glad my two cents worth could help your decision. I didn't realize how good Rhythm would be in Thromak until holding a freshly pulled copy in my hand, wondering if any of my decks wanted it. As soon as I thought of the hungry hellion, I was super stoked. I haven't actually gotten to play with the deck since adding it, but I expect it will be useful.

Earlier suggestions included effects that steal opponents' creatures; I run several myself. However, all I run are sorceries ( Insurrection , Mass Mutiny , Mob Rule ) and an instant ( Grab the Reins , which also can also be a second Fling ). Captivating Crew sounds like a great idea, and one I might try to work into my build. Other creature - based options include Zealous Conscripts , Conquering Manticore and Molten Primordial , but they're much more mana intensive. Since you're thinking about using elves to ramp anyway, this might not be an issue for you.

While searching up creatures that stole those of your opponents, Varchild, Betrayer of Kjeldor popped up. I think this may be a card for us both to consider, as it gives creatures upon death and plays nicely with trample.

I second the suggestion of Awakening Zone and From Beyond as repeatable sources of mana or sac fodder, as need be. I run both, though I have no targets for the tutor effect on the latter. (Well, I mean, Blisterpod , technically, but I don't foresee myself searching that up too often...).

I hadn't thought about turning lands to creatures so they can feed Thromak, but that's something I'll have to look into. I run Dryad Arbor for that purpose; not sure why I didn't think about Living Lands , etc.

multimedia on THRO MOK [[Gruul Tokens]]

6 months ago

Hey, you're welcome. Fauna was just reprinted in Ultimate Masters, she's now a $5 card :)

I think Wave is worth playing because it's a damn powerful card, but I would cut most instants and sorceries for more permanents to make Wave better. This does make Young Pyromancer worse therefore I would cut him. Cards like Dragon Fodder and Krenko's Command are fine, but they're one shot spells that only give you two tokens. You can replace these with other creatures or permanents that give you repeatable tokens even if those cards are more mana. Nest Invader and Mogg War Marshal are other examples of permanents that could replace Fodder and Command.

Cultivate and Ranger's Path are fine cards, but I think they can be cut for creatures who land ramp because then you get two things, a land and a creature to devour. For instance Farhaven Elf can replace Cultivate. Solemn Simulacrum at $5 might be too expensive price, but he's an example that could replace Ranger's Path or Explosive Vegetation . Skyshroud Claim is a much better card than both Path and Vegetation. Another example is Garruk, Primal Hunter could replace Rishkar's Expertise because Garruk's -3 can be a repeatable first part of Expertise. Garruk however might also be out of your price range.

Gilded Lotus , Gruul Signet , Mind Stone can be cut for one drop mana dorks. Altar of the Brood and Hardened Scales can be cut for more dorks. Scales only interacts with three cards in your deck: Thromok, Mycoloth and Avenger. These are however two of the best cards here, but Scales doesn't do anything else for any other creatures for that reason I would cut it.

High CMC creatures who make tokens when they ETB can also be good cards, but only if you have easy ways to recur them or blink/bounce them. Of course there are exceptions such as Avenger. Cards that can be repeatable sources of tokens even if they cost more mana to play are more desirable. Pia and Kiran Nalaar is kind of lackluster here because not playing artifact strategies and the card only gives you two tokens. As a one time four mana play it's not good. Temur Sabertooth is a way to bounce a creature and play it again, it's excellent with the many green creatures who have strong ETB abilities such as Fierce Empath , Reclamation Sage , Eternal Witness , Wood Elves , etc.

Duskwatch Recruiter  Flip and Fauna Shaman should make creatures the priority because these cards only interact with creatures and the interaction is very good since they're engines to get creatures. Priest of Titania is one of the best mana dorks in Commander, if you have her add her especially if adding other mana Elves.


Another strategy to experiment with Thromok is making your lands creatures since then they can be devoured. Living Lands , Life and Limb , Nissa, Vital Force , Sylvan Awakening . When devouring your lands you also wants ways to reanimate them: World Shaper , Ramunap Excavator , Splendid Reclamation .

Shaper has synergy with devour since he has to die to reanimate your lands. Living Lands curves into Thromok giving you devour fodder. The nice thing about Living Lands is your Forests are still lands, they can tap for mana, but they're also creatures who can be devoured.

Land reanimation is good with landfall and landfall is a part of the strategy of repeatable token creation. If you're choosing to add one drop mana dorks then Forests become more important than Mountains thus a higher number of Forests than Mountains.

ERoss8 on cards similar to living plane?

1 year ago

Ambush Commander, Hunting Wilds(kinda), Living Lands, Rude Awakening, Sylvan Awakening all animate large chunks of your lands at a time (as well as those already mentioned). Other effects, primarily in green, then red, animate one land to a 4/4 or 5/5 or so. I did a scryfall advanced search for text includes “land” “creature” and “still”, as to search for this effect without landfall abilities that create tokens. You can poke around at it more if you want.

https://scryfall.com/search?as=grid&order=name&q=%28o%3ALand+o%3Acreature+o%3Astill%29

Skinken on Living lands

1 year ago

Instead of running Living Lands you should add Life and Limb. Why? Because if you then add Sporemound you can gain infinite life with Zuran Orb.

Megalomania on That Azusa deck with 69 ( ͡° ͜ʖ ͡°) basic forests.

1 year ago

Nature's Revolt or Living Lands?

A couple more forests? Lol. + 1 from me!

Randomsome1 on Land Animation

1 year ago

I just started brewing a Titania, Protector of Argoth deck that focuses on land destruction, recursion (obviously), and animation. I'm thinking of running Regal Force, and wondering what color lands become when they animate by Rude Awakening, Natural Affinity, Living Lands, etc.

They don't specify a color like Hunting Wilds, so I'm assuming they are colorless unless specified. Am I right?

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