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You Ars is Graaz *PRIMER*

Commander / EDH Artifact Budget Casual Myr

vasarto77


Maybeboard


Thank you for stopping by. Since you have journyed so far, mayhaps you could pull up a seat and have some tea while I explain to you how this all works.

Why Use Graaz, unstoppable Juggernaut? Because He's the Juggernaut B****! OK, bad movie quotes aside, This is a fairly fun colorless commander for your consideration. Using this Juggernaut as you commander we are going to be using Graaz, Unstoppable Juggernaut as our commander of course, he is from the new ( as of the creation of this decklist) set to set up our tokens to become an unstoppable army. This is my first attempt at a colorless deck but I feel it will set a good basis for your own deck. Remember, nothing in this deck is an auto include, just a suggestion, a "PRIMER" if you will for what this commander is capable of, which isn't much, but what it does do it will do fairly well. There are eldrazi, Token generators and Myr for making mana and having access to cheap creatures, plus plenty of artifact goodness. Graaz is really more of the finisher rather than anything here. The goal is to get your mana generation going, get some token generation out and once you feel you got a good bunch of guys then you play the commander and start your assault. Or, you can use use that all as a means to get out the big eldrazi creatures and use this as a token defensive deck and then midrange with eldrazi later but that's the backup plan. There is a lot of good stuff, jank or cheap token generators like Orochi Hatchery Serpent Generator and Snake Basket and plenty of mana to cast and boost all of it.

Rings of Brighthearth combos with Basalt Monolith for infinite mana. Basalt Monolith also combos with Forsaken Monument The commander is just a means to an end. Start off by getting off your myr and mana rocks. There are a lot of them because this deck needs a lot of mana generation for all the costs it is going to take to start making tokens. You play your Myr, cards as mentioned before such as the Orochi Hatchery and pump a lot of mana into it to get the tokens going to block any assault your opponents are coming at you. Then, once you feel confident enough, play the commander, turn all of these little 1/1 and 2/2 creatures into 5/3 creatures. ALSO, We have Coat of arms. Why Coat of arms when all of our creatures are clearly not Myr and there are no juggernauts in this deck? Because, the commander MAKES them Juggernauts in addition to their other types. Which means, You get some tokens going, then Graaz and coat of arms and you will be able to easily wipe any opponent off the board! That is it. No long explanations of the how's and whys of combos in this deck. It's colorless so you are limited to what you can do but it brings enough heat to where once coat of arms hit the board or you have enough tokens that graaz coming for them are absolutely going to make your opponents sweat!

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99% Casual

Competitive

Revision 8 See all

(5 months ago)

+1 Cybermen Squadron main
+1 Demolition Field main
-1 Desolation Twin main
-1 Wastes main
Top Ranked
Date added 1 year
Last updated 5 months
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

12 - 0 Mythic Rares

31 - 0 Rares

21 - 0 Uncommons

19 - 0 Commons

Cards 100
Avg. CMC 3.53
Tokens 1/1 C Token Artifact Creature Snake, 2/2 G Token Creature Ape, Copy Clone, Eldrazi 10/10 C, Eldrazi Spawn 0/1 C, Emblem Karn, Living Legacy, Gemini Engine Construct */* C, Goat 0/1 W, Golem 3/3 C, Myr 1/1 C, Phyrexian Germ 0/0 B, Phyrexian Mite 1/1 C, Powerstone, Shapeshifter 2/2 C, Snake 1/1 G, Spirit 1/1 W, Treasure
Folders Decks to maybe try one day, Decks thats not mine
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