Buyback (2)(Green) (You may pay an additional (2)(Green) as you play this spell. If you do, put this card into your hand as it resolves.)

Put an X/X green Wurm creature token into play.

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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Wurmcalling Discussion

wyzeman on Walk in the Vastwood

8 months ago

I have change Hall of Gemstone for Beast Within for more aggressiveness and versatility. Also (and mostly) because Hall of Gemstone trigger so much hate. The change of sideboard card Vorinclex, Voice of Hunger for Allosaurus Shepherd is also based on the hate factor by changing an alternate wincon with protection for the main wincon.

I have also change Wurmcalling for Moment's Peace. The Buyback effect and the fact that we want to put the most mana possible into the X effect are counter productive with the draw rate of the deck. I'm also trying to re-balance the offensive/defensive capacity.

pootinanny on How To Turn a Hydra Into a Dark Ritual: A Primer

1 year ago

I think you're over valuing the mana generators. There is effectively 5 copies of mana generators in the deck with all tutors included so you can count on finding the two that are in there. Because of that Chakram Retriever only generating 2 mana each spell is of lower value than the tutors that can find better versions as well as modally tutor draw engines or just be a Hydra to die for you. On top of that the cantripping Hydras will draw upwards of 10 cards for probably 4 mana as long as you have one on-death draw effect online so you're pretty much mathematically guaranteed to probably find a mana generator for very little investment. That's why I don't consider Chakram Retriever to be viable.

Intruder Alarm is heckin' good I just prioritize Torpor Orb more.

Primal Vigor was actually just the one token doubler I didn't have a copy of lying around so I didn't want to put it in xd but the downside is actually pretty negligible since you'll be playing it in the midst of popping off. I just didn't have one and you only really need 2 copies in the deck anyway since they are win-more cards.

The infinite mana lines are in there because of the sheer ease of them basically winning the game. I haven't actually written the next section yet outline the gas cards like Wurmcalling that also can establish an infinite loop as well but basically there is a lot of things you can do.

alhazerad on Rosheen Hails Hydra

1 year ago

Oh also Wurmcalling creates stupid value if it doesn't get counterspelled.

Sicktoid on Tatyova, everything I do is just ramp

2 years ago

I like Constant Mists in these kinds of decks. The decks that are planning to win with combat damage often just fold to that one.

Patron of the Moon and Meloku the Clouded Mirror might be other worthwhile additions?

I'd also look into some mana sinks. I mean there has to be a point where you have enough mana and you might want to start spending it on something to actually win the game, right? :) I run buyback spells (Wurmcalling) in my Karametra deck, which I'm guessing works somewhat similarly to this one. Soul of Zendikar, Nemata, Grove Guardian... Something like those, perhaps?

Laboratory Maniac looks a bit strange in this deck. Has it been working for you?

Drakorya on The Worst Curve You've Ever Seen

2 years ago

What do you think about Wurmcalling?

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