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Format | Legality |
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Vintage | Legal |
Silverquill Silencer
Creature — Human Cleric
As this enters the battlefield, choose a nonland card name.
Whenever an opponent casts a spell with the chosen name, they lose 3 life and you draw a card.
zapyourtumor on BW Value
2 years ago
Damn I really be seeing this everywhere now.
I built a similar type deck around this that ended up turning into Blokes. After playtesting it a few times, one thing stood out, which is that the combo is ridiculously inconsistent. I like how you have some other bouncable creatures for a plan B, but a lot of the cards just aren't great with cloudshift/ephemerate. I tested Silverquill Silencer and I was really disappointed, so I'd probably cut that. I had high hopes for Tidehollow Sculler , and it's a solid card by itself, plus it can combo with cloudshift/ephemerate right when it enters but after that its a pretty terrible flicker target.
I would probably go more towards an evoke flicker direction, since evoke cards combo really well with cloud/eph. I suggest cutting Skyclave Apparition for Shriekmaw , since Shriek+eph costs the same as a skyclave and kills 3 creatures without giving the opponent any creature tokens. I also suggest going into esper colors just because Mulldrifter is really great card advantage ( Subtlety sucks here though obviously).
Honestly, I doubt this kind of deck can ever be competitive, but for now its some fun jank. Happy brewing, I'm looking forward to what you can do with this :)
zapyourtumor on The Pain of Loss [[Flicker Combo/Control]]
2 years ago
I like your deck.
My main comments are that you only have 4 creatures that benefit from flickering, and 6 flicker spells. I would definitely lean into the flicker more and go up to a playset of Cloudshift , then increase the number of creatures that you can flicker. I think Elite Spellbinder can be flickered to have two cards exiled at once that have taxed costs (if this doesn't work then I agree that Silverquill Silencer is better for the deck). And my biggest suggestion is definitely a playest of Shriekmaw . You can do the same stuff you do on grief with this bad boy to remove two creatures plus get a 3/2 for only 2 mana. I'd probably cut some of the other removal, like Damn , and maybe the mirran crusaders, for these.
Lastly, I know I said flickerable creatures that control the opponent's hand are good, but unfortunately most of them have a negative effect when leaving the battlefield such as Thought-Knot Seer , Tidehollow Sculler (love this card), Kitesail Freebooter etc. But one that doesn't have this is Sin Collector . I think he is worth considering for the sideboard since he hits a lot of annoying cards like TTB, scapeshift, BTL, loam, etc.
A random sidenote: You have 4x Surgical mainboard and 2x sideboard, which I assume was because you changed one of them without changing the other. You could maybe replace them with Vanishing Verse .
With these additions, the deck should become more of a streamlined "flicker control" deck instead of just a Grief flicker combo in a BW control shell.
P.S. I just did some research and it turns out flickering Elite Spellbinder does work! Noice
Sorin_Markov_1947 on Hand in Control
2 years ago
Silverquill Silencer and/or Elite Spellbinder seems like a shoo-in here. Better than Kitesail Freebooter imo. Also, how effective are you finding Shadrix Silverquill ? In theory, he seems really bad, but I'm not crafting him to test him any time soon.
DanMcSharp on Strixtwitch
2 years ago
Hello again,
Looks like you already got some fine suggestions from razelfark, but I might have a few other ideas.
I think Elite Spellbinder should go straight in the main deck. It's never a dead card and fits with your flying theme. It has a nice ETB that's still underrated and it would pair well with Nightmare Shepherd too.
Killian, Ink Duelist Seems like a good 2 drops but it's a bit annoying that he's legendary. If you decide to run Elite Spellbinder (or if you're used to the meta) you could consider mixing in a few Silverquill Silencer . It's always good to make your opponent not want to cast the 1 spell that you expect them to play to ruin your day, and even if Silverquill Silencer only trigger onces, it's still a 3/2 for 2 that drew a card and gained 3 life.
You could probably add maybe like 2 Plumb the Forbidden . You do have some creatures you don't mind sacrificing like Eyetwitch , Inkling Summoning , extra Killian, Ink Duelist , and it's always great to use in response to removal, especially board wipes. Could also be used to trigger Nightmare Shepherd when you see fit, or to get a surprise lethal attack on something that went unblocked with Shadewing Laureate .
One of the big upside of the Lesson cards is that they give you a bunch of options to chose from. If I was you I would remove an Umbral Juke and add a Pest Summoning because you never know when you'll want 2 blockers or creatures to sacrifice, that gains life.
End finally, Dramatic Finale could be a interesting fit since it creates flying tokens on top of boosting them, and that would include the ones from Nightmare Shepherd too.
Cheers!
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