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Watchers of the Dead
Artifact Creature — Cat
Exile Watchers of the Dead: Each opponent chooses two cards in his or her graveyard, then exiles the rest.
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Watchers of the Dead Discussion
5 days ago
Nice deck! The name alone is fantastic lol. Check out my own edh-cat-deck here: WonderCats. There are a couple cards that I think are auto-include for this deck, yet are glaringly absent. Sigarda's Aid is AMAZING for any Voltron deck. Chameleon Colossus is technically a "Cat," & his pump ability is crazy with Arahbo's Eminence ability, so I am curious why you cut him out. soul22 & Winterblast: I can see why Fleecemane Lion didn't make the cut, but I've found him to be a very nice body when going Voltron- expensive CMC, but I basically think of him as a 7-mana Indestructible, Hexproof 7/7, which is pretty badass when you throw a couple things on him, such as Fireshrieker, Quietus Spike, Prowler's Helm, & Sword of Fire and Ice, lol. I personally don't think Watchers of the Dead is strong enough to make the cut- his ability lets them keep the important stuff in their graveyard. Scavenging Ooze seems better, imo, since it actually targets the problem. I would also put Aura Shards in there, since there are enough non-cats to be even better than Qasali Slingers in your deck, imo, though I run both. Another sweet Voltron guy is Stonehewer Giant. I prefer him over Stoneforge Mystic for edh. Also, what happened to your ramp? Cultivate/Kodama's Reach got cut? Even with the artifact "ramp," it seems very low, since you only have 30 lands. Another missing piece is card draw: I personally like Hunter's Insight with Arahbo. A game-ending spell in my deck that I absolutely LOVE top-decking is Genesis Wave. I found Sacred Cat to be underwhelming in actual play. Skyhunter Prowler is a flying vigilant 4/6 on the attack, and a 1/3 on defense, & I have found his 2 keyword abilities to be very very good when he is Voltron'd-up. I also cut Sword of Feast and Famine & Sword of Light and Shadow from my deck; the protection was too problematic, since it made the Eminence ability useless, and also prevented stuff like Duelist's Heritage & even pumps such as your Phytoburst/Berserk. Anyways, just some suggestions- good luck!
1 month ago
Radiant Destiny Pride Sovereign Sunpetal Grove Metallic Mimic (if you're going for the +1/+1 counter theme...) should be added into the deck. Remove Wily Bandar Watchers of the Dead Stalking Tiger Scrounging Bandar. I think you should go up with Longtusk Cub and Prowling Serpopard or move the serpopard to the sideboard. Maybe look into more removal, or if you want Baffling End would fit too. maybe even Huatli, Radiant Champion could find a home here, as well as Anointed Procession and the white god, oktra.
1 month ago
Just finished the polishing touches on every other deck in the league, took sooo long xD, the decks you are playing against seem fun... there was a cat one with no sideboard... so I might have shown Watchers of the Dead
1 month ago
I believe the rules of these are 60 dollars mainboard, with 10 dollars sideboard?
Anyway, I want to help build this deck up, since it is only ~50$ and has no sideboard!
Cats are a very good "zoo" tribe. They can be very aggresive and kill the opponent before they have a chance to respond. From the most aggresive one drops such as Loam Lion, Savannah Lions, and Wild Nacatl, to landfall creatures like Steppe Lynx and Scythe Leopard (Think triggering landfall twice with Evolving Wilds) you could easily build a very powerful budget deck.
Regal Caracal is a great card, and it looks that way, but at five mana, it is a bit two slow for this deck. I will build a quick decklist below to show you how to build Cats in a more aggressive way:
4x Steppe Lynx
4x Wild Nacatl
4x Loam Lion
4x Longtusk Cub
3x Watchers of the Dead - Against Control
2x Qasali Pridemage - To get rid of enchantments/artifacts
4x Fragmentize - To get rid of even more enchantments/artifacts
3x Prey Upon - Removal for creatures
3x Heroic Intervention - Against Board wipes
1 month ago
1 month ago
Thanks for the comments on Arahbo, Xenagos... for Cats.
You've got all the reasonable CMC1 cats, Leonin Elder is a bit borderline for me. I see you have the fetch lands in the Sideboard, I assume the plan is to get those in, Steppe Lynx will thank you. I would get out some of those lands that enter the battlefield tapped. I only play a couple, Dryad Arbor so I can Green Sun's Zenith it, and Hall of the Bandit Lord.
Scavenging Ooze is good, non-cat obviously, but he's independently good anyway. May consider Ground Seal (see it in your maybeboard), it draws a card to replace itself so just costs you mana, and maybe draws an enchantment removal from opponents that might be saved for a Sylvan Library so they can continue with their deck strategy. Watchers of the Dead is also an on-cat-trend graveyard control card. He's 2 power for CMC2 so he doesn't hurt you either with the Eminence.
Fleecemane Lion is a nice tempo guy, hes 3 power for CMC2 and he has built-in Indestructible if you draw him late in the game, not too shabby... tabby
I really dislike Council's Judgment, it rarely removes what I really want, in Selesnya it's limited a bit for removal, I'd almost always rather have an Oblivion Ring so I get to choose, or a Path to Exile if I usually remove a creature / blocker.
Seeds of Innocence seems counter productive for an early turn 1 drop system, but I can see how eliminating all those CMC0/1/2 artifacts would be an advantage longer term. If you're looking to keep the board clear makes sense.
I would recommend Alms Collector, not sure how many Grixis commanders you fought, Kess, Dissident Mage, Jeleva, Nephalia's Scourge with Show and Tell to Enter the Infinite combos, or even Izzet with Blue Sun's Zenith infinite draw, many EDH run mass draw, he shut's that down. Used him successfully many a time, I've even Chord of Calling him in response.
Enlightened Tutor is a nice way to pull Sylvan Library to keep tempo, and especially if your ramping into board wipes, help replace some cats into your hand. Maybe a Mirari's Wake instead of one of the more expensive ramp spells, to assist with the tokens and with the ramp?
I originally built the cats (using hypergeometric distribution formula), but I found, in Multi-Player commander, it wasn't enough so I abandoned that srtategy. Lately I've been thinking perhaps land destruction would be better paired with aggor-cats.
You already have Wasteland and Strip Mine, you could change one of your creature board removals into Cataclysm. Crucible of Worlds, Armageddon, Ravages of War, and maybe even Command Beacon would be needed however. With ramp, and the low CMC cats + Eminence I feel it's a viable aggro strategy. Maybe give it some thought, it's a shift, depends on how well it's performing for you.
I don't have a Gaea's Cradle so I don't run Crop Rotation, but I run Nature's Lore which I've been able to abuse a bit to ramp faster, and a little more expensive alternative Three Visits. I would also run Eladamri's Call, I know it doesn't go into play like the others, but its CMC2 for a bit more consistency.
Heirloom Blade could give you some survive ability through a board wipe, would also work with the various sac/draw like Greater Good to replace/draw a creature to replace the one lost. Scavenging Ooze would be your best friend.
2 months ago
Thanks for upvoting my EDH WonderCats deck! So I'm looking at your deck here, and I have a few suggestions- in fact, I built a deck in response to seeing yours JUST to give you my own take on a Cat-Tribal Standard deck, Standard Cat Tribal. I mostly play Modern, & cats really aren't strong enough for Modern, but there are some decent cards in Standard right now for cats- namely Adorned Pouncer, Longtusk Cub, Prowling Serpopard, & Regal Caracal, so I would definitely use a full 4x playset of each of those! If going all-cat tribal, then Pride Sovereign is a bomb late game, especially with Anointed Procession, Vanquisher's Banner, & Regal Caracal, as well as early-value repeaters like Sacred Cat. I would drop all the other cats, to be honest- they are not nearly strong enough! Watchers of the Dead is okay as a sideboard option against a dedicated graveyard strategy, but even then will miss the things you actually want to get rid of. Feral Prowler just wastes mana for a chump-blocker that replaces itself; Stalking Tiger is far too little value for it's CMC; Wily Bandar is maybe ok in Draft, but not in constructed; etc, etc. Ambuscade is only worth running if your creatures have high enough Power for it to be a reliable removal spell (cat's don't have high enough power, unless you are already winning). Definitely replace Tranquil Expanse with the strictly-better Scattered Groves. Sunpetal Grove is a 4x must, too. I would also replace Call for Unity with Vanquisher's Banner, which has less restrictive mana-color-requirements and more immediate value. Anyways, check out theStandard Cat Tribal deck I made to show what I would consider running! I just built it, so it is not polished & is sorely lacking removal, but it's meant to be super-aggro anyway. Good luck!
2 months ago
I mentioned my WonderCats deck in a previous comment, but let me elaborate a bit with some of my own thoughts, if I may? First off, some things I really like in your deck: Dawn Charm, Chameleon Colossus, Skyhunter Skirmisher, Skyhunter Prowler, Regal Caracal, Hunter's Insight, Lifecrafter's Bestiary, Duelist's Heritage, Lost Leonin, Adorned Pouncer, & Rancor are all awesome additions! Some amazing cats that are glaringly absent are Mirri, Cat Warrior & Brimaz, King of Oreskos, both of which I would include in any Cat-deck. If you are going to keep Grafted Exoskeleton, one of the best cats you could run is Leonin Abunas. If you re-vamp for more of the equipment theme at any point, I would definitely include Abunas, as well as Balan, Wandering Knight, Sigarda's Aid, Steelshaper's Gift, Nazahn, Revered Bladesmith / Hammer of Nazahn, & even Stonehewer Giant & Puresteel Paladin. Kemba, Kha Regent is ok, as is Leonin Shikari, but the other cards I mentioned have proven more significant when going with the equip theme. Some things have removed: Pride Sovereign is great in theory, but too slow & vulnerable in practice. Leonin Relic-Warder puts a big fat target on himself when he enters, which does cause that player to use up resources targeting him, but then you and that player just fall behind the other people at the table and he eventually gets his stuff back (& I don't think it gives enough of a tempo swing to warrant a slot). Wily Bandar is terrible imo. Watchers of the Dead, too, & same with Whitemane Lion (unless you have some ETB abilities to abuse). Have you considered using Vedalken Orrery or Sun Titan? Both seem like they would work very well in your current build. Angelic Destiny would be sweet with this recurring-enchantment-theme, as would Sterling Grove. Herald's Horn is actually very good for any tribal deck (it's basically card draw & ramp, in one card!). I would replace Mana Confluence with Brushland, which is strictly-better in a Selesnya deck since it can tap for colorless without dealing damage. Sylvan Library is the card I am always most eager to draw by turn 2 in every game, & I would highly HIGHLY recommend getting it. Sensei's Divining Top is also pretty awesome. Late game, my best top-deck by far is Genesis Wave. GET IT. USE IT. Wins games all by itself. Gilded Lotus would probably work well here too if you need more ramp (I use Thran Dynamo because I am heavy on the equipment). I would run a Quietus Spike in any deck with a Double Strike sub-theme, since even a 1/1 buffed with Arahbo's eminence & double strike (say, a flyer like Skyhunter Skirmisher) takes an opponent's life total from 40 down to 7 in just one swing. LOL! I've really enjoyed Bloodforged Battle-Axe with double strike, too, but it is really best with Sigarda's Aid & Hammer of Nazahn, since paying equip costs on twenty equipment can be a bit much.. but I have HAD TWENTY on the board, which is sweet. Anyways, these are just my ramblings, but hopefully I can help in some way- Good Luck, fellow Cat Warrior! (Cat Warrior, counts as a Cat Warrior)