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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Doom Blade
Instant
Destroy target nonblack creature.
Kootaroo on Glissa the Traitor
1 month ago
I know last updated 4 years ago at the time of leaving this comment. still thought id maybe leave a suggestion or two. before I say anything Id like to say the glissa deck you have seems fun and is very different than mine. that isnt a bad thing i enjoy seeing alternate takes. she is/was my first commander deck i built as well.
Jhoira's Toolbox, by no means do I hate this card. might I suggest Welding Jar. Jhoira's cost 2 to cast, then another 2 to regenerate a target. Welding jar is 0, and Sac to Regen target. the obvious downsides and benefits are that Jhoira doesnt have to sac itself to regenerate. however it is specific to artifact creatures. Welding jar targets any artifact.
Doom Blade, i would replace with Assassin's Trophy. either or is fine imho.
Some cards i would suggest maybe but i dont have any replacement ideas would be, Grist, the Hunger Tide, Casualties of War, Ashes to Ashes, Grisly Salvage, Skullclamp.
by no means do you have to listen to any of my card suggestions as i said above i have no recommendations for what to remove for those cards. just some food for thought.
i used to run Triskelion in my deck i dont anymore tho. Myr Battlesphere is another card i used to run but took out as well. neither of them are bad by any means. i just removed them arbitrary reasons.
side note, it always makes me happy to see Disciple of the Vault. dont see that card too much these days!
TehGrief on Retargetting and Ward Triggers
2 months ago
I control Storvald, Frost Giant Jarl and Spellskite, my opponent casts Doom Blade on Storvald, paying the 3 mana for the ward.
If I activate Spellskite, changing the target, does the opponent have to pay the 3 mana for ward again?
thijmnesoy on Pauper Jund Midrange (based on Modern Jund)
4 months ago
very sweet list! you totally convinced me on Essence Warden and Wakedancer. The only remarks I have to this deck are that I would put Cast Down instead of Doom Blade, or even Feed the Swarm, which works kind of like Abrupt Decay since it also hits enchantments. Furthermore I would use Divest instead of Ostracize.
Then, I wanna suggest Sibsig Icebreakers as a little Liliana, in addition to Chainer's Edict
Chasmolinker on Fake Jund
6 months ago
This definitely needs some direction. While running 1-ofs isn't necessarily a bad thing, this deck has more of a "NEED LANDS" restriction more than advantage. Straight-up ramp is probably what you are after here. Something like Llanowar Elves, Birds of Paradise, Ignoble Hierarch, or Deathcap Cultivator. In this case, I would most certainly run 4 total, whether that's 1 of each or 4 of 1. You could run more than 4 but late game mana dorks are game losers.
There are some creatures that can search for lands, but you want those to be ETB abilities not activated abilities. Or perhaps something that adds treasures. Keep in mind that if you don't play this T1/T2, you are not getting the value that they are intended to provide so running 4+ is crucial.
I'm not seeing the cheap spells to control the early game. In modern, early game is T1 and T2. By T3 you should be looking to stabilize and/or begin applying pressure to the opponent's life/board. You have a few 2 mana removal spells, but you won't get the chance to cast them in time in Modern without some early interaction. Your removal spells are also falling short of the majority of creatures. 3 damage won't remove most creatures in Modern. Doom Blade or Infernal Grasp will serve you better.
As for your creatures, they seem to be over-costed. 4 mana for a 3/3 and 3 mana for a 2/2 are not what you want to be doing in Modern. Unless it will win you the game on the spot or give you a serious advantage, you don't want creatures that fall into this category of costing more than they put out.
This is just my 2 cents after playing a couple testplays. I'd suggest checking out scryfall.com for a list of all the creatures that fit your building needs.
BotaNickill on Ang-Hellic
9 months ago
darkmus, thank you again for taking point on this and for all of your help honing my decks! Khoaemon, thank you for the upvote and interest! darkmus is definitely better at explaining all of the interactions of the deck and far more in depth in their explanations. So if you are truly interested in learning the ins and outs of Angel tribal than check out their builds.
I personally love the Angel tribe most of any in MTG history, and I would always encourage anyone else to love them as well! I will offer my two cents on gameplay of this deck for posterity sake. I am a big fan of the white/black vs of the Modern Angel Deck as it offers us a variety of kill/exile/tutor spells if we desire them, Vindicate or Anguished Unmaking, Doom Blade, or Damn, etc. That plus the flavor of the Godless Shrine has always spoken to the heretic in me.
All that being said, I am a big fan of Selesnya and darkmus sure provides good arguments for those colors as well. i.e. Sigarda, Font of Blessings and Shalai, Voice of Plenty, also, hexproof rules! And, Heroic Intervention.
An Ideal first turn would be a Godless Shrine or Temple Garden, followed by Speaker of the Heavens, Esper Sentinel or Giver of Runes, though you could also do Segovian Angel or Aether Vial. ( I feel like we still need a better first turn play, but these are the best options A.T.M)
turn two is Bishop of Wings or Giada, Font of Hope
turn three, Righteous Valkyrie if you have it, or more of the same from T1, T2. or maybe removal.
turn 4, Resplendent Angel. and boom! More angels, more life than your opponent can handle, and With no interaction, you have most likely won the game by your next turn.
If you have not overpowered the opponent by then, you will hopefully keep spawning more angels via Resplendent Angel or boosting other angels via Giada, Font of Hope or your finisher angels Archangel of Thune or Lyra Dawnbringer.
I hope this helps, and let us know if you need any more assistance! That's why we are all here!
Helgrind on the cum deck
9 months ago
Blood Artist, Clackbridge Troll, Massacre Wurm, Slaughter Specialist, Feed the Swarm, Syr Konrad, the Grim, Gisa, Glorious Resurrector, Falkenrath Noble, Burnished Hart, Thrummingbird, Sangromancer, Vedalken Humiliator, Gulping Scraptrap, Village Rites, Feign Death, Sign in Blood, Vat Emergence, Victimize, Night's Whisper, Contagion Clasp, Wayfarer's Bauble, Neurok Stealthsuit, Grave Betrayal, Infernal Genesis, Kaya's Ghostform, Eternal Thirst, Mind Stone, Commander's Sphere, Charcoal Diamond, Sky Diamond, Dimir Locket, Undying Malice, Supernatural Stamina, Corrupted Conviction, Fake Your Own Death, Ravenous Chupacabra, Doom Blade, Go for the Throat, Defile
nuperokaso on Ninjas and Rogues
9 months ago
Remember that you are an aggro deck. As such, you want to lower your mana curve. You don't want to give up on card advantage, but you are willing to ignore life gain and pay some life instead.
- Bone Splinters. March of Wretched Sorrow These are card disadvantage. Try Dismember and Fatal Push. Notice that it mentions "permanent left the battlefield". This works well with your ninjutsu.
- Soul Transfer. You have no chance to control both an artifact and enchantment. If you want to destroy planeswalkers, go with Hero's Downfall.
- Assimilate Essence and Scatter Ray. Playing counterspells that hit just creatures is bad if you are playing black. Either play an universal counterspell such as Mana Leak, or play direct removal which can hit creatures that are already on the battlefield.
- Battle-Rage Blessing and Return to Action. Search for a 1 mana alternative with an unside, such as Feign Death, Undying Evil or Slip Out the Back
- Collective Nightmare, Anoint with Affliction and You Are Already Dead. These are garbage. Play any of the good 2 mana black instant removals, such as Cast Down, Doom Blade, Go for the Throat, Infernal Grasp, Ultimate Price, Power Word Kill, Heartless Act
- Ertai's Scorn, Extinguish the Light, Debt to the Kami. These are somewhat a little too expensive. You are an aggro deck, so play more tempo oriented cards. Try something from Remand, Memory Lapse, Undermine, Clawing Torment.
debuf on infinite rats
10 months ago
also, here are some more cards I found that might be helpful for the deck: Volrath's Laboratory, Vanquisher's Banner, Blood for Bones, Mastermind's Acquisition, Epic Downfall, Professor Onyx, Conspiracy, Doom Blade, Ghastly Demise, Nezumi Graverobber Flip, and Crippling Fear
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