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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Coalition Honor Guard
Creature — Human Flagbearer
Whenever a spell or ability an opponent controls is put onto the stack, if that spell or ability could target a Flagbearer in play but doesn't, that opponent changes one of its targets to a Flagbearer.
ClockworkSwordfish on Criminally Underplayed EDH Gems
2 years ago
No shortage of 'em, that's for sure...
Hull Breach: The same card advantage of Return to Dust and at the same speed... but for half the mana. It's a common, too. How this two-for-one superstar was ever forgotten was beyond me!
Blood Frenzy: Mono-Red is somewhat lacking in hard removal. Sure it can throw direct damage at creatures, but EDH is the world of big plays, and sometimes a fattie will come along who is simply too big to burn. Blood Frenzy can kill any attacking or blocking creature for just two mana - while coming with a free Scorching Missile! This type of card takes advantage of the multiplayer format that EDH often is: If Player A attacks Player B with a big creature, you can use Blood Frenzy to make the creature hit Player B for four more points while conveniently disposing of it right after. Whoops, you just did Doom Blade better than black could ever dream of.
Aftershock: Blood Frenzy is cheap and powerful but a little specific in what it can target. Aftershock can flat-out destroy any permanent of the three most common types with no restrictions! This kind of versatility at four mana comes with the acceptable caveat of 3 life, which is a pittance when you start with 40. If you're making a mono-red deck, the flexibility of Aftershock should make it a staple.
Repopulate: Graveyard hate for decks without access to black - and it's an instant, so you don't lose the element of surprise like if you run artifact solutions. It can also fight against milling effects if you're desperate. Don't need graveyard hate? Hey, you can just cycle it away for something else!
Kill Switch: Playing a colour that can't deal with artifacts? Crank this guy every turn and you'll shut them all down! A Blightsteel Colossus is only scary if it can move. You can even still use mana rocks and attack with artifact creatures on your turn, then activate Kill Switch afterwards to keep anyone else from having access to their own trinkets.
Duskmantle, House of Shadow: Does anyone in your playgroup run Cruel, Enlightened, Mystical, Personal, Sylvan, Vampiric or Worldly Tutor? How about Harbingers, Volrath's Stronghold or Momir Vig? It can be comforting to have an anti-tutor just sitting in play, making mana when you don't need it.
Mitotic Manipulation: Monoblue can't do mana acceleration, right? Under most circumstances, Mitotic Manipulation is three mana to put an Island into play untapped - last I checked, that's better than the ever-popular Wayfarer's Bauble. Plus, once in a while you might get to pull out a Sol Ring, Gilded Lotus or other format staple if one of your opponents already has theirs.
Coalition Honor Guard: Long before Spellskite was zooming the toys away from Boggles decks, this unassuming common was doing the same. The Honor Guard is a nightmare for any Voltron-style deck that leans heavily into auras, including the common Zur and Uril builds. It also soaks up removal that would be pointed at key cards, such as your own commander.
Warping Wail: This counterspell can be played in any colour and even has some other modes. Any EDH deck without access to blue can still run this to prevent untimely board wipes, extra turns, and plenty of game-ending cards: Debt to the Deathless, Exsanguinate, Finale of Devastation, Genesis Wave, Insurrection, Rise of the Dark Realms, Torment of Hailfire... any number of effects you never want to see your opponent resolve.
Heat Shimmer: This mundane-sounding sorcery can do some heavy lifting, particularly in a colour pie as shallow as red's. Shimmer allows you to bring the heat by copying not only the best comes-into-play trigger on the field, but also any fun triggers from attacking, dealing damage, and so on. This can be a roundabout way for red to ramp, draw cards or borrow the nasty abilities of Resolute Archangel, Terastodon and other off-colour haymakers. Don't forget you can also get a permanent copy of your token if you Populate it before it's gone.
Bind: The best cards are often not only powerful but completely unexpected. Green isn't exactly known for its countering, but this cheap cantrip lets any mono-green deck stop combos, hose Strip Mine/Ghost Quarter, prevent a planeswalker ultimate or turn Aetherflux Reservoir into a losing proposition. All this for two mana and it even replaces itself!
Arena of the Ancients: We all know Karakas is banned for hosing commanders too hard, but the Arena does a decent impression and is still fair game. This cheap artifact can tap down even commanders with hexproof or vigilance and keeps them locked down - especially useful for colours that don't typically have strong control options, like black and/or red. It's another easy answer to voltron commanders.
Righteous Aura: This card doesn't read as too impressive, but performs a lot better than you might think. 2 life is a pittance in the face of some of the steroid monsters you'll see in any given EDH game, and it allows you to ignore Commander damage entirely as well as any other non-creature or even non-permanent threats that might take a chunk out of you. Best of all, it doesn't even target, allowing it to bypass hexproof, shroud and protection.
Epicurus on 01 - White - Wimpy White
4 years ago
I think flagbearers would be useful.
And also, do you gain life at a solid enough quip to include Resplendent Angel?
JANKYARD_DOG on Most American Cards
5 years ago
Battleflight Eagle , Cloudchaser Eagle , Dawnfeather Eagle , Eagle of the Watch , Rise of Eagles , Sea Eagle , and Stormwatch Eagle . Also Standard Bearer and Coalition Honor Guard could be a thing.
Ruffigan on Lt. Unicorn, Commander
6 years ago
You might consider Coalition Honor Guard and Standard Bearer, they can eat any removal meant for your commander and cause lots of complications with auras and buffing creatures.
LostDragon01 on Polnareff's Bizarre Adventure
6 years ago
Nice deck. I like that you use alot of protections, what means you understand that opponents have point removals too =)
Also, i like tricky cards like Devout Harpist. This can be real headache for another voltrons.
I have some suggestions:
- Soltari Visionary considering you have bunch of protection, this can be nice removal, that is reusable too.
- Cho-Manno's Blessing better then 1 mana protection instants
- How about Standard Bearer instead of Coalition Honor Guard?
- Benevolent Bodyguard better than Blessed Breath or Stave Off, because it can be cast on turn 1 and protect Ace when he enter battlefield on turn 2
- Path of Ancestry because you have alot of humans
Byvci on Tribal Tech (Every Single Tribe in Magic! Part 1)
7 years ago
assassin: Scarblade Elite
assembly worker: Mishra's Factory Self-Assembler (only works with changelings and itself
atog: Atogatog
aurochs: Aurochs Herd Bull Aurochs Rimehorn Aurochs
bat: Skeletal Vampire
beast: Vitality Charm
cephalid: Aboshan, Cephalid Emperor
chimera: Brass-Talon Chimera Iron-Heart Chimera Lead-Belly Chimera Tin-Wing Chimera
druid: Gilt-Leaf Archdruid Seton, Krosan Protector
dwarf: Depala, Pilot Exemplar Dwarven Bloodboiler Dwarven Lieutenant Dwarven Pony Dwarven Recruiter Heart Wolf
eldrazi spawn: Brood Birthing
eye: Evil Eye of Orms-by-Gore Evil Eye of Urborg
giant: Hearthcage Giant
goat: Springjack Pasture
gorgon: Hythonia the Cruel
kavu: Coastal Drake Alpha Kavu Kavu Howler Kavu Mauler Kavu Monarch
kithkin: Goldmeadow Stalwart
knight: Knight of the Mists is sort of tribal. Also War Falcon
kobold: Kobold Drill Sergeant Kobold Overlord Kobold Taskmaster
minion: Balthor the Defiled
moonfolk: Patron of the Moon
nightstalker: Return of the Nightstalkers
ogre: (don't really work in an ogre deck, but I guess they sort of count?) Gutwrencher Oni Painwracker Oni Scourge of Numai Yukora, the Prisoner
orc: Raiding Party Orcish Captain
pegasus: Sacred Mesa
pentavite: Pentavus only card with pentavite, but sort of works with changelings
plant: Avenger of Zendikar
rigger: Steamflogger Boss
scarecrow: Scarecrone Reaper King
wall: Fortified Area Glyph of Life Rolling Stones Wall of Caltrops Animate Wall Total War Mob Mentality Glyph of Destruction Wall of Mulch Glyph of Reincarnation Glyph of Delusion Glyph of Doom
There's also the flagbearers: Coalition Flag Coalition Honor Guard Standard Bearer But they don't really have synergy with each other. You might be able to pull some shenanigans if you give a flagbearer hexproof or protection with a changeling out though.
Thelon of Havenwood, Fungal Bloom, Sporesower Thallid, Savage Thallid and Pallid Mycoderm are all listed as saprolings. I don't know if you merged fungus and saproling intentionally, but if you did it might make sense to change saproling tech to saproling/fungus tech.
MagicalHacker on Official MagicalHacker Commander List Update …
7 years ago
Welcome, fellow planeswalkers, to the Official MagicalHacker Commander List Update (OMCLU) for Hour of Devastation!
If you are not aware, I have had lists for commander staple effects for a very long time now, and I have been updating them as new sets are released. Rather than showcasing individual cards that are being used, I instead use these lists to show all cards in categories that have proven to be advantageous to have in Commander. More specifically, these categories of staples are ones that answer certain problems a deck could be experiencing, such as having a hard time against control, not being able to play cards in hand quickly enough, or dealing with problematic commanders. (They can be found on my profile.)
The purpose of this thread is three-fold:
To raise public awareness for these lists (which I know to be extremely useful since I use them more than literally any other resource online when building decks).
To receive feedback about HOU cards that should be added/removed from lists.
To receive feedback about older cards that should be added/removed from lists.
Hour of Devastation is now up on Gatherer, so its now time to go through the process of updating my decks!
MagicalHacker - List of All Draw Cards (Steady):
vizier of the anointed (extremely deck-specific, but technically still worthy of inclusion in all respective decks)
MagicalHacker - List of All Draw Cards (Burst):
Prerequisite wording updated to streamline description.
Razaketh, the Foulblooded was not on the gatherer search for the list, so the gatherer search has been fixed accordingly, which showed two other missing cards on the list.
MagicalHacker - List of All Recursion Cards:
Prerequisite wording updated to streamline deck by dropping cards that cost too much mana when so many other, better options are available.
MagicalHacker - List of All Tutor Cards:
vizier of the anointed
The fact that Planar Bridge was not showing up in the gatherer search for this deck make me add some text to the search to include it and similar cards. No other cards were missing due to this missing text.
MagicalHacker - List of All Protecting Cards:
No HOU cards.
( Coalition Flag )
( Psychic Battle )
MagicalHacker - List of All Board Wipe Cards:
Added text to the gatherer search to include Death Cloud, The Great Aurora, and Duneblast. Also, fixed some broken text that was preventing a few cards from being seen by the gatherer search.
( Call for Blood )
( Ichor Explosion )
MagicalHacker - List of All Ramp Cards:
MagicalHacker - List of All "Tuck" Cards:
Kefnet's Last Word
MagicalHacker - List of All Creature Removal Cards:
- No HOU cards.
MagicalHacker - List of All Counterspell Cards:
- No HOU cards.
MagicalHacker - List of All Item Removal Cards:
Kefnet's Last Word
MagicalHacker - List of All Anti-Control Cards:
No HOU cards.
Updated the gatherer search to include cards like Insist and Multani's Presence.
(Insist)
MagicalHacker - List of All Pillow Fort Cards:
MagicalHacker - List of All Anti-Tutor Cards:
- No HOU cards.
MagicalHacker - List of All Anti-Infinite Cards:
MagicalHacker - List of All Gold-Hate Cards:
- No HOU cards.
MagicalHacker - List of All Group Hug Cards:
No HOU cards.
Gatherer search updated to include effects like Crescendo of War.
( Mightstone )
Thanks for reading the wall of text! If you would like to see the whole list of lists, they can all be found on my profile MagicalHacker.
Have fun deckbuilding!
JANKYARD_DOG on That Mardoo That You Do (Alesha)
7 years ago
Bit of a dilemma... I found a few cards in the 25 cent bin that looked like they could be fun, but am having trouble deciding whether they are in fact good enough, as well as what to take out. The cards in question are: Coalition Honor Guard & Stonehorn Dignitary. I also had Lieutenants of the Guard but... idk, lost it's luster I guess.
So, let me know what you think. Good? bad? ugly? lol.