Knight of the Mists

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Knight of the Mists

Creature — Human Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

When Knight of the Mists enters the battlefield, you may pay (Blue). If you don't, destroy target Knight and it can't be regenerated.

Byvci on Tribal Tech (Every Single Tribe in Magic! Part 1)

6 years ago

assassin: Scarblade Elite

assembly worker: Mishra's Factory Self-Assembler (only works with changelings and itself

atog: Atogatog

aurochs: Aurochs Herd Bull Aurochs Rimehorn Aurochs

bat: Skeletal Vampire

beast: Vitality Charm

cephalid: Aboshan, Cephalid Emperor

chimera: Brass-Talon Chimera Iron-Heart Chimera Lead-Belly Chimera Tin-Wing Chimera

druid: Gilt-Leaf Archdruid Seton, Krosan Protector

dwarf: Depala, Pilot Exemplar Dwarven Bloodboiler Dwarven Lieutenant Dwarven Pony Dwarven Recruiter Heart Wolf

eldrazi spawn: Brood Birthing

eye: Evil Eye of Orms-by-Gore Evil Eye of Urborg

fox: Patron of the Kitsune

giant: Hearthcage Giant

goat: Springjack Pasture

gorgon: Hythonia the Cruel

kavu: Coastal Drake Alpha Kavu Kavu Howler Kavu Mauler Kavu Monarch

kithkin: Goldmeadow Stalwart

knight: Knight of the Mists is sort of tribal. Also War Falcon

kobold: Kobold Drill Sergeant Kobold Overlord Kobold Taskmaster

minion: Balthor the Defiled

moonfolk: Patron of the Moon

nightstalker: Return of the Nightstalkers

ogre: (don't really work in an ogre deck, but I guess they sort of count?) Gutwrencher Oni Painwracker Oni Scourge of Numai Yukora, the Prisoner

orc: Raiding Party Orcish Captain

pegasus: Sacred Mesa

pentavite: Pentavus only card with pentavite, but sort of works with changelings

plant: Avenger of Zendikar

rigger: Steamflogger Boss

scarecrow: Scarecrone Reaper King

wall: Fortified Area Glyph of Life Rolling Stones Wall of Caltrops Animate Wall Total War Mob Mentality Glyph of Destruction Wall of Mulch Glyph of Reincarnation Glyph of Delusion Glyph of Doom

There's also the flagbearers: Coalition Flag Coalition Honor Guard Standard Bearer But they don't really have synergy with each other. You might be able to pull some shenanigans if you give a flagbearer hexproof or protection with a changeling out though.

Thelon of Havenwood, Fungal Bloom, Sporesower Thallid, Savage Thallid and Pallid Mycoderm are all listed as saprolings. I don't know if you merged fungus and saproling intentionally, but if you did it might make sense to change saproling tech to saproling/fungus tech.

Vasseer on

7 years ago

Drag Under is strictly worse than Repulse, Faerie Trickery is almost always better than Cancel, Think Twice is better than Counsel of the Soratami. Rishadan Cutpurse makes your opponent tap 1 land per turn, which does basically nothing... Gulf Squid does basically the same thing but better. Why is Saltskitter even here it does nothing. Ethersworn Shieldmage also does nothing with only 7 artifact creatures, and the fact that witch has it enter on eot. The annihilator 1 from Hand of Emrakul is not enough to warrant it's inclusion, (Crusher is great though). Lens of Clarity wasn't even playable in draft and should never ever be put in a deck, it's basically 1 mana discard a card. Sage of Epityr is better than Sage Owl by a lot. Quite honestly you really need to either cut the artifact theme or go a lot deeper on it, cause right now you're playing 13 artifacts and 3 of them need other artifacts to be good, your Faerie Mechanist will hit like 1 in 4 times meaning you're paying 16 mana to draw 1 card. Scrivener gives you another way to go off with drake as would playing Cloud of Faeries and High Tide. Trinket Mage is like one of the best cards in the format and you have enough artifacts if you add Ancient Den and Seat of the Synod to make it playable plus they make your other artifact cards better. Ash Barrens is the format's new best mana fixing obviously after Command Tower. Treasure Cruise is also legal. You have like 0 ways to interact with artifacts or enchantments, if you want to keep your artifact theme going Dispeller's Capsule is really good, otherwise there's Seal of Cleansing, Disenchant, Wispmare (who can be flickered in response to evoke sac), Absolver Thrull and a bunch of others. Knight of the Mists is tech against the knight player. Also Sea Gate Oracle.

Rhystic Study is great in multiplayer, but garbage mediocre outside of it, Mystic Remora is always nuts. Also pauper edh is a 1v1 format (usually).

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