Sunset Pyramid

Sunset Pyramid

Artifact

Sunset Pyramid enters the battlefield with three brick counters on it.

, , Remove a brick counter from Sunset Pyramid: Draw a card.

, : Scry 1. (Look at the top card of your library. You may put it onto the bottom of your library.)

Latest Decks as Commander

Sunset Pyramid Discussion

Sephyrias on Ulamog

4 months ago

Alright, colorless on a budget. Here we go.

The lands are fine. Looks like basic Wastes really need a reprint.

I'm counting 19 mana artifacts. If I cut those above a mana value of 3, that's still 16. Plus a few big mana Edlrazis on top. Mana-wise you definitely won't have issues, though we can optimize the selection a little. Manakin and Foundry Inspector have priority over Kozilek's Channeler, Walking Atlas and Warden of Geometries. Sisay's Ring is a second copy of Ur-Golem's Eye.

You have Myr Retriever and artifact synergy cards in there. Consider adding Scrap Trawler too. If you want to get infinite mana, Spawning Pit and Thermal Navigator can make it possible. Might cause some salt on casual tables though. Workshop Assistant is pretty much the same card as Junk Diver and fits in there as well.

Cards that I would cut are: Kozilek's Pathfinder, Ulamog's Despoiler, Ruin Processor, Desolation Twin, Deathless Behemoth

Fun budget cards to consider: Nevinyrral's Disk , Mimic Vat , Duplicant , Transmogrifying Wand , Chaos Wand , Tormod's Crypt or Scrabbling Claws , Sunset Pyramid , Darksteel Pendant , Ichor Wellspring , Shimmer Myr , Crashing Drawbridge .

Aside from those, I imagine this deck wants Mind's Eye a lot, but it's not a cheap card.

MagicMarc on Manaless and Bananaless

10 months ago

You could add cards that you can scry with to bury uncastable things at the top of your library

Mystic Speculation would be a good one since it's repeatable with buyback and adds counters to the bone wand or the reservoir. Or simple straightforward scry card like Crystal Ball

Also, there are various other artifacts to do it with too: Sunset Pyramid, Treasure Map  Flip, Seer's Lantern, and Mazemind Tome.

Or scry with legs like Contraband Kingpin, Sigiled Starfish, and Watchful Automaton.

Finally, there are a couple of Jaces; Jace, Mirror Mage or Jace, Unraveler of Secrets.

rSt on Infinite Galvanizer

1 year ago

Hm, I like the Taigam's Scheming. I am fond of the Sunset Pyramid, but it does feel a bit too slow in this deck. I was considering replacing it with a simple draw spell, but scrying might be a lot more useful than drawing, anyway. Thanks for the suggestions!

BearMcGrizzle on Artifact Storm Pioneer Idea

1 year ago

Dragon's Hoard will let you a draw card (not on entry, though, but still free), and it sticks around as a source of mana.

Skyscanner is a 1/1 flyer for that draws you a card on entry (a little expensive at 3 mana, but might be worth looking into).

Sunset Pyramid gives you 3 card draws at a cost of for each, and it can scry 1 for as well, which might help you get to what you need sooner.

The Immortal Sun is kind of expensive for , but it's hard to deny the value it brings to the table. Might be good to run 1 or 2 in the deck, or at least in the sideboard.

theshadow2250 on gods

2 years ago

Sorceries: If you need some good board wipes for a reasonable cost (money wise, sadly not mana wise), I would look at something like Heaven//Earth (It couldnt find this card for some reason), You can take out flyers one turn and then save mana and let everyone forget that you have a nice boardwipe to cast right from your graveyard! In that vain of mana sinks Cut//Ribbons (It couldnt find this card for some reason) can also just end games if you can get enough mana for the second half of the spell, and as long as your graveyard isnt exiled you can get everyone at anytime. If you plan on having a good chunk of creatures tapped Harvest Season can be excellent ramp, as long as you are running a decent amount of basics. Never/Return is a good spot removal spell in your set as well, as you can take out any creature or planeswalker if needed. Beneath the Sands is a good ramp spell, that has cycling in case you don't need it. Hour of Revelation is also a great board wipe if needed.

Instants: If you want some counter spells, Cancel and Countervailing Winds are some of the better options available to you. Sadly there isn't a lot in the set to specifically target down artifacts and enchantments, but I do like Forsake the Worldly , Dissenter's Deliverance and Commit//Memory (It couldnt find this card for some reason). Hour of Glory seems like a good option for some creature removal as well, but there seems to be a lot of that from this block in particular

Artifacts/Enchantments: Seems good in these category might want to consider a mana rock like Pyramid of the Pantheon , it starts out slow, but can become a great mana source afterwards, as well as something like Sunset Pyramid for a bit of card advantage then some selection. Same goes for Riddleform , but instead of advantage it gives you a creature for a turn. and Cast Out can help take a permanent out for a bit if needed.

Planeswalkers: This one is a weird category for me to make remarks on. I know that not everyone likes Planeswalkers, but I love them. That being said though, this set has a few interesting ones, that might not be able to help you particularly much on one hand, Nicol Bolas, God-Pharaoh is an insane game closer, but is a bit expensive(both mana and money wise). Samut, the Tested can provide huge versatility, isn't too bad price wise, and is probably one of the better options for you. Gideon of the Trials is a pretty good flavor win, and has some good versatility but you have to pick between him being an attacker or protecting you from something big on board. and the only other one I'd even consider would probably be Nissa, Steward of Elements , not because shes that great, but because she can give you some card selection and even some good value with her [0] ability if used with her [+2]. I would only pick one or two of these though depending on the slots you have left from other stuff, as they give you some good value, but don't always progress your game plan with the deck by themselves.

Creatures: For the most part your creatures are fine. I'll just be putting in some suggestions for other options/utility. That being said Angel of Condemnation can be slow but ultimately help create mana ramp by flickering golos, then taking out some important creatures your opponents might lay down. Dreamstealer can offer some pretty good disruption against your opponents and make them have to keep a couple of creatures back as blockers. Majestic Myriarch might be a good finisher, but you might be good on those. Temmet, Vizier of Naktamun is also great for token decks.

Last but not least: Lands: These seem to be good, but watch out as too many utility lands can hurt your deck, and just make sure you add enough basics in for searches to actually grab the color you need. There are the cycling lands for this set, but they can be pricey :(

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