Vitality Charm

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Vitality Charm

Instant

Choose one - Put a 1/1 green Insect creature token into play; or target creature gets +1/+1 and gains trample until end of turn; or regenerate target Beast.

Gattison on Representation: List of Tribal Support in Pauper

2 years ago

GrimlockVIII: Yeah, I realized that after I initially said no. Just a little brainfart there. As for the Zuberas, thank God they're out of the way now, lol!

griffstick: Thanks a lot. It looks like you missed a green one though: Vitality Charm. Now beasts are done, thanks for the help!

CaptainGalvanic on Viable Landfall?

4 years ago

Axorian Thanks for the comment! Sorry that my list doesn't work online, I created it intending to take it to my local game store for events and casual games. I'm currently brewing a variant that includes blue, since it fixes issues like running out of cards in hand and outplaying tempo. That build likely won't include Red Elemental Blast , so that might be more to your tastes.

The main reason why I don't run Journey to Nowhere is because it doesn't usually deal with what this deck struggles against. It's typically a pretty safe bet that whatever creature this deck has in play will win in combat against any blocker the help of one or two combat tricks, and since combat tricks and creatures are also our win condition, I prioritized them over disrupting our opponent (who is likely playing on the defensive). I'm currently brewing a variant that includes blue, since it fixes issues like running out of cards in hand and outplaying tempo. That build likely won't include Red Elemental Blast , so that might be more to your tastes.

As for the purpose for the cards in the sideboard:

Bojuka Bog : With Crop Rotation this one card screws with graveyard decks a lot.

Flaring Pain : A way to bypass fog effects, which often beat this deck.

Mountain : Fixes our mana base to fit better with our red sideboard cards.

Oblivion Ring : Usually isn't used, but helps deal with unwelcome surprises if we're desperate.

Pyroblast / Red Elemental Blast : Blue spells disaster for this deck. Not even considering counterspells, even tempo cards like Unsummon can devastate us. This also kills Delver of Secrets  Flip, which is a nice bonus.

Vitality Charm : Helps the deck bypass large groups of small creatures with trample. Against suffocating control decks, it can also be a creature to pick up Adventuring Gear and be a backup win condition.

aigjpagoieahga on Cheap and Dirty (Mono G Infect)

5 years ago

Hi! A bit worried about blockers chumping/killing your peeps. I looked up trample/unblockable enchantments/instants/sorceries, and these are some ideas: /// For trample + pump, Predator's Strike looks nice for this deck, as does Larger Than Life /// Artful Dodge, Distortion Strike, and Writ of Passage give unblockable and recur. Writ of passage is especially nice as you can pump your peeps after you make them unblockable /// Vitality Charm is a strictly better unnatural predation, as far as I can tell. /// Talons of Wildwood is like a crappy rancor, but for a price you can recur it

Byvci on Tribal Tech (Every Single Tribe in Magic! Part 1)

6 years ago

assassin: Scarblade Elite

assembly worker: Mishra's Factory Self-Assembler (only works with changelings and itself

atog: Atogatog

aurochs: Aurochs Herd Bull Aurochs Rimehorn Aurochs

bat: Skeletal Vampire

beast: Vitality Charm

cephalid: Aboshan, Cephalid Emperor

chimera: Brass-Talon Chimera Iron-Heart Chimera Lead-Belly Chimera Tin-Wing Chimera

druid: Gilt-Leaf Archdruid Seton, Krosan Protector

dwarf: Depala, Pilot Exemplar Dwarven Bloodboiler Dwarven Lieutenant Dwarven Pony Dwarven Recruiter Heart Wolf

eldrazi spawn: Brood Birthing

eye: Evil Eye of Orms-by-Gore Evil Eye of Urborg

fox: Patron of the Kitsune

giant: Hearthcage Giant

goat: Springjack Pasture

gorgon: Hythonia the Cruel

kavu: Coastal Drake Alpha Kavu Kavu Howler Kavu Mauler Kavu Monarch

kithkin: Goldmeadow Stalwart

knight: Knight of the Mists is sort of tribal. Also War Falcon

kobold: Kobold Drill Sergeant Kobold Overlord Kobold Taskmaster

minion: Balthor the Defiled

moonfolk: Patron of the Moon

nightstalker: Return of the Nightstalkers

ogre: (don't really work in an ogre deck, but I guess they sort of count?) Gutwrencher Oni Painwracker Oni Scourge of Numai Yukora, the Prisoner

orc: Raiding Party Orcish Captain

pegasus: Sacred Mesa

pentavite: Pentavus only card with pentavite, but sort of works with changelings

plant: Avenger of Zendikar

rigger: Steamflogger Boss

scarecrow: Scarecrone Reaper King

wall: Fortified Area Glyph of Life Rolling Stones Wall of Caltrops Animate Wall Total War Mob Mentality Glyph of Destruction Wall of Mulch Glyph of Reincarnation Glyph of Delusion Glyph of Doom

There's also the flagbearers: Coalition Flag Coalition Honor Guard Standard Bearer But they don't really have synergy with each other. You might be able to pull some shenanigans if you give a flagbearer hexproof or protection with a changeling out though.

Thelon of Havenwood, Fungal Bloom, Sporesower Thallid, Savage Thallid and Pallid Mycoderm are all listed as saprolings. I don't know if you merged fungus and saproling intentionally, but if you did it might make sense to change saproling tech to saproling/fungus tech.

Sliverpower on Common Convoke

6 years ago

Thanks for the feedback_raeofsunlight. Im not sure i want a lot of defenders and the only reason i choose Wall of Roots is because it both can make mana and tap for convoke. I think i will put a last Commune in but i like to have at least one Cenn's Enlistment to use multiple times if it comes to late game. I think i will put in some Sprout Swarm's and maybe Triplicate Spirits instead of Scatter the Seeds. I think i have enough artifact and enchantment removal with Sundering Growth but i will of course put Night Soil in the sideboard. Vitality Charm looks pretty good so i think i vill put some of them in instead of Gather the Townsfolk.

_raeofsunlight on Common Convoke

6 years ago

Maybe you should consider adding Overgrown Battlement or Traproot Kami in place of Wall of Roots. I would definitely take Cenn's Enlistment out and replace it with another Commune with Nature and whichever defender you decide on. I would also recommend getting rid of Selesnya Sanctuary and replacing it with more basic lands of each kind simply for the sake of speed. Scatter the Seeds is nice, but it has a high mana cost. I would replace it with Oblivion Ring or Sigil Blessing.

You might also want to look into:Night Soil, Sprout, Sprout Swarm, Vitality Charm, Rending Vines, Explore, Elvish Visionary, Dissenter's Deliverance, Triplicate Spirits, Silverchase Fox, Revoke Existence

jrula on The African Wilds (Dual Deck)

6 years ago

See my other comment first!

This deck I was less pleased with when comparing directly with The Poachers. Here's why:

Your description for the deck refers to Africa, like the whole continent. Yet only 16 creatures showed up to the party to band together. I'd really like to see this as a mono-green beast token deck with Garruk Wildspeaker or Soul of Zendikar as the feature card.

Suggestions if you go that route to get you started: Beast Within, Pulse of the Tangle, Thragtusk, Vitality Charm, Ant Queen, Broodhatch Nantuko, Hornet Nest, Keeper of the Beasts, Trial of Strength, Words of Wilding.

I only playtested the decks once but this one feels much stronger than the other one. The Poachers should be answers from hunters and land from the guides. But there is few answers to three copies of Scaled Behemoth unless the opponent has resolved a one-of Glaring Spotlight.

This all said, a few large creatures against a group of hunters would be cool to but then The Poacherswill have to be strengthened.

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