Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Wall of Mulch
Creature — Wall
Defender (This creature can't attack.)
{G}, Sacrifice a Wall: Draw a card.
SufferFromEDHD on The Walls are closing in!!!
1 year ago
xram666 on
3 years ago
Hi. Nice Deck. +1 from me. Some suggestions from me:
- Orator of Ojutai as another Wall of Omens and Wall of Blossoms
- Vine Trellis another wall which can produce Mana.
- Wall of Mulch we always like drawing cards
- Slaughter the Strong another good mass removal spell
- Aluren is totally busted with enough draw capability from our walls.
- Noetic Scales works nice in Arcades Decks
maybe you want to take a look at me Arcades Deck: Arcades the new leadsinger of the Rolling Stones
TetrAggressive on Arcades, The Strategist
4 years ago
KeksimusMaximus on Faux Pacifism
5 years ago
Recommendations: Zetalpa, Primal Dawn - 4/8 double striker means 16 flying, indestructible damage a turn whenever Arcades is out.
Sylvan Library - Independent, cheap draw engine that gives you value even before you drop Arcades.
Rhystic Study - See Sylvan Library.
Birds of Paradise - It's just a good turn one play that gets you ahead in both ramp and fixing.
City of Brass and Mana Confluence are both excellent lands that enter untapped and get you all of your colors.
Eladamri's Call - Fetches your Brago, King Eternal to hand so you can start blinking all your walls.
Orator of Ojutai - Draws you two cards on ETB whenever Arcades is out.
Portcullis Vine is slower than Wall of Mulch , but can provide extra draw from your Walls once they're on the battlefield if you can't find a way to blink or bounce them, consider this a weak recommendation.
Soulsworn Jury - Functions as a card draw early, can then be used to deter opponents from making splashy plays.
Wall of Kelp - Gives you a repeatable source of card draw when Arcades is out.
In general this doesn't seem like a combo list, so the low average CMC isn't as important as it would be with a deck that wants to set up and win the game in the same turn cycle. I'd recommend running more bombs to give you impactful plays in the late game, and maybe some cards like Containment Priest or Lavinia, Azorius Renegade to allow you to get to that late game.
Spairut on We're Gonna Build a Wall! (Arcades' Defenders)
5 years ago
Steel Wall , Guardians of Meletis , Angelic Wall , Wall of Mulch
multimedia on Arcades, the Strategist - Defender Deck
5 years ago
Hey, for a prototype looks good, nice start.
My first suggestions are to improve the manabase. There's several budget lands to consider adding:
- Command Tower : best land for multicolored Commander decks.
- Exotic Orchard
- Opal Palace
- Bant Panorama
- Ash Barrens
- Reliquary Tower
- Yavimaya Coast
- Fortified Village
- Port Town
- Sungrass Prairie
- Scattered Groves
- Irrigated Farmland
Chromatic Lantern , Sylvan Caryatid and Cryptolith Rite can also help the three color manabase. Currently you need an equal ratio of all three colors in the manabase to consistently play all the cards in the deck. This is not realistic without having more dual lands and more color fixing. cards are the most problematic here. Currently 14x Plains and 28x total basic lands is a lot for a three color manabase.
White is the primary color here as far as deck stats go, but that's deceiving because the cards you want to play the most in the early game are green (Farseek, Battlement, Guardian and other defenders who ramp). In my opinion for these reasons white and green should be a equal ratio for the manabase. Blue is the least important color as far as defender creatures, only really needing it for Arcades; wanting it for Wall of Denial , Tetsuko and Rift. Sure, there's some other good blue defender creatures, but none are any better than what green and white can offer.
My advice for the manabase is equal amount of white and green and only splash blue with more dual lands. Cut down on blue, add more dual lands that can make blue mana allowing you to decrease the amount of Islands. If decreasing blue in the manabase then cut mana cost cards and trim the overall amount of blue cards in the deck. By adding the above suggested lands, keeping lands that you're already playing and having only 2x Islands you can get 16+ blue sources in the manabase which is enough to support Arcades.
Two drop defender creatures to consider adding:
- Sylvan Caryatid
- Wall of Omens
- Wall of Roots : ramp.
- Wall of Junk : repeatable draw with Arcades, has defender, is a Wall, was errata.
- Wall of Shards : flying, 8 toughness.
- Orator of Ojutai : flying.
- Angelic Wall : flying.
- Wall of Mulch : repeatable draw with Walls.
Other cards to consider:
- Dovin's Veto
- Eladamri's Call : creature tutor.
- Negate
- Nature's Lore : more dual land ramp.
- Beast Within : instant permanent removal.
- Congregation at Dawn : creature tutor.
- Fellwar Stone
If you like some of these suggestions I offer help to make cuts. Good luck with your deck.
lagotripha on $5 Azorius Alert
5 years ago
I feel as though Assault Formation , Wakestone Gargoyle or Rolling Stones is too good not to include here- a heavy green element can be easily supported as the entire colour loves searching for basics, and also gives access to pure value in Tower Defense and Wall of Mulch .
Other than that, Fog Bank , Teyo, the Shieldmage and Wall of Runes are all worth a look.
Inkmoth on Para Bellum | Arcades, The Strategist
5 years ago
Heliogabale: Dude, no prob! :D
Have you considered Wall of Mulch as well as Portcullis Vine , btw? It says you've considered Portcullis, but I highly recommend it. One drop cantrip with Arcades and turns your other walls into draw in the event of a boardwipe.