Blackblade Reforged

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Blackblade Reforged

Legendary Artifact — Equipment

Equipped creature gets +1/+1 for each land you control.

Equip legendary creature

Equip (: Attach this to target creature you control. Equip only as a sorcery. This enters the battlefield unattached and stays on the battlefield if the creature this card is attached to leaves the battlefield.)

CommanderNeyo on The Ultimate Warriors (Updated)

2 months ago

I love Mardu! My favorite deck plays a lot like this one.

Below are some of my recommendations, but I would mostly recommend you check out the CommandZone on Youtube - they have a deckbuilding guide that is very good. Also, for some ideas on cards, you can check out EDHREC, which is a database for deckbuilding.

Anywho, here are some of my recommendations:

== ADD ==

Isshin, Two Heavens as One and Windcrag Siege double all your attack triggers.

Alesha, Who Smiles at Death and Terra, Herald of Hopefoil if you face a lot of removal.

Swords to Plowshares, Damn, Blasphemous Act, and Ruinous Ultimatum for removal.

Boros Charmfoil for protection.

Voice of Victory, Bone-Cairn Butcher, Infantry Shield, and Dalkovan Packbeasts for more Warrior tokens.

Hardened Tactician, Raiders' Spoils, Mindblade Render, Skullclamp, and Zurgo Stormrender for card draw.

Professional Face-Breaker for ramp and card advantage. Boros Signet, Orzhov Signet, Rakdos Signet, Talisman of Conviction, Talisman of Hierarchy, and Talisman of Indulgence for more ramp.

Shared Animosity, Fiery Emancipation, and City on Fire for buffs.

Reconnaissance to remove any creature your opponent blocks so it won't die, and Redoubled Stormsinger to double your tokens.

33 Lands is very low, especially since you have so little card draw and a high average cmc of 2.67. I recommend at least 38, if not 40 - you generally want to be playing a land every turn for the first 5 turns.

== CUT ==

Here are some cards I recommend cutting:

Aeronaut's Wings, Colossus Hammer, Greatsword of Tyr, Inquisitorial Rosette, Mardu Monument, Team Pennant, Amazing Alliance, Cartouche of Solidarity, Rally the Ranks, Shared Triumph, War Effort - Most of these provide modest buffs or require too much mana to use in one go. Most equipment are better in dedicated equipment builds, while Zurgo is generally more about going wide. If you do want to play equipment, I would recommend ones that provide utility (like Sword of the Animist, which you already have) or provide large buffs (like Blackblade Reforged). Cards that only buff your damage by 1 are generally underpowered.

Chromatic Lantern, Commander's Sphere - Your commander is 3-mana, so it is nice to have 2-mana ramp so you can still play your commander on curve.

Diabolic Tutor and Mastermind's Acquisition are a lot of mana for a tutor, and I would generally recommend cutting them.

Anywho, that's a lot, but let me know if any of it was helpful!

theNeroTurtle on Heart of the Cards! Flubs, the Fool Edition [P]

4 months ago

I am thinking hard on a Fool build. Blackblade Reforged looks like a must.

DarthTrevyn on Heart of the Cards! Flubs, the Fool Edition [P]

4 months ago

Flubs, the Fool is the best!

Landfall works amazing with him too!

So basically the more lands you play, the more cards you draw.

With Flubs, the Fool (and many other cards on the field) you’d be able to play at minimum 2 lands each turn… I have averaged 4-6 lands per turn each game.

With the use of cards like Field of the Dead, Scute Swarm, Springheart Nantuko and Rampaging Baloths, each land played is just building a bigger board state. Also, equipping Flubs, the Fool with Blackblade Reforged and swinging big with commander damage is awesome.

RiotRunner789 on Damn it Patrice!

5 months ago

Recommended cards that aren't black but feel like they should/could be:

The One Ring: This is black card draw.

Skrelv, Defector Mite: Mostly the phyrexian mana and artwork. Highly useful for the one shot kill.

Suspicious Bookcase: Some of the artwork on this card comes straight from Halloween.

Defiler of Faith: Life as a resource.

Shadowspear: Lore-wise it's a corrupted weapon from the underworld.

Basilisk Collar: Both keywords are common in black.

Blackblade Reforged: Literally a demon's sword.

Nettlecyst: Black token and phyrexian.

Tarrian's Soulcleaver: Graveyard synergy.

Bloodforged Battle-Axe: Mostly artwork/name/flavor.

Grafted Exoskeleton: Black themed downside. Infect in black's wheelhouse.

Bloodthirsty Blade: Blood as a cost.

Blade of the Bloodchief: Death as a benefit.

Quietus Spike: Multiple black creatures have this effect.

Hope that helps.

legendofa on Help with deck creation for …

2 years ago

Legendary beatdown? It should be easy to get her out on turn three for a turn 4 attack. Load up on cheap legends like Jolrael, Mwonvuli Recluse, Syr Faren, the Hengehammer, maybe Wilson, Refined Grizzly, and you have the start of a stompy deck.

Blackblade Reforged feels like a natural fit, too.

You could also ramp into bigger legendary creatures like Old Gnawbone or The Tarrasque and go for a big creature beatdown. Add some protection like Wrap in Vigor, Heroic Intervention, or Asceticism, depending on budget, and there's a deck.

I would say those are Doric's clearest strengths, ramping and face smashing, with a side of lands matter. I can't come up with anything too tricky or subtle to do with her as the centerpiece, so my suggestion is to dig into the aggro and swing hard.

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