DemonDragonJ says... #1

Yes, I would be very interested to know about that.

April 6, 2021 7 a.m.

DemonDragonJ says... #2

What is the origin story of your user name?

April 6, 2021 12:11 a.m.

I loved your four-elements monk design, so I decided to template it on (mtg.design).

Hau-San of the Four Paths

I made a few tweaks like using the symbol for the attack-triggered abilities instead of delayed trigger you did. I also changed the air ability to "creature or spell" since earth can already deal with artifacts and enchantments If you'd like me to change something, I can do that.

March 18, 2021 11:26 a.m.

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Said on Is Anyone Else …...

#1

I think I am saddened the most by the Elder Dragons not having, at minimum, extended artwork. Oh well, reprints later will surely have that and I understand since we got not one, but two masterwork sets and a few alt planeswalkers.

So it's more of a nitpick then a dissatisfaction :)

April 11, 2021 11:12 a.m.

Said on Is Anyone Else …...

#2

This is just one of multiple infinite mana loops I have in my Kinnan deck I speak so much about ;D

April 11, 2021 9:33 a.m.

Said on Is Anyone Else …...

#3

They do, but it's complicated.

You first need Mana in your pool already. Any type. Let's use for this example.

You tap BM for (easier to type that). You have now.

When you UNTAP BM, you pay the and you spend the to copy the UNTAP ability.

In response to Ring's copy, tap BM to add . Ring's resolves and BM untaps. You can now add more.

Now you are back where you started with in the pool and BM tapped with no on the stack.

This is + mana from before, meaning you may now produce .

April 11, 2021 9:26 a.m.

Said on Is Anyone Else …...

#4

Also, if slotted into BUG decks, Kruphix, God of Horizons also holds the mana. So that's three sources available to us.

April 11, 2021 8:48 a.m.

Said on Is Anyone Else …...

#5

seshiro_of_the_orochi, that affects your opponents lands and creatures and if able we would like to mitigate this interaction, however it isn't a bad idea when coupled with copying the ability and talking creatures for mana with a Cryptolith Rite .

April 11, 2021 8:46 a.m.

Said on Is Anyone Else …...

#6

Mtg_Mega_Nerds, to the best of my knowledge there is no infinite combo.

However, there are plenty of ways to abuse her. Another is Mycosynth Lattice and Unwinding Clock to maximize your potential which you can then use to turn the mana into floating with Omnath, Locus of Mana or something that allows it to be turned into counters. The best one I am seeing is Gemstone Array as it does not contain the symbol.

April 11, 2021 8:45 a.m.

Promotion to Dean

Sorcery

As an additional cost to cast this spell, exile target legendary permanent you control.

You become the Monarch. You may then Investigate twice, or Learn.


If any users here are familiar with the SCP Foundation - a fictional series to Secure, Contain and Protect anomalous materials, then create one of your favorite SCP into a card.

Otherwise, if you are unfamiliar with the SCP Foundation, make a card that fits the theme of Innistrad that is, at first glance, innocuous but manifests into something truly terrifying. Perhaps use the transform mechanic? Or an equipment / aura that causes immense power at unfathomable cost.

April 11, 2021 8:36 a.m.

Said on Is Anyone Else …...

#8

By the way, with everything I mentioned above, Torment of Hailfire might seem like an explosive wincon - and it is - but Helix Pinnacle says hi.

April 10, 2021 10:09 p.m.

Said on Is Anyone Else …...

#9

Of the currently 316 cards on Gatherer that mention Lifelink, 196 of them contain . Following this, 21 cards contain . 129 contain , a mere 16 contain and lastly 28 contain . Oh yes, and 19 contain as in artifacts and such.

This is derived from quickly searching the database for only the keyword Lifelink, then taking the total value and subtracting the amount remaining after removing as an option, for example. What this means is that is in second place for the ability with third place going to .

When considering mechanics, it is often a good idea to note what the primary color is and what the secondary colors are. Usually there is one primary and two secondary with the last two (or three, if including ) either being negligible or unfavorable in design.

Comparing Galazeth Prismari to Urza, Lord High Artificer , who has often been regarded as a cEDH Commander is also very unfair and misleading. It would be akin to saying Sol Ring is shit because it isn't as good as Mana Crypt . A more apt comparison would be to Saheeli, the Gifted .

As for Beledros Witherbloom , she's actually extremely powerful if you know how to build around her. Firstly, you are in the two best colors for ramp. Black has a long history of being able to draw mana out of other sources such as sacrificing or paying life and green is the single best ramp color in the game, in terms of how affluent it is. If you build her properly, you can obtain vast amounts of lands onto the battlefield extremely quickly. Cards such as Tempt with Discovery , Hour of Promise , Collective Voyage and Reshape the Earth are absolutely phenomenal with her. Furthermore you can add extra bang to your buck ala Rings of Brighthearth , Illusionist's Bracers and Lithoform Engine . On top of these, you have Doubling Cube , Mana Reflection , Vorinclex, Voice of Hunger , Dictate of Karametra and Nissa, Who Shakes the World .

If you want further abuse, because who doesn't like a big Dominatrix Draggo in their life, you have a very healthy plethora of Nissa Planeswalkers who untap your lands. They are Nissa of Shadowed Boughs , Nissa, Genesis Mage , Nissa, Vital Force and Nissa, Worldwaker . And if these aren't enough, slap down Liliana of the Dark Realms and tutor out Swamps until you get that sexy emblem.

If you're going this route, why not pack in The Chain Veil ? You're already going Superfriends and you're already abusing the copying of activated abilities, so copy Planeswalker activations while you're at it, and copy TCV's too.

What does this all get you? It gets you a Witherbloom that produces hundreds of mana, easily. Because remember, you can copy her ability. You may only be able to activate it once, but in reality you only need to activate it once.

Witherbloom isn't bad or terrible. She's specific.

Oh, and by the way, Omnath, Locus of Mana has the rules on Gatherer that you are able to retain this mana even during other player's turns. So what this means is you can untap all lands on your opponent's turn and float the into your next turn. So, there's that as well. Especially with Unwinding Clock , you are also now untapping your Doubling Cube and Lithoform Engine . While Lithoform Engine can not copy Doubling Cube , it certainly can copy everything else.

Again, Witherbloom is absolutely a God --- if you build her properly.

April 10, 2021 10:02 p.m.

Whenever a player wins the game in an alternate wincon, being defined as a card that specifically states you "win" the game (therefore excluding millouts, poison counters, commander damage) ala Laboratory Maniac and other such cards, should the game actually close out and end?

I personally would like to see it more like that player wins, the table acknowledges that this player won, and if the table agrees then the game continues between the remaining players for a "second place" victory.

It just feels kind of silly to me for up to three (or more in larger pods) of players to put their cards back together and close the game out simply because a condition as easy as Epic Struggle or Test of Endurance was met.

To me, it feels like if Player C wins the game, Players A, B and D should be able to continue to fight it out between themselves. Is it bad for Player C, who has to then just sit there and observe, sure you could argue that. However an equal argument is they can observe the game, are free to see hands and have time to prep for the next game.

To me, it just feels kind of bad to have a good thing going and suddenly all other players are forced to quit because a single card was played. And yes, I recognize that there are "other alternative wincons" such as Torment of Hailfire with = or a Craterhoof Behemoth with 19x 1/1s in play. The difference here is that there's no coming back from it and your life total is still reduced to 0. You concede because you recognize you have lost.

But to be told you lost because someone just so happens to have a 20/20 in play, or because someone just so happens to have a playset of Biovisionary on field or because someone just so happens to to be running a Demon Tribal deck... it just feels bad.

I think we can acknowledge the legitimate win, and let the rest of the players continue uninhibited. To me, that feels much better.

April 10, 2021 8:08 p.m.

Said on Does WotC Even …...

#11

Let's word it like this.

is great at exiling, which is very thematic in that someone excluded from society is said to be in exile.

is great at dematerialization. Countering, returning, tucking. Part of this involves rematerializtion, or polymorphism.

is great at straight up murdering things. Raw ending of life.

is great at punishment. It enjoys causing searing and unending pain through burn effects, and if it's enough to kill than so be it.

is great at letting natural forces clash and allowing creatures to kill each other.

April 10, 2021 6:55 p.m.

Said on Does WotC Even …...

#12

And yet, shadow63, we aren't. Blue's very nature is to observe, learn and manipulate. It's exactly what blue does best.

April 10, 2021 3:37 p.m.

Said on Does WotC Even …...

#13

FormOverFunction, Hahaha nice

So I've been letting this marinate in my brain juices for a little bit now. I think, and I have no historical information to back this up, that the reason blue is given these spells is because blue is often associated with polymorphism and alchemy; the idea of turning one substance into another.

We often see this utilized with the addition of green mana, however the actual changing of information inheritly blue as blue thrives on hoarding information and manipulating it.

Consider the following: We know blue to be well versed in the ways of Artificer magics, yes? Because blue is mechanical, mathematical, logical and precise. If you take this exact same mentality and ask it to fixate on the genomes of living organisms rather than the mechanical structures of metalworking and fabrication, then is there really, truly any difference?

I think it actually does suit blue in flavor, but in context it feels out of place as we associate it with other types of colors that often can and do things better. For example, no black or red spell will give an opponent a creature in place of the one destroyed or exiled. Green would rather see creatures fight it out in a block-buster Kaiju-esque smackdown. White wants to control the field and oppress, not remove - unless it absolutely has to.

Blue, yes, can dematerialize something which is seen as returning it to their hand, countering it in process or tucking it away. However, physically altering the substance through magic and science is still very blue, because again blue demands perfection and knowledge.

And so, if blue can rewrite DNA the way it can rewrite a spells arcane powers and cause it to fail, or rewrite history and alter the past or future (extra turns), or rewrite the very rules of the game (alt wincons), it makes sense.

It makes sense to consider blue as the color that RESHAPES the world around itself. Through that lens, it's perfectly within the flavor and ideology of blue to polymorph.

April 10, 2021 2:11 p.m.

Said on New Gruul / …...

#14

The new card, Trudge Garden is spicy.

-https://www.mtggoldfish.com/price/Commander+2021/Trudge+Garden#paper

What's the combo?

Have Mana Echoes in play and a Beast or Fungus in play. You also want an ETB life trigger such as Soul Warden , Essence Warden , Trostani, Selesnya's Voice or Angelic Chorus . Anything akin to these will do.

Bingo bango bongo infinite 4/4s and infinite life with infinite . If you also have something such as Elemental Bond or any of the other ETB draw, you can draw your entire library.

Slap down a Chromatic Orrery , Prismite or Stonework Packbeast and cast everything you've got that turn and win the game.

Combo Name: Mana Garden

Given how explosive this is and how you can gain multiple types of infinite all at the same time, may I just outright request a new hub be added called Mana Garden? ;)

April 10, 2021 3:18 a.m.

Said on Does WotC Even …...

#15

Following for updates. Very excellent thread, DemonDragonJ

April 10, 2021 2:31 a.m.

I had this cool idea for her lore. Tell me what you think, to anyone reading this, if you want to.

What if she can't speak. Not that she chooses not to, but that she can't. Instead, she emits aromas that give a general sense of her emotional standing whenever possible or required.

For example, a strong, pungent smell for disgust and / or disdain. A harsh, searing smell for anger and hostility. A soothing lavender for delight and content. Etc, etc.

I think that's pretty cool :)

April 9, 2021 10:25 p.m.

I'm torn. Should her static ability(ies) include the with the sacrifice activation? I can't convince myself either way.

April 9, 2021 4:29 p.m.

Let me know if that looks better or worse?

April 9, 2021 3:54 p.m.

Omniscience_is_life, all great points. I'll adjust her to 9 for the ult and add to the casting cost as I feel perhaps she's a bit strong with the life loss potential. Her static alone can win the game.

April 9, 2021 3:53 p.m.

Venenum, Apothemancer

Legendary Planeswalker - Venenum (Dryad Planeswalker. She appears as a tangled Humanoid mass of vines sprouting Night Shade flowers all over her body)

Plants you control have "Sacrifice this creature: You gain 1 life." and Saproling you control have "Sacrifice this creature: Target opponent loses 1 life.".

+1 Create in any combination up to two green 0/1 Plant creature tokens and / or green 1/1 Saproling creature tokens.

-4 Plant creatures you control gain lifelink and Saproling creatures you control gain wither until end of turn.

-9 Each opponent loses 10 life and you gain life equal to the amount lost.

4

April 9, 2021 2:37 p.m.

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