Courier Griffin

Courier Griffin

Creature — Griffin


When Courier Griffin enters the battlefield, you gain 2 life.

Browse Alters

Combos Browse all


Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Courier Griffin Discussion

BrassLord on Firja's Dark Disciples

2 months ago

Looks like a fun starter commander! Black White lifegain is a definite fun archtype to build, maybe work up towards something like Karlov of the Ghost Council or Oloro, Ageless Ascetic ! I know starting out budget is important as you don't want to invest in cards you might not like, so I've made the recommendations with that in mind!

On the first look, your commander can filter through your deck fairly consistently, so some reanimation spells like Dread Return Unburial Rites Victimize might work out for you!

Revival / Revenge and Light of Promise are both fun cards that offer some utility and can get out of hand.

Spirit Loop seems like it could have a home in your deck, as it's a consistent 2cmc spell that you can keep casting and getting back to trigger your commander.

Well of Lost Dreams Dawn of Hope Cosmos Elixir Are all sources of card draw that synergize with your lifegain gameplan! Your commander's colors are notoriously known for lacking card draw and ramp, so these might help keep you in the game!

Soul Warden Soul's Attendant and Suture Priest are decent lifegain triggers, as they trigger on each creature entering the battlefield.

Blind Obedience seems perfect for your deck!

Vampire Nighthawk Indulging Patrician Basilica Bell-Haunt Angel of Vitality are creatures that seem to fit with your gameplan.

Lurrus of the Dream-Den offers consistent recursion and allows you to cast lower cmc permanents. Kami of False Hope could also pair with this really well, as it's basically a fog effect that you can cast for cheap over and over!

In your current list, it appears a little removal light (which to be fair is meta dependent). since you're playing white, you have access to cards like Darksteel Mutation and Reprobation , which can be a headache for your opponents to deal with if you enchant their commander. Also Victimize is a great catchall removal spell.

Colored mana seems at a premium in your deck, so I'd also look into getting some cheaper artifact ramp like Marble Diamond and Charcoal Diamond .

For cuts, I'd recommend evaluating your cards in terms of whether they actively win the game or help you do what you want. In your current list Fortified Rampart I've found to be underwhelming and doesn't further your gameplan. I'd also recommend replacing the following: Star-Crowned Stag Skeleton Archer Reaper of Night Kor Scythemaster Inspiring Captain Hailstorm Valkyrie Gargoyle Sentinel Fiend Binder Angel of the Dawn Courier Griffin Silverflame Ritual Chaplain's Blessing Splendid Agony Djeru's Renunciation Sinister Possession .

That being said, it can sometimes be fun just trying your best with whatever cards are lying around! Hopefully the suggestions can give your deck a little pep!

razelfark on Black & White, Super Budget. ~$10

5 years ago

Got a lot of suggestions for the deck. Please don't take this as an attack on your deck building since you are trying to make it on a budget so I will suggest cards to stay with the budget mentality. Might bring your deck over ten dollars with my suggestion but I will try to keep it under $20 for your final cost.

Removal suggestions:

Some of the cards you have in the deck could be cut because they don't synchronize well in the deck. Examples being Courier Griffin and Stone Haven Medic don't offer you much support as non "Ally" cards. As for your Nirkana Assassin I would also try and find a different card for this slot as they are too situational to make strong use of.

Makindi Patrol is a nice ally card but I often find him lacking. I usually don't find him to useful because I don't care to block much because of the amount of life either being gained or leached from opponent. Most of the creatures you have gaining vigilance you won't want to block with and he doesn't put much pressure on the opponent.

I would also suggest cutting From Under the Floorboards, while it is a good card you lack the ability to make it truly useful by having a discard mechanic to use it for madness. You also don't have anything in deck to make use of having the zombies except as sacrifice fodder for the Vampiric Rites.

Addition suggestions:

Lifegain route:

Cliffhaven Vampire is a solid card since you have a lot of life gain and is an flying ally for pairing with other skills.

Ondu War Cleric think will benefit you more then the Stone Haven Medic because he will count as an ally for other abilities, gains you more life, bigger base stats for same mana cost.

Serene Steward is a version of Bloodbond Vampire but allows you to place the +1/+1 counter on any target for an extra mana. This is useful because you can stack the counters of varying creatures to make more then one threat on your side of the board and also allows you to make your fliers that much scarier.

For aggressive flight deck play:

Relief Captain because it is really solid for its mana cost. Good size body and pumps your other creatures. Good paired with next set of suggestions.

Makindi Aeronaut cheap flier that can be made strong from support spells. Nice if you could pair with Captain's Claws because you can generate ally tokens and not be blocked easily; the tokens can be used to not only trigger enter battlefield effects but also be sacrificed to Vampiric Rites before they die.

Kor Sky Climber 3/2 for 3 that can gain flying for only 2 mana seems good for the budget idea.

Cliffhaven Vampire same reasons as before if you keep some life gain in deck.

General suggestion cards:

March from the Tomb can be a great replacement for From Under the Floorboards because you can bring back about as many bodies as you would with Floorboards but get all the useful ability triggers for the same effective mana cost.

Captain's Claws can be useful but I suggest proxy them if you don't have and test them to see if you like them.

Ally Encampment is a great card since you have so few non ally spells in deck. Its second function is useful also for re-triggering ally enter skills and saving certain cards from kills spells.

Well these are all the cards I can think to suggest with some ideas on what to pull out. I hope the comments were useful. I tried to break my suggestions into 2 deck ideas with some general support spells that would be useful to either build. I really suggest the Encampment for the deck as the card is $1 each and does a lot for your deck as a mana fixer and also gives you some extra tricks. I would suggest maybe a few control options for the deck like Stasis Snare or similar spells to help when you come across a threat that needs to be removed, because you will likely have to deal with whatever comes out since you don't move very fast in this deck build.

If you have any questions about my suggestions feel free to ask and I will try my best to explain the methods to my madness.

Mr.Dr.Professor on SOI SET REVIEW-White

5 years ago

Here are my thoughts on the white cards in SOI. If you would like this for all of the other colors, just comment down below. Enjoy!


Archangel Avacyn  Flip: Best card. First pick. ALWAYS. I could go on and on about how great this card is, but I'll keep this short. She just does soooo much. She can save your creatures and combat, clear your opponents board, and act as a HUGE threat. For constructed I think Avacyn will likely see play. I don't see here price going down. Based of off this card, [[Archangel of tithes], and [bygone bishop], I think mono white will be a deck in the new standard. In that deck avacyn would do a great job at protecting your board against sweepers, which is VERY IMPORTANT for a deck like mono white.

Avacynian Missionaries  Flip Without a lot of equipment I don't think this card is playable. With 2-3 equipment this card is great. It two-for-ones them and leave behind a 4/4. The only slight problem is if you get rid of their 10/10, they find removal, you're at 10, and with only sorcery speed removal... Then you're kinda screwed, but this card has too much upside not to play.

Hanweir Militia Caption Close to a bomb in limited/draft, Hanweir Militia Captain is a good card. What keeps it from being great is the fact that you already need to have a board for it to do anything. I can see this being best used as a early 2 drop that can become a threat in the late game. Constructed: I could see this seeing play, but only in some type of mono white aggro

Pious Evangel  Flip This card can go from good to great. It all depends on how many token generators you are running. If you have clues, spirits, or humans you don't care about getting rid of, there isn't much of a downside. On the other hand, if you're sacrificing your bomb, then there's more of a downside. If you open this card play it because it's value, but it's not quite the level of a bomb.

Town Gossipmonger  Flip This card is good. This reminds me of Sludge Crawler in the sense that it's an underrated and annoying one drop. The fact that a one drop can turn into a 2/3. The only problem is that the longer the game goes, the higher chance that this card is useless. If you can get it out and flip it early, then it's very good. If you can't, then I think it's playable, but not perfect.

Always Watching Bomb in any limited format. This card is just tons of value. Making all of your creatures bigger just trumps your opponents creatures. The added vigilance is what makes this card so great. The fact that your creatures are all bigger than your opponents is insane already, but when you can attack and block when all your opponents creatures are smaller.... That's just value.

Angel of Deliverance I don't think this card is that good. Yes it is a huge flyer, yes it has a good ability, but I think it's too slow for not having an ETB ability. If this does stick and you do have delirium you win the game, but if you don't then... Another thing is that i'm not sure if this fits into white decks. From looking at most of the white cards they look like they're on the more aggresive side. A bomb is always good to have, but is 8 mana too much? Only time will tell. For now I'd say playing this card is questionable and mainly depends on if your deck can go long and activate delirium.

Angelic Purge Removal is good. This is good. If you can sacrifice a clue this gets better. If you have to sacrifice a land or creature this feels bad, but is still good. White also has the most token generators so maybe this will be better than just ok for removal. This could combo nicely with the exile from your graveyard creatures for spirits and also work well with delirium.

Apothecary Geist Courier Griffin was good and so is this. Although the life gain isn't certain, making this worse, flying is very important in limited and you should think of the life gain as a bonus. A lot of creatures in the set have 3 toughness so that hurts this creature a bit. This could go into a U/W spirit control flying deck where the life gain could be relevant.

Bound by Moonsilver Best removal there is in the set IMO. The fact that it doesn't kill is important because of recursive threats and the fact that it can move to get rid of another creature is more insane. Pacifism is good, but a movable one? That seems even more broken.

Bygone Bishop is a card that you will be happy to play. The fact that it's a 2/3 for 3 flyer would be fine. The investigate ability is what makes it so good. If you're running a more aggro deck you can get this guy out early, dump your hand, and refill.

Cathar's Companion mostly seems like filler to me. The fact that there are spirits in the set, makes it even worse. I could see it being VERY annoying when someone swings in with this, but for three mana, I expect more than a 3/1. This card is something that no one will wish for, but will be fine with playing.

Chaplain's Blessing It's bad. I don't need to explain... Hopefully...

Dauntless Cathar seems like a great card. A lot of creatures in this set have 3 toughness, making this creature good at trading. The added spirit text is what makes this card good. When your opponent and you trade, it's like you get free value out of nowhere because of the spirit.

Declaration in Stone Play it. Efficient removal is good, and exiling might be important.

Descend upon the Sinful Bomb in limited. Clear the board and get a 4/4 with flying? yes pls...

Devilthron fox Eh. Just seems kinda meh to me. Dies to spirits, but can be an aggressive creature in the early game, and can block efficiently. Not an exciting card, but it gets the job done as filler.

Drogskol Cavalry Bomb. This lets you win the game if you untap with it and have an 8th land. It's great if you're ahead or behind.

Eeire Interlude I don't think that highly of. Yes it can save your creatures from combat and trigger ETB stuff, I just see it rotting in your had too much to see play.

Emissary of the Sleepless The more creatures the better this is. The fact that there are lots of 3 toughness creatures makes this worse. If you can get the trigger off reliably then play it. I can see this being fine even if you don't get the trigger.

Ethereal Guidance Bad card. If it were instant speed it would be another story, but the fact is, it's not. Your opponent can see this before combat and it doesn't work on defense. Bad filler if not unplayable.

Expose Evil Seems like bad filler most of the time. If you're playing against an aggro deck then you could side this in just to buy time. On the other hand, if you're the one playing aggro, then this is good. In most decks this is just filler mostly.

Gryff's Boon Is a good card. It allows you to fly over your opponents. It also takes away the risk of getting 2 for 1'd. This also works well with self mill.

Hope Against Hope I bad. This is because if you're playing a human creature heavy deck, you don't really want to be playing an enchantment instead of a creature. There are also situations where this is just +1/1. I don't think this card should ever really be played.

Humble the Brute Removal is good. This is a little worse than in the BFZ block because there aren't as many big dudes to kill, but hey. Removal is removal.

Inquisitor's Ox Goes best in a midrange to control deck. A 2/5 is good in a format of 2/3 attack creatures. Solid Playable.

Inspiring Captain Seems like an average playable. It will most likely find its home in an aggro deck. Even if you have no creatures on board when you play this, it's not even that bad. Solid playable.

Militant Inquisitor Is bad. There isn't really any good equipment in the set, making this card worse. It is a human, which could be important, but for the most part this to me seems like bad filler.

Moorland Driter Sold 2/2 for 2. If you can hit delirium this card goes from so so filler to a good card. This is a solid playable and the flying is just a bonus on top of the average stats.

Nahiri's Machinations Just doesn't seem that impressive. In an aggro deck this is fine, allowing you to attack in, but late if nothing if the board or you're behind it's bad. I think that this will end up being a below average to average card.

Nearheath Chaplain THE VALUE IS OVER 9,000. This trades with a creature, gains you life, and gets you spirits. Does everything is a high level playable.

Not Forgotten Reclaim is kinda ok-ish and adding a spirit isn't really making it that much better. Bad filler

Odric, Lunarch Marshal seems like a meh card without using the ability. If you can pull off one of the relevant abilities like flying, then it can be a bomb. Just depends on how many abilities you have.

Open the Armory The equipment isn't really that good. So why would you want to pay 2 and waste a card to find it?

Paranoid Parish-Blade is insane. If you can get the first strike online then this card is insane. Even if you don't it's still a fine creature. 3 power matches up well against a field full of 3 toughness.

Puncturing Light is good removal. Removal is good. The fact that this has conditions isn't great, but hey, nothing is perfect.

Reaper of Flight Moosnsilver 5 mana 3/3 fliers are good. This falls under that catagory, but if you can get delirium going.... then that means that you could just swing in for lethal. Although take caution when doing so. If your opponent has mana up... Choose wisely.....

Silverstrike is good. Removal is good and life gain on top is great.

Spectral Shepard IS INSANE!!! A 3 mana 2/2 with flying is already good, but if you add another ability? VALUE!!! The ability works well with blocking and with dodging removal. I could see this being VERY annoying. If it jumps in the way to block, then bounces, then it's showing its full value.

Stern Constable Wait what? Why would you want to discard a card? OH yeah.... Madness. Yeah, doesn't matter. Still a bad cad. White doesn't have madness, plus it's just a 1/1 for 1.

Strength of Arms Is a solid playable. A pump spell is always good especially at a 1 for +2/2 rate. If you can get a 1/1 in addition to pump? Value!

Survive the Night is a solid playable. Saving your creature is good. They lose a creature in combat, and you get another card from investigate is good. The only problem is... +1/0 isn't that much. This is mainly what's holding this card back.

Tenacity Bad to good. If you're playing an aggressive deck, then this is fine. In a midrange deck, this is fine because of the life gain. In control this is bad. It really just matters how fast your deck is and how many creatures it runs.

Thalia's Lieutenant Again this card depends on your deck. If you have lots of humans this card is great. If you don't then......... Well then this is bad.

Thraben Inspector I really like this card. A 1 mana 1/2 can attack into spirits. It also is a sorcery cycle at very worst.

Topplegeist Without delirium this is terrible, but with it, it turns into a solid playable. It all depends on how often you will have delirium.

Unruly Mob Seems like bad filler in a low creature deck, but in a deck with lots of tokens and creatures, it's very good. It all depends on the deck.

Vessel of Ephemera This is ummm.... I'm not sure how to evaluate this card. To me it looks like an over costed lingering spirits. In limited i think this will just be fine, but it does get a bit better because of delirium.

BringerOfStorms on Ajani's Honour Guard

5 years ago

Hey dahhahm, I like the Courier Griffin for the lifegain trigger on Ajani's Pridemate but also for flying and the connection to the theme. I am trying to play this deck just straight up juggernaut style with massive enchanted creatures and avoid control. I do like Recumbent Bliss though and may find a way to work it in off the sideboard from time to time.

Thank you for the input.~BoS

Hawkeyehunter on Red White Ally

5 years ago

Now for creatures. There is a lot of work to be done here.

Creatures that should be dropped: Atarka Pummeler Breaker of Armies Courier Griffin Desolation Twin Fortified Rampart Kitesail Scout Lavastep Raider Reckless Cohort Stone Haven Medic Valakut Invoker Shatterskull Recruit and Kor Castigator could be moved to the sideboard because your opponent may not be running eldrazi

Creatures that should be kept/need more of: 3x Hero of Goma Fada 2x Munda, Ambush Leader 2x Resolute Blademaster 2x Ondu Champion 3x Makindi Patrol 4x Lantern Scout

I will post more comments after you clean some of this stuff up, it looks like a decent start.


5 years ago

I'm gonna try and not sound like a mean person.... but this deck is bad. (sorry i tried)

Now for the constructive criticism..

I think this deck really needs Knight of the White Orchid and Archangel of Tithes ..... for starters.

If you are mono white you dont need the Pilgrim's EyeCourier Griffin Fortified Rampart and Charging Griffin also dont seem to get there

just by 2 cents hope i was more helpful than not lol.

L-N on B/W Life Gain Trial

5 years ago

I personally would go for another route. These are mostly budget suggestions: Instead of getting life from instants, try creatures like Soul Warden, Soul's Attendant and Suture Priest. You could fill the slots of the instants with something like Lingering Souls and some removal e.g. Unmake, Banishing Light, Sunlance or Pillory of the Sleepless etc.

You could consider changing some of your other creatures, too. If you go B/W you can also use Vampire Nighthawk instead of Courier Griffin. In green cards like Retreat to Kazandu, Courser of Kruphix or Jaddi Offshoot come in mind, which transform your lands into nice triggers but are not as aggressive. If you want Felidar Sovereign to be your win-conditon then maybe you could consider them aswell, since green could provide some ramp to get him out earlier aswell.

Overall your deck seems too slow and non-interactive, maybe decide for one plan - aggressive with focus on Ajani's Pridemate, small creatures and even something like Glorious Anthem or controlling with Felidar Sovereign, removal and overall value-cards.

Maybe you got some ideas from that :)