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Flarhoon13 on Victor's Enchanting Resurrections

3 weeks ago

⚡Power Level 5.11 / 10 ⚖️Tipping Point 4 ⏱️Efficiency 5.02 / 10 Impact 485.97 Score 426 / 1000 ️Average Playability 60.9% Edhpowerlevel.com

DragonMaster420 on Golgari Elves

3 weeks ago

DubMC: it's an aggro Collected Company deck, not a midrange deck. and the deck has enough lands and mana dorks to support cmc 3 spells that i don't need to make a swap just to lower the mana curve. i'd rather hit a Morcant's Loyalist than a Dwynen's Elite off a Collected Company.

DubMC on Golgari Elves

3 weeks ago

Looks good besides your mana curve. Typically with creature heavy decks you want to be able to play at least one creature every turn. I'd recommend taking out Morcant's Loyalist for Dwynen's Elite to set yourself up for that turn 3 better. My other thought was you could maybe take out some Elvish Clancaller for black removal spells. Elves for life! Good luck!

shivanlord on Death From Above

3 weeks ago

Personally, I’m not the biggest fan of 5 color decks, mana bases are often times too tough to work properly, especially if you don’t have a ton of ways to get the lands you need right on time. However, my old Ur-Dragon was quite awesome when I specifically leaned heavily in one color and used the others just as supplements and fixers. I leaned heavy into red as it has the most dragons. Once I had that and all dual lands producing red with whatever other color, the deck worked surprisingly smooth, I was almost never color screwed in any fashion. So, maybe something to think about, of course, just an idea, up to you. Couple cards I can see ok are fixing mana dorks, things like Birds of Paradisefoil, Noble Hierarch, Ignoble Hierarch, or lands that give combinations like Cascading Cataracts, stuff like that, in the current build may help a ton too.

clayperce on Sephiroth, Fabled Soldier

3 weeks ago

Ryski3 -
Ok, I'll throw some thoughts at ya. PLEASE take all this as "brainstorming" though, not as "recommendations", as I'm still very new to Sephiroth, my deck is definitely not "there" yet, and we're almost certainly building for different playstyles and metas.

Looking at my deck (sorry I haven't transferred it over to TappedOut yet) and comparing it to yours, a few general things stand out:

MANA CURVE: My mana curve is quite a bit lower (total mana value 152 and average mana value 2.38, with the peak of the curve at 27x 2-drops) than yours (total mana value 180 and average mana value 2.77, with the peak of the curve at 21x 3-drops). I built it this way partly to make the deck faster, but mostly because I generally want to cast Sephiroth as soon as I have three mana … and every other 3-drop kind of “competes” with him. Depending on how fast you want to go and when you want to play Sephiroth, shifting your mana curve lower might be worthwhile.

MANA BASES: Our manabases are VERY different (I have more lands despite my lower curve, and you have a bunch more mana rocks and utility lands), but the end result is very similar. If we plug our deck lists into Salubrius Snail’s manabase tool, we can see they’re both “Very strong” and we both have a ~60% chance of casting our 6-drops on curve. That may be something you want to keep an eye on though, as you make adjustments to the deck.

“PILLARS” OF AN ARISTOCRATS DECK (SAC FODDER, SAC OUTLETS, DRAIN EFFECTS):

  • I have my sac fodder spread across a few areas: 3x like Fleshbag Marauder in “mass disruption”, 2x like Greedy Freebooter in “ramp”, 5x like Gravecrawler in “recursion”, and of course 12x like Bitterblossom in “tokens”, for 22 total. As for the other pillars, I have 5x free sac outlets and 7x drain effects (3x like Marionette Apprentice in “direct damage” and 4x like Blood Artist in “drain”).
  • In your deck, I think it’s 15 total pieces of fodder (3x in “mass disruption”, 1x in “ramp”, 1x in “recursion”, and 10x in “tokens”), 3x free sac outlets, and 6x drain effects (1x in “direct damage” and 5x in “drain”). You mentioned your deck feels like it could use some more token generation, but we’re actually pretty close there (12 vs 10). But raising your sac fodder in some of the other areas could perhaps make a big difference … maybe start with the “recursion” area (both in my main deck and in the “considering” tab)?

STAPLES (CARD ADVANTAGE, CARD SELECTION, MASS DISRUPTION, PROTECTION, TARGETED DISRUPTION, ETC): We’ve got different priorities here (I think mostly because of our different metas), and that’s cool.

THOUGHTS ON BRACKET 3 VS BRACKET 4:

  • My deck is honestly in a REALLY awkward position … it’s too fast for Bracket 3 but it's generally way too grindy/not consistent enough to compete at Bracket 4. So I need to either tune it down (by removing some infinite combos) or tune it up (by adding either more combos or more tutors to make the current ones more consistent, plus maybe adding some more fast mana sources).
  • As for your deck, adding some infinite combos would definitely be a way to increase the power level. The challenge is it’s very easy to build an Aristocrats deck that can go infinite on Turn 3 (or even earlier with fast mana or a Dark Ritual), and even if it doesn’t happen often, once it does, folks will think we’re playing a Bracket 4 deck at a Bracket 3 table.
  • You may already be using it, but if not: The Find my Combo page, over at Commander Spellbook is a GREAT tool, whether we want to add combos to a deck or keep them out.

A FEW ACTUAL RECOMMENDATIONS:

Thank you for coming to my TEDtalk. Hopefully something in there ^^ was useful, and if not I’m very sorry for the spam. Good luck (and good skill!) with Sephiroth!

Cheers!

RandomPoem on hug o doom

3 weeks ago

1x Aetherize 1x Agatha's Soul Cauldron 1x Agna Qel'a 1x Alandra, Sky Dreamer 1x Altar of the Brood 1x Amphibian Downpour 1x An Offer You Can't Refuse 1x Ancient Tomb 1x Arcane Denial 1x Arcane Lighthouse 1x Arcane Signet 1x Arcanist's Owl 2x Archaeomancer 2x Archmage Emeritus 1x Archmage of Runes 1x Archmage's Charm 1x Back to Basics 1x Banishing Knack 1x Banner of Kinship 1x Baral, Chief of Compliance 1x Basalt Monolith 1x Bender's Waterskin 1x Blue Sun's Zenith 2x Boomerang Basics 1x Brainstone 2x Bribery 1x Caged Sun 1x Candlekeep Inspiration 1x Cavern of Souls 1x Chain of Vapor 1x Chameleon, Master of Disguise 1x Chaos Wand 1x Chasm Skulker 1x Chimil, the Inner Sun 1x Chrome Mox 1x City of Traitors 1x Clever Impersonator (C19) 1x Codex Shredder 1x Combat Research 1x Command Tower 1x Commandeer 1x Commander's Plate 1x Consecrated Sphinx 1x Copy Artifact 1x Copy Enchantment 1x Counterbalance 1x Counterspell 2x Crashing Wave 1x Crucible of Worlds 1x Cryptic Command 2x Curse of the Swine 1x Cursed Totem 1x Cyclonic Rift 1x Daze 1x Decanter of Endless Water 1x Dirgur Island Dragon 1x Dispel 1x Disrupting Shoal 1x Dour Port-Mage 1x Dress Down 1x Ebony Owl Netsuke 1x Echo of Eons 1x Eluge, the Shoreless Sea 1x Emergence Zone 1x Empyrial Plate 1x Enduring Curiosity 2x Enter the Infinite 1x Evacuation 1x Everflowing Chalice 1x Extraplanar Lens 1x Fabled Passage 2x Fabricate 1x Fellwar Stone 1x Field of Ruin 1x Fierce Guardianship 1x Flare of Denial 1x Flooded Strand 1x Floodpits Drowner 1x Flow of Knowledge 1x Force of Negation 1x Force of Will 1x Forensic Gadgeteer 1x Fountainport 1x Gemstone Caverns 1x Ghostly Pilferer 1x Gilded Lotus f 2x Gitaxian Probe 1x Glasspool Mimic 1x Glen Elendra Guardian 1x Grafdigger's Cage 1x Grim Monolith 1x Harbinger of the Seas 1x Heraldic Banner 1x High Fae Trickster 1x High Tide 1x Homunculus Horde 1x Horned Loch-Whale 1x Hydroelectric Specimen 1x Idol of Oblivion 1x Imposter Mech 1x Into the Flood Maw 1x Inventors' Fair 1x Isochron Scepter 1x Jace, Wielder of Mysteries 1x Karn, the Great Creator 1x Katara, Waterbending Master 1x Kira, Great Glass-Spinner 1x Kitsa, Otterball Elite 1x Laboratory Maniac 1x Leyline of Anticipation 1x Lightning Greaves 1x Loch Mare 2x Lorien Revealed 1x Lotus Petal 1x Lyla, Holographic Assistant 1x Mana Drain 1x Mana Vault 1x Manifold Key 1x Marang River Regent 1x Mental Misstep 2x Merchant Scroll 1x Minamo, School at Water's Edge 1x Mind Stone 1x Mindbreak Trap 1x Mirrorform 1x Mirrormade 1x Misdirection 1x Mistrise Village 1x Misty Rainforest 1x Mockingbird 1x Mordenkainen 1x Mox Amber 1x Mox Diamond 1x Mox Opal 1x Muddle the Mixture 1x Myriad Landscape 1x Mystic Confluence 1x Mystical Tutor 2x Nanogene Conversion 1x Narset's Reversal 1x Negate 1x Nezahal, Primal Tide 1x Noble Benefactor 1x Nykthos, Shrine to Nyx 1x Obelisk of Urd 1x Ominous Seas 1x Omniscience 1x Pact of Negation 1x Path of Ancestry 2x Personal Tutor 1x Phantasmal Image 1x Phyrexian Metamorph 1x Polluted Delta 1x Pollywog Prodigy 1x Pongify 1x Proft's Eidetic Memory 1x Psychic Corrosion 1x Psychosis Crawler 1x Pull from Tomorrow 1x Rapid Hybridization 1x Rattlechains 1x Reality Shift 1x Relic of Legends 1x Retraction Helix 1x Rewind 1x Rimefeather Owl 1x Rings of Brighthearth 1x Rogue's Passage 1x Run Away Together 1x Sakashima of a Thousand Faces 1x Sakashima the Impostor 1x Scalding Tarn 1x Scavenger Grounds 1x Sceptre of Eternal Glory 1x Scour for Scrap 1x Seance Board 1x Seat of the Synod 2x Secret of Bloodbending 1x Sink into Stupor 1x Snap 1x Snapcaster Mage f 1x Snow-Covered Island 1x Solemn Simulacrum 2x Solve the Equation 1x Spark Double 2x Spectral Deluge 1x Spell Pierce 1x Spellbook 1x Spellseeker 1x Spellskite 1x Springleaf Drum 1x Starfield Vocalist 1x Steal Enchantment 2x Step Through 1x Swiftfoot Boots 1x Sword of the Animist 1x Syr Cadian, Knight Owl 1x Talon Gates of Madara 1x Talrand, Sky Summoner 1x Teferi's Ageless Insight 1x Temple of the False God 1x Terrain Generator 1x Tezzeret the Seeker 1x Tezzeret, Cruel Captain 1x The One Ring 1x The Reality Chip 1x The Unagi of Kyoshi Island 1x The Water Crystal 1x Thought Vessel 1x Thran Dynamo 1x Three Steps Ahead 1x Three Tree City 1x Throne of Eldraine 1x Tidespout Tyrant 1x Tishana's Tidebinder 2x Transmute Artifact 2x Treasure Cruise 1x Trickbind 1x Trinket Mage 1x Triskaidekaphile 2x Tunnel Vision 1x Twenty-Toed Toad 1x Unwinding Clock 1x Urza's Cave 1x Urza's Saga 1x Urza, Lord High Artificer (MH1) 1x Valley Floodcaller 1x Venser's Journal 1x Vexing Bauble 1x Volatile Stormdrake 1x Voltaic Key 1x Walking Ballista 1x Wandering Archaic 2x Waterbending Lesson 1x Wayfarer's Bauble 1x Weathered Runestone 1x Whir of Invention 2x Windfall 1x Winter Moon 1x Wizard Class 1x Worn Powerstone 1x Y'shtola Rhul 1x Yue, the Moon Spirit

Optimator on Extropy

3 weeks ago

Repulsive Mutation might be worth noting.

Evolution Witness also.

Kami of Whispered Hopes is probably an upgrade over Simic Signet.

Altered Ego is cute.

Terrasymbiosis seems amazing.

Hadana's Climb is worth noting too.

Tam, Mindful First-Year would be good. Ferrafor, Young Yew too.

Biomantic Mastery is almost always decent value.

Sodden Verdure and Rain-Slicked Copse are budget right now.

Optimator on Extropy

3 weeks ago

Cold-Eyed Selkie is great with counters on it

Optimator on Extropy

3 weeks ago

Bioshift could knock someone out of the game. Works well with Branching Evolution and the like

CNG_Stream on 5.0 Goblins B/R

3 weeks ago

Glad to have helped. The deck does look to be in a much better place.

Wish the best of luck with your Goblin fun.

stwnrpwnr on Queen Krookie Dookie

3 weeks ago

capwner, Likewise. Nice to meet you as well. Thank you so much for the awesome breakdown and recommendations! Definitely going to the LGS soon and hunting some cards down. I'll get what I can find (or afford lol) and update the deck list when I get the edits done. This adds new layers to the strategy that I haven't considered. I like how there are artifacts that could allow a Rhystic Study style of taxing- slightly different but probably even more effective with Kayla's ability. Never would have thought of that in a million years. Thanks again for the awesome recommendations, and opening my eyes to better cards for the deck. And I'll be sure not to run Spirit of the Labyrinth lol.

Deck_Building_Dude on I AM GROOT!

3 weeks ago

Only complaint is it isn't titled "Last March of The Ents", although I do appreciate its inclusion in this deck!

Good list man!

capwner on Queen Krookie Dookie

3 weeks ago

I've seen Kayla before and she can be super powerful! She lends herself to a stax build, since effects like Trinisphere or Sphere of Resistance don't slow Kayla's ability down at all but can greatly hamper your opponents. White of course has lots of great oppressive cards like Drannith Magistrate, Spirit of the Labyrinth, Archon of Emeria, Aven Mindcensor, High Noon, etc. If you want to go up against stronger decks I think you need these sort of effects to disrupt powerful opposing strategies while you gradually ramp up on value. I would try to focus on fast mana to get her up and running quick, then try to get as many bomb 1-2-3 drops as possible so maybe replacing stuff like Hedgewitch's Mask and Gimli's Axe with the aforementioned staxier cards, also cards like Illusionist's Bracers and Rings of Brighthearth for maximum Kayla value. Thousand-Year Elixir is nice for any cmmdr with a tap ability. I do like your combo finisher, Inventors' Fair could be a good tutor option if you want to go for all-perms. I think these latter cards would be good includes regardless of what your overall goal with activating Kayla is! GL with the build :)

EDIT: Maybe don't run Spirit of the Labyrinth XD

capwner on Queen Krookie Dookie

3 weeks ago

Always nice to meet a fellow pwner :-)

Benniator on Browbeat Burn

3 weeks ago

Thanks for the kind words. I started collecting with 4th Edition, right after all the 93/94 Old School sets. I used to play Magic in math class with friends' copies of unsleeved Power 9, LoA, Duals, etc. I distinctly remember someone trading a Black Lotus, Time Walk, and Chaos Orb for one copy of Merfolk Assassin, which was supposedly exceedingly rare. It's worth $1.50 today.

I've never heard that Cursed Scroll story, but it sounds similar to the Mike Long/Prosperous Bloom story where he bluffed having a Drain Life in hand after accidentally siding out his only copy and winning the match with no win-con in his deck.

2000AD on Browbeat Burn

3 weeks ago

BenniatorCongrats on scoring the Scrolls for that price! Envious but always love to hear someone got on the train at a good time for things like that. I understand your POV on it, and you ultimately know the deck better than I, so I defer to your knowledge there. I only had a couple instances where I thought: "Well, I'm empty ... sure wouldn't mind a Cursed Scroll and a top-deck Fireblast right now" lol. Tempest was the first set I actively started buying, so I've got lots of fond memories of THAT one-two punch!

Speaking of ... tell me if you've ever heard this old urban legend: A player had an empty hand and a Scroll on the table with their opponent down to 6 life. Upon drawing, he finds only a Mountain, but instead of naming it - he acts 100% as if he has drawn a Fireblast instead. Supposedly, as the legend goes, he activates the Scroll, holding up the Mountain with the back of the card facing his opponent, and says: "I'll Cursed Scroll you, naming Fireblast." His opponent, knowing that combination means it's curtains and he's finished, scoops up his cards without actually LOOKING to see if the named card is indeed what the Scroll player is indeed holding. Further, the Scroll player was said to have never revealed this bluff to the opponent, relying instead on the concession to seal the deal.

I'm curious to see who else has heard this.

I personally am a HUGE fan of Price of Progress in any matchup where nonbasic lands are nearly the whole of the law...and Premodern is definitely a lot like Legacy and Vintage in that way. I currently hang out, for the most part, playing a format called 93/94 Oldschool, but your deck here is 100% made up of cards that were in Standard (then called "Type 2") when I was a much younger man and playing weekly down at FNM events, etc. I was quite enamored to see Browbeat getting some love - myself and one other person I know are the only two people I have ever seen touting it as useful. Most folks I talk to are dismissive of it, so kudos for having what I call "the extra brain cells" to appreciate it! It's one of those "Sophie's Choice" sorta things in the right hands ... draw 3, which you don't want this deck or a deck full of haste creatres/burn to be doing...or take 5 to the face. Neither of them are great options lol.

legendofa on Cactuar!!! Reliable Midrange that WINS!

3 weeks ago

Usually, it takes a few years for bots to show up. (If the comment gets removed, CHARLES2355 is dumping an irrelevant crypto recovery ad.) Have an upvote on me.

BotaNickill on Qween of the Dwammed

3 weeks ago

Lol, thanks! Yeah It's like saying Damn With a Wam on it! I stole it from a Tech N9ne song. And A lil bit from QVeen Herby. And Anne Rice of course, But I am also a fan of The Princess Bride, so that tracks as well!

Benniator on Browbeat Burn

3 weeks ago

Thanks. The original version of this deck had Cursed Scrolls. I was lucky and bought them a few years ago when they were about $40 per playset. They're great, but they can be a bit slow in this deck. Cursed Scroll could be a good sideboard card in grindy matchups, maybe worth a spot over Price of Progress. Flame Rift is great value and the 4 damage to yourself isn't as big of a deal when you're hitting your opponent for 3-6 damage per turn. Think of it like a red Suicide Black deck.

Ryski3 on Sephiroth, Fabled Soldier

3 weeks ago

I suppose any thought would be helpful. I feel I don't have enough token generation in this deck but any feedback on things to change would be appreciated!

2000AD on Browbeat Burn

3 weeks ago

Love this - may I suggest Cursed Scroll over Flame Rift? If budget, totally understand. Did some play runs, I dug it.

InfiniteCreator on Taxes and the irs

3 weeks ago

Give any helpful tips if you see anything

Balaam__ on Qween of the Dwammed

3 weeks ago

Funny deck title. Reminds me of the clergyman from The Princess Bride. “Mawwiage…is what bwings us togevver…”

Rhadamanthus on The Legend of A

3 weeks ago

Ah yes, that was the one.

clayperce on Sephiroth, Fabled Soldier

3 weeks ago

Ryski3 -
I saw you had a 'help' tag on the deck ... are you looking for anything in particular or just general thoughts?

Akujiki on Brudiclad's Glorious Transmorgrification!

3 weeks ago

Since you already have The Locust God, I recommend Sage of the Falls it goes "infinite" as your remaining decksize with it. I also have a brudiclad deck if you wanna check for inspiration Telchor Factory

Gex-88 on Voja, the Avatar

3 weeks ago

I think you can ramp with creatures like "Wood Elves" or "Summon: Fenrir" rather than with sorceries like "cultivate" or "explosive vegetation" for example. It's more mana expensive but you'll have better synergy with your commander. ;)

capwner on 5c Twisted Tribe (Premodern)

3 weeks ago

Mainboard Naturalize is kind of a hedge vs stuff like Cursed Scroll which makes life really difficult and ray can't clear it. Could ofc run Disenchant or Seal of Cleansing, I picked naturalize though because white is my main color, so if they give something pro-green in rsp I'll at least be able to still block it.

capwner on 5c Twisted Tribe (Premodern)

3 weeks ago

Thanks for the interest and suggestions artcwolf22! You could certainly consider cutting green, my pauper build of Tribe is Azorius w/ red splash however pauper allows access to Dizzy Spell for tutoring and premodern does not. The big reason green is here is for Eladamri's Call, this finds both halves of the combo plus the other stuff in our toolbox. I think cutting this and playing a jeskai build may improve mana but will hurt the reliability of finding the combo/keepable 7 which is a big deal for this deck. That's the main reason I just said screw it and went for 5c...if you know anything good to replace Eladamri's while staying in Jeskai I'd love to hear about it! The other green stuff like roar of the wurm has been a little lukewarm yeah, but still it's enough to ein sometimes and because of Quiet Speculation I think I need to keep them for the backup beatdown.

ScintillatingSeal on Ping

3 weeks ago

LEMME CYCLE

artcwolf22 on 5c Twisted Tribe (Premodern)

3 weeks ago

I really like this deck. I underestimated how strong tireless tribe could be with About Face and the dwarf until I goldfished a few t3 wins.

Would you think a deck could removing green for better consistency? Wild mongrel and roar of the worm seems like a different deck. However, naturalize is great in the format, although I wouldn't mainboard it (your ray of revelation does its job).

If a similar deck removed green, blue you have access to waterfront bouncer and a 3/1 blue thing.

My modern / EDH brain just always defaults to better color consistency.

IltaertheZendikariRiddleMaster on Disturbing Night

3 weeks ago

Good suggestions all. The only issue is that I do not have 4 Patrician Geist. As to the rest, while I am not a fan of Counterspells (personal opinion/play-style) I could absolutely make it less creature heavy by replacing a few with more Removal and Prison features.

mtgApprentice21 on The Mythical Go-Wide Voltron Deck

3 weeks ago

Wow! And I thought Assemble the Legacy was dumb. This blows my Sram's Excaliburs out of the water. You've actually outdone yourself. The perfect deck is the one that can beat itself and this deck is more than capable of doing that. Machiavelli was right. It is better to feared than loved if you cannot be both.

capwner on Illusionary Horror (Shadow Masknought)

3 weeks ago

Dress Down would be an alternative to Torb that works with moonshadow but would probably require a whole redesign just to use the blue

Flarhoon13 on Barrowin's Pauper Venture Forever

3 weeks ago

Bracket 1 ⚡Power Level 3.45 / 10 ⚖️Tipping Point 3 ⏱️Efficiency 7.33 / 10 Impact 370.91 Score 363 / 1000 ️Average Playability 76.4% Edhpowerlevel.com

Balaam__ on Disturbing Night

3 weeks ago

I second kamarupas advice. I’d like to add it’s possible to double up and have both a body and utility. Something like Malevolent Hermit comes to mind. You’ve got a decent counterspell in waiting that can later be Disturbed for another spirit to take advantage of your +1/+1 anthem effects, all in a single card.

kamarupa on Disturbing Night

3 weeks ago

If you want it to be more competitive/less casual, you can improve consistency by limiting the decklist to fewer creatures and more copies of key creatures. It seems to me the core theme of the deck is the Disturb mechanic, so I think your most important creature is Patrician Geist and you have run 4x copies of that. Really, you should try to include 4x copies of the best creatures, and cut some of the lesser creatures.

I can appreciate the desire to be creature heavy, but I'd like to encourage you to cut back from 32 to 26. 26 creatures would still be a very creature heavy deck, but would have room for a few more utility spells, namely a minimum of 4x removal spells and maybe a couple of copies of Pull from Eternity, so even if a creature that you've cast for it's Disturb cost is removed, you can still bring it back. That can really mess with opponent's heads and make them feel like they can't stop you no matter what you do.

And of course, so more dual lands is always good. You don't have many 1 drop spells, so maybe Temple of Enlightenment could be useful. I usually like to include a utility land or two, as well, like Scavenger Grounds or Field of Ruin.

I hope maybe something I've suggested is useful. Have fun!

Flarhoon13 on Aminatou's Adventures in babysitting the …

3 weeks ago

⚡Power Level 6.24 / 10 ⚖️Tipping Point 4 ⏱️Efficiency 4.99 / 10 Impact 561.73 Score 491 / 1000 ️Average Playability 58.9% Bracket 3 with late game 2 card combos Edhpowerlevel.com

Flarhoon13 on Hey Macleod, Get offa my …

3 weeks ago

⚡Power Level 3.57 / 10 ⚖️Tipping Point 5 ⏱️Efficiency 2.92 / 10 Impact 469.93 Score 367 / 1000 ️Average Playability 51.3% Bracket 3 Edhpowerlevel.com

Flarhoon13 on Saruman of Many Colours

3 weeks ago

Very weak at bracket 4

Flarhoon13 on Garth, where are the bodies, …

3 weeks ago

⚡Power Level 3.65 / 10 ⚖️Tipping Point 5 ⏱️Efficiency 3.12 / 10 Impact 467.58 Score 370 / 1000 ️Average Playability 53.0% Bracket 4 because of Ajani, which I may have removed from the deck. Edhpowerlevel.com

Flarhoon13 on Flarhoon with his damn Tivit …

3 weeks ago

⚡Power Level 6.19 / 10 ⚖️Tipping Point 4 ⏱️Efficiency 5.32 / 10 Impact 547.36 Score 487 / 1000 ️Average Playability 66.2% Bracket 4 Edhpowerlevel.com

Flarhoon13 on For all Intet's Purposes, Dreaming …

3 weeks ago

⚡Power Level 6.47 / 10 ⚖️Tipping Point 5 ⏱️Efficiency 2.88 / 10 Impact 656.54 Score 512 / 1000 ️Average Playability 50.0% Bracket 4 Edhpowerlevel.com

Flarhoon13 on Unleashing the Maelstrom: Yidris' Controlled …

3 weeks ago

⚡Power Level 6.31 / 10 ⚖️Tipping Point 4 ⏱️Efficiency 4.61 / 10 Impact 580.85 Score 498 / 1000 ️Average Playability 56.2% Bracket 4 Edhpowerlevel.com