sungkwon on Locke Treasure Hunter
2 weeks ago
I wonder if Hexing Squelcher would be good for this deck?
SufferFromEDHD on the other Neheb
2 weeks ago
Cursed Scroll ignorance is bliss ;) Works great with hellbent! (Draw for turn. 1 card in hand because hellbent strategy. Guaranteed 2 colorless damage. Rinse & repeat)
General_Pasta on the other Neheb
2 weeks ago
Yeah, this is a Null Brooch deck as much as it is a minotaur deck xD
No reason to run Squee, Goblin Nabob
, because I don't want cards in my hand for effects like Ghirapur Orrery, Case of the Crimson Pulse, and Anthem of Rakdos.
Cursed Scroll is one of the most god-awful cards I've seen in my life, and makes me think you don't know what you're talking about, unfortunately. Also doesn't work Hellbent.
I don't want tutors or changelings (you see no Taurean Mauler either).
Crow_Umbra on Aura Farming Made Easy
2 weeks ago
Given the other Impetus auras that you have in main, I was kinda surprised you didn't have it yet. It's one of my favorite designs from the FF set.
Lorehold, the Historian looks like a lot of fun. Makes me wondering if they're leaning a lot more into the archaeological aspects of Lorehold and are going to focus on discard and recursion. Yeah, I wasn't as impressed with the Quintorius face commander. Like always, hoping the alt commander options are fun and interesting.
Noire_Samhain on Aura Farming Made Easy
2 weeks ago
I legitimately thought I put Eye of Nidhogg in there already- it must have been accidentally cut trimming it to 100 lol.
While the revealed Quintorius for the EDH decks (not here as a card to link yet, unfortunately) is rather average, if Lorehold, the Historian is any sign Lorehold's going to be pretty fun.
Crow_Umbra on Aura Farming Made Easy
2 weeks ago
The new Killian is really cool. One of my friends that had Breena as commander is gonna brew him too. I'm excited to see what Lorehold has in store this time, with Witherbloom or Silverquill as a close 2nd.
Thoughts on Eye of Nidhogg as another Impetus effect?
SufferFromEDHD on the other Neheb
3 weeks ago
<3 Null Brooch <3
Squee, Goblin Nabob
is crucial in discard strategies
Cursed Scroll consistent damage from a colorless source
Gamble + Increasing Ambition tutors that fit within the theme
Mutavault solid minotaur
Profet93 on Super High CMC ~ Competitive …
3 weeks ago
Sadly, I dont have any beneficial comments. Only comment I can muster with any real relevance is, I hope you get targeted first every game u play with her. She's MEAN!! Lol, solid work.
Perhaps something more to protect your commander since your deck is extremely commander reliant. That free red shunt spell if your commander is on the board could be helpful (forgot what it's called)
Profet93 on Aura-Farming with Galea, Kindler of …
3 weeks ago
Crystal Chimes and Replenish seem super powerful
How much use are you getting out of academy ruins? You only have 8 artifacts which can benefit from it. While I understand its potential use, would you not be better suited with a Yavimaya Hollow? I see no mention of budget in the description (though I haven't watched the video).
Lmk what you think, looking forward to your response.
waveatspence on 3.0 Goblins
3 weeks ago
Oh my goblins, thank you so much!! I edited the deck twice, once with some wildcard making and the second to fully commit with just Alesha being the only non-goblin. IT WORKS SO WELL :D I've just achieved gold rank for the first time ever! So thank you for teaching me and I'll be uploading it when I have the time (5.0 Goblins). Having you explain why each card would benefit from being added or subtracted really helped me understand magic deckbuilding more too, cheers. I wish you the best with your future spell casting too :)
Noxid05 on Afffinity? In Historic???
3 weeks ago
redacted_raccoon I appreciate the feedback again! I tinkered with it a bit more but it was too slow for wins in historic ranked, but I have moved over to pioneer and testing weapons manufacturing in Jund colour and finding it's better paced there. Here is the link Jund Artifacts if you want to check it out
Thor-33 on Nogi's Pet Dragons (Mono-Red Dragon …
3 weeks ago
Just a quick glace, it looks like you have 101 cards, with 2x Fire Diamonds in the deck. Otherwise looks like a fun deck!
asdf1231 on King of the Skull Servants
3 weeks ago
idk if corpses of the lost can keep up with this deck
OberstHati on Sephiroth
3 weeks ago
Glad you Like this build clayperce, i Chose Tergrid to keep this deck fair for Bracket 3, swapping her out for a Tutor makes The Deck a Bit too strong. Besides she is fun in combination with Grave Pact, No Mercy, Blasphemous Edict, Soul Shatter, Accursed Marauder and The likes, giving you what others sac,… The Sideboard is meant to make The deck more consistent, search for Gravecrawler, Forsaken Miner, Warren Soultrader or Phyrexian Altar or a „everybody sacrifices a Creature“ Card to combo and win fast.
Murrow on Grog (Jerk Edition)
3 weeks ago
Thanks capwner! Yeah it definitely needs some tweaking for sure. Thanks for all the wonderful suggestions!
YourNeighborhoodGhost on Ziatora's forge
3 weeks ago
for ramp maybe some treasure generators, like Goldspan Dragon Professional Face-Breaker Mahadi, Emporium Master Academy Manufactor Impulsive Pilferer
clayperce on Sephiroth
3 weeks ago
Great deck! You earned my +1 a while back ... playtesting this was honestly a big part of me deciding to build Sephiroth myself. So thanks!
As I tweak the deck though, I wanted to ask your thoughts on a few things:
- How's Tergrid, God of Fright
Flip? I've never played her, so I'm a bit hesitant to use one of the Bracket 3 Game Changer slots on her (vs something like Orcish Bowmasters). Appreciate your thoughts!
- Any general tips for playing in a Bracket 3 pod? The deck often feels right on the edge between 3 and 4 (i.e., popping off sometimes on Turn 5--or even earlier with a nut draw--but generally WAY too grindy/not consistent enough for a Bracket 4 table), so I worry a bit about bringing this to a generally mid-Bracket 3 pod. The "Bracket 4 Sideboard" seems like a great idea, but here too, I'd appreciate any other thoughts!
Thanks again, and cheers!
DubMC on See the Forest for the …
3 weeks ago
Balaam__ I watched this deck get playtested in MTG arena which isn't as practical as physical cards, but it did really well. I totally agree, which is why I think I'll be trying it with Traveling Chocobo and Archdruid's Charm. Things like Awaken the Woods, Sazh's Chocobo and Glacier Godmaw are possibilities as well.
kamarupa on Nighthawks at the Diner
3 weeks ago
Thanks so much for the +1, emask!
Thanks legendofa! I love that idea. My gf has a super old deck with Deathtouch and Thornbite Staff in it from before I even started playing MtG over a decade ago! That spell really bring me back. It's in for sure!
Brinckenberger on Teval - Sultai Casual
3 weeks ago
Dropped Aesi and Afterlife from the Loam, added Tatyova and Muldrotha.
TheForsakenOne on Unlimited Draw
3 weeks ago
I feel like the One Ring would be too slow for the Storm Gameplay I'm going for. Sure, it's a great card, but on the turn you play it you only get one card out of it for four mana. On a storm turn that feels kinda dead.
theNeroTurtle on Unlimited Draw
3 weeks ago
since card draw matters, I would recommend The One Ring, personally (proxy obviously).
legendofa on Nighthawks at the Diner
3 weeks ago
How about my personal favorite toy for the 'Hawk, Thornbite Staff? It got pretty pricy, and it's slightly less efficient with the Scavenger since that's a Rogue, but the synergy's great
capwner on Super High CMC ~ Competitive …
3 weeks ago
lol, it's np and don't feel at all like you HAVE to run the MLD if it isn't your style, I just think it works especially well with Jhoira's ability if you're building for high power. Yeah I'm the MLD guy :P But that's the cool thing about Jhoira you can cast literally anything off her so there are a ton of ways to build her.
theNeroTurtle on Super High CMC ~ Competitive …
3 weeks ago
capwner, thanks for the upvote and input. the MLDs were definitely all you.
capwner on Super High CMC ~ Competitive …
3 weeks ago
OK now that the list has 100 cards and plenty of Jokulhaup I can + it :) I do think the "speed section" is worth it, people get complacent thinking Jhoira always telegraphs her moves by 4 turns so those cards give her a nice surprise factor. By the same token I think big rits like Jeska's Will and Mana Geyser fit in an MLD Jhoira build so you can straight up hardcast these spells to deal with imminent threats and hopefully suspend something else big at the same time.
Balaam__ on See the Forest for the …
3 weeks ago
I like the unorthodox idea behind this, but the odds of playing something other than a land seem really low. Even with several opening hand mulligans and the land surveillance you’re going to be lucky to find a non land card. When if you do, you won’t be casting it before Turn 3.
I think this could be shaped into something that retains the same spirit but is more playable, although it will take a lot of refinement.
asdf1231 on I'd Like to Teach the …
3 weeks ago
this deck would benefi from like swift boots to give the token creatures haste
theNeroTurtle on Super High CMC ~ Competitive …
3 weeks ago
Profet93, throw a word in friend. My thoughts are on the speed section outside of an overall look.
taika1109 on "Sygg" The Tidal Mastery EDH
3 weeks ago
List of Combo Update 05/02/2026
Puresight Merrow + Paradise Mantle + Thassa's Oracle
Note1: Puresight Merrow with unsummoning sickness or equip by Swiftfoot Boots
Note2: If you only have Puresight Merrow and Paradise Mantle, you can find Thassa's Oracle by remove top of your library many time until found it then draw it to cast for win the game.
Wanderwine Prophets + Deeproot Pilgrimage or Summon the School
Wanderwine Prophets + Emperor Mihail II + Equilibrium+ any merfolk in your hand (to cast and return any merfolk for loop trigger create token merfolk to feed every turn.)
Wanderwine Prophets + Meanders Guide + any other merfolk on board + any merfolk with mana value 1-3 in graveyard
Note: Wanderwine Prophets can attack to opponent by gain abilities from protection color by Sygg, River Guide, become unblockable by Merfolk Sovereign, gain islankwalk by Master of the Pearl Trident, has flying by Mist Dancer.
Deeproot Pilgrimage + Intruder Alarm + any merfolk has activate abilities by tap itself or tap a creature engine.
Deeproot Pilgrimage + Puresight Merrow + Paradise Mantle.
After Infinite mana + Emperor Mihail II + Equilibrium+ any merfolk in your hand.
Note1: Infinite token but they have no haste, you can't finish game that turn yet. If you have Vodalian Hexcatcher or Lullmage Mentor or Opposition on a board , your opponent may be concede
Note2: If you have Judge of Currents, you can gain infinite life. If you have Wake Thrasher, you can swing to opponent by Wake Thrasher with inifinite power
Note3: If you have Blasting Station, you can finish every opponent by loop deal damage to them
Isochron Scepter + Dramatic Reversal + many artifact with mana abilities can product total 3 or more mana.
Merrow Reejerey + Equilibrium (have any merfolk in your hand and other any merfolk on board) + Three Tree City
Note1: Three Tree City must can be product total 5 or more mana, if you have any merfolk with mana value 1 in your hand and other merfolk with mana value 1-2 on board, also if Three Tree City must can be product total 6 or more mana for any merfolk with mana value 2 in your hand and other merfolk with mana value 2-3 on board so on
Note2: If you have Pyre of Heroes , you can finish game by search many merfolks from your deck on board by sacrifice Sygg, River Guide many time to finish. (see Infinite Draw and Infinite Token)
Benthic Biomancer + Vodalian Wave-Knight + any instantly sacrifice a creature engine
After Infinite token merfolk + Neerdiv, Devious Diver on board + Summon the School in graveyard.
Note: With only have Benthic Biomancer and Vodalian Wave-Knight, they can't be stop loop by themself unless you have cards in hand, draw/discard until you get a spot removal to blow Benthic Biomancer
Neerdiv, Devious Diver + Paradise Mantle + Deeproot Pilgrimage + Intruder Alarm
Deeproot Pilgrimage + Intruder Alarm + any merfolk has activate abilities by tap itself or tap a creature engine.+ Blasting Station.
Merrow Reejerey + Equilibrium (have any merfolk in your hand and other any merfolk on board) + Three Tree City + Blasting Station.
Isochron Scepter + Dramatic Reversal + many artifact with mana abilities can product total 3 or more mana + Blasting Station.
Note1: For Combo Merrow Rejerey to infinite mana for use Blasting Station sacrifice Sygg, River Guide many time.
Note2: For Combo Isochron Sceptor to infinite mana for use Blasting Station sacrifice Sygg, River Guide many time.
After infinite token merfolk + Opposition
After infinite token merfolk + Lullmage Mentor
note: With Opposition or Lullmage Mentor, if you have Teferi, Time Raveler on board too, your opponent may be concede
Chaise on Not Your Typical Sythis, Harvest's …
3 weeks ago
for better lands aka more $ i might do when i have it would [maybe add more basic lands] be take out bad lands for Verdant Catacombs Arid Mesa Misty Rainforest Marsh Flats Flooded Strand Prismatic Vista
TheVectornaut on King of the Skull Servants
3 weeks ago
As a fellow enjoyer of Grass Looking Greener (mostly Lightsworn but also some Zombie/Vampires, PK+Paleos, and Skull Servants), I do think the idea is interesting. You're always going to be in a bit of a battle between thematic consistency and power level. For instance, a grave-counting creature like Wight of Precinct Six or Nighthowler would fit the idea of King growing with more guys in the yard, but they would also be disappointingly weak right now since you don't have a lot of mass self-mill at the moment (Stitcher's Supplier and Overlord of the Balemurk are the first things that comes to my mind). On the subject of getting what you want in the GY, it probably is best to have a few more ways of getting specific targets buried at least. With Entomb off the table in modern, I could see Unmarked Grave being the best cheap option instead of or in addition to Buried Alive. This only negatively affects Maha who I already think is worse than reanimator staples like Archon of Cruelty
or Sire Of Insanity. Fewer legendaries also makes Persist a great choice. There's also Lively Dirge if you want to stick to the low mana value plan and can afford to pay more mana. Finally, I'm partial to Burning-Rune Demon as a way to extend into more reanimations while being a reasonable threat in its own right. I think it would be cool to run more skeletons for the theme too, although most aren't that helpful. Cards like Reassembling Skeleton or Persistent Specimen could be sac fodder to a Victimize or Hell's Caretaker. Another one that I know can be good in black reanimator is Emperor of Bones, although he has some unfortunate anti-synergy with other cards in the deck like Twilight Diviner. Death Baron is always an option if you find the Corpses of the Lost backup plan doesn't have enough oomph.
Some final notes: It may be more consistent to focus on just the Xu-Ifit negated reanimations. That would involve going up to 4 Death's Shadow and adding in some similar options like Moonshadow or Yargle and Multani. The EDHRec page for Varolz, the Scar-Striped could be a place to start. That all said, having the more powerful effects of non-negated creatures may still be worth the inconsistency of the two plans not always meshing whan you need them to. You do want to have the best options available in either case though. My first cut suggestions would be Gloom Sower, Avatar of Woe, Inkwell Leviathan, and lastly Maha, Its Feathers Night. Finally, I second cutting some lands and would suggest Bitter Triumph as a replacement for Cast Down that comes with a Cabal Therapy option built-in.
theNeroTurtle on Super High CMC ~ Competitive …
3 weeks ago
capwner, in English?... (edit: LOL just clicked in the brain. Mass Land destruction). Whomp whomp.
Nicklaffy2302 on Pestilence-Fog Abzan Midrange
3 weeks ago
capwner Thanks so much for the suggestions! The Gates idea is interesting, but it makes me a bit nervous since the manabase already feels pretty fragile with three colors. I’ve gone back and forth on Guardian of the Guildpact a lot. It’s obviously fantastic with Pestilence, and you might be right that having a hard-to-kill finisher would help close games. My hesitation is mostly curve space and trying to keep the deck focused on ETB-value creatures, but I’m definitely open to testing a copy or two.



























