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capwner on "Darth Marth" (Retired)

2 weeks ago

Mana Echoes trigs off the elementals Marath makes. You don’t need any additional support for it ;)

BotaNickill on Elf

3 weeks ago

I'd say you are off to a great start there! Get yourself a Craterhoof Behemoth and you'll be good to go!

Andramalech on "Darth Marth" (Retired)

3 weeks ago

capwner thanks for stopping by! This is admittedly a more casual deck than what you recommended to add, since it's already comfortably bracket 4. I'm gonna try to analyze a few of the suggestions to better explain how I've built the deck, but don't worry because I'll do a description update soon enough:

  1. Mana Echoes isn't terribly effective for my iteration of Marath due to the fact I'm not intentionally sharing a creature type amongst the majority of my cast- if I was to employ such a concept, I would be using roughly 26-32 of the same creature typing within the deck, and this deck just.. isn't that.

  2. Skullclamp would be helpful if I needed more reliable draw, and had token bodies to spare. Unfortunately, in my iteration I don't see why_where I could use the clamp without changing a big portion of the deck in front of me. I'm (also) not focused on tokens, really at all.

  3. Kamahl, Fist of Krosa doesn't really interest me as a combo piece despite how cool Goblin Sharpshooter does the thing, but I personally avoid Mass Land Destruction because as I have stated above, this deck was meant to be a bit more laid back and less oppressive.

All in all I appreciate the commentary and the input because I didn't know about some of these combos I had access to. Thank you again for chiming in and for your time. Cheers!

legendofa on Tourach, The Goober Snatcher

3 weeks ago

A couple of thoughts here. You don't have a lot of ways to deal with things that make it through your discard barrage and hit the battlefield. A few removal spells could take care of any creatures and enchantments that get cast. Also, while Tourach, Dread Cantor is a good payoff alongside Waste Notfoil, Liliana's Caress, and the small-hand damage cards, I think the deck could use a couple more options. Maybe add a small reanimation package to steal stuff from your opponents' graveyard.

The thing about discard is, once your opponents run out of cards, your spells lose a lot of bite. You want to have active options once you get everyone discarded down to nothing.

Nicklaffy2302 on Raze & Reap

3 weeks ago

capwner I love me a risky glass cannon! Also, thank you for pointing out End the Festivities. It's cheaper mana, so I'll take it!

kamarupa on Delirium Burn

3 weeks ago

Nice deck!

Maybe 1xHarmonize? You've already got green, but only for 1 spell; a 5th (or even 6th) draw card spell in the deck is probably going to help make sure you hit those few creatures and that your burn spells keep coming. I'd cut 1-2x Crash Through for them. Just an idea. (I'm not a huge fan of cantrips because they aren't card advantage)

legendofa on Phoenix Inferno

3 weeks ago

The difference between Bracket 1 and Bracket 2 is mostly a matter of intention, which auto-recommemdations usually can't capture. Basically, if your deck has a dedicated win condition that you try to reach, it's at least Bracket 2. If your deck is more about theme and style than card function, it's probably Bracket 1. Something like "Wayne Reynolds t-pose art deck" or "circus theme deck" is Bracket 1, since showing off a theme is more important for those than winning with them.

Brackets 1 and 2 use the same construction guidelines which you listed, and this site defaults to Bracket 1. Actually, with Blood Moon's mass land denial and the combo potential, this might even reach to mid-4.

7xprototype on Phoenix Inferno

3 weeks ago

I just went based on the site recommendation. These are the reasons listed:

I have no game changer cards. I have no mass land denial cards. I have no extra turn cards. I have no tutor cards.

mtgApprentice21 on Jodah: Power of Man

3 weeks ago

Sisay, Weatherlight Captain, and Intruder Alarm. Jodah and Relic of Legends break them. Also, Esika, God of the Tree is like a second Relic of Legends if you want more consistancy.

capwner on Evolution Witness These Combos

3 weeks ago

This is sick, have you considered Bannerhide Krushok as another way to combo with Witness (non-inf, thoughbeit). Also maybe use a permanent like Vessel of Nascency as your Ancient Stirrings? I think this is better because A. vessel mills cards to grab with witness, and B. Witness can recur the vessel itself for more digging. Then I think you really want ~3 Tormod's Crypt over relic in your board because you can recur this repeatedly with the Witnesses unlike relic and this is very oppressive for graveyard decks.

capwner on "Darth Marth" (Retired)

3 weeks ago

Oh yeah I totally forgot they made Naya Ulasht, the Hate Seed! Seems like a bunch of Ulasht staples like Mana Echoes might go pretty nuts in this. Skullclamp and Basilisk Collar also seem obligatory. If you have mana sac outlets like Ashnod's Altar/Phyrexian Altar plus your Ivy Lane/Blade of the Bloodchief this is a simple way of infing out, Ashnod's Altar seems especially good here since you net mana and Marath can already target players, if you have a counter doubler or mana filter it's an instant kill. One thing Ulasht has on Marath though is the ability to employ the all powerful Utopia Mycon :) Also Kamahl, Fist of Krosa animate all their lands and snipe them with Marath/Goblin Sharpshooter is pretty funny

capwner on Toolbox for the Paupers

3 weeks ago

Crazy looking tortex build, I really like how you top out with stuff like Thoughtpicker Witch to lantern lock the opponent. If you were to update this you might consider some newer stuff like the LOTR landcyclers and Accursed Marauder. Build looks jank at first but actually I think it's really solid. +1 from me, I love tortex and sweet toolbox decks and this is both!

kamarupa on Abiding Combo

3 weeks ago

Nice brew! I'm a big fan of Abiding Grace, so this deck won me over right there.

I notice your only means of removal is Fume Spitter, which is pretty limited. But I also notice you have some +1/+1 counter pump with Scorn-Blade Berserker. So I wonder if maybe trying to work in a couple proliferate cards might give the deck a little more punch. Contagion Clasp, Unbounded Potential, Metastatic Evangel, Drown in Ichor, Karn's Bastion, and Grateful Apparition all seem like decent options.

I also notice you're running 24 lands, which is what I usually try to brew with, but given how few non-one-drops you have, I think you might be able to cut 1-2 safely. You might also consider dropping the one copy of Tragic Poet for Hall of Heliod's Generosity, but I suspect that's not on the table for budget reasons. Still, just one copy isn't that expensive and Hall is repeatable, which is a pretty big upgrade from the Poet. In my experience with Hall, once it's down, opponents just give up even trying to remove my Enchantments.

Tectonic Edge also seems a little extreme for a full set - going after non-basic lands seems a little out of place for a deck that has to work hard to remove a 2/2 creature. So I'm a little curious about that choice and wonder if maybe a sideboard could address whatever concerns Edge is in for. I wonder, also, if Field of Ruin might be a better option. Even though Field has a higher activation cost, it also comes without the extra need for an opponent to have 4+ lands AND it replaces itself, which helps maintain your manabase.

Oh, and maybe 1xCastle Locthwain for a little extra draw card power?

Lyndaxa on Infinite Colorless Mana Turn 1

3 weeks ago

Wouldn’t you be able to play Banefire immediately, since your Mox Opal is untapped after the playing of Basalt Monolith?

christ4like2l0ve on Tatyova, Land Cruiser

3 weeks ago

Wow, thank you for the input. It’s truly invaluable.

This is actually only my second blue deck but I do value interaction heavily in my playgroup especially. Not even to necessarily win but more to just be a nuisance.

I do need to tighten my lands up but had no idea where to start.

The “X” spells and Hydras were just budget cards I already own to serve as bombs and mama sinks. The deck isn’t where it needs to be just yet but I’ve been struggling with where it needs to be.

Again this input is incredibly appreciated and also top tier. From the content right down to the presentation.

skyland on Here Comes The BLOOM

3 weeks ago

I too plan to add weather maker to my Necrobloom deck, it's bracket 3 and has far fewer creatures The Gravelands

clayperce on Artifact Aristocrats

3 weeks ago

Your manabase (I e., lands, rocks, and rituals) seems extremely light to me. I strongly recommend checking out Salubrious Snail's manabase tool as you make tweaks to the deck. It currently says "your manabase is inconsistent, playing your spells 0.77 turns late on average" (going up to 4.42 turns late on Moonshaker Cavalry). For a deck that looks like it's trying to run in Bracket 4, you probably want it to run closer to "your manabase is very strong, playing your spells [<0.2] turns late on average"

And as usual, if it's working for you and your usual playgroup, never mind!

GL;HF!

kamarupa on Jackie Chan’s First DeathTouchTrampleStrike

3 weeks ago

Balaam__ ya, that's the one. The fight sequences are great, but I also enjoy the jokes and even the plot. Wild that it's a "sequel" when the original was made in the late 70s. Jackie's had one long career.

Do you think it would be even remotely possible to make a "drunken master" mtg deck? I'm thinking no, lol.

Balaam__ on Jackie Chan’s First DeathTouchTrampleStrike

3 weeks ago

@kamarupa You’re talking about the 1994 one right? I love the choreography in that. Unbelievable fight sequences. Definitely one of my top favorite Jackie Chan movies

kamarupa on Jackie Chan’s First DeathTouchTrampleStrike

3 weeks ago

When I think of Jackie Chan, the first movie that comes to mind is Drunken Master 2, lol.

SufferFromEDHD on Nahiri, Sorin's Student

3 weeks ago

That Esper Sentinel... So hot right now. Sometimes I feel like I'm taking crazy pills but Lazotep Quarry is awesome tech alongside it. With this decks low CMC you have many other targets.

Scavenger Grounds you have 0 cards that care about the graveyard. Your opponents not so much. Exploit that.

Dust Bowl > Ghost Quarter. Your Land Tax guarantees consistency.

Rebuff the Wicked nobody ever sees this coming in mono white!

EvandaGoat on Jeskai Blink

3 weeks ago

3-1’d at fnm without lightning bolt, replacing them with a basic island and a March of Otherworldly Light

Lo_Pan on Dial M for Murder (of …

3 weeks ago

Still active, still packs a punch, and still updated--i'll add an update that hopefully explains the lack of reviews. i'm pumped you're still interested in all this.

Squee_Spirit_Guide on Chaos is the Path to …

3 weeks ago

Hey, Venum! You're not missing anything! Goatnapper, Goblin Kaboomist, and Steamflogger Boss made it into the deck just because I think the names are funny. They don't serve any actual purpose :)

Venum on Chaos is the Path to …

3 weeks ago

May i ask why Goatnapper, i'm trying to understand the fit and i might be blind

Willef58vre on CRO-TRON

3 weeks ago

Glad to see a fellow Cromat fan! :)

Willef58vre on Phoenix Inferno

3 weeks ago

Okay so this is most definetely not bracket 1. Bracket 2 minimum. Why? Well, most of your cards are staples, which is most definetely in bracket 2 territory. Bracket 1 are meme decks, or draft commander decks. Even tho it says it's "bracket 1", this deck would absolutely DESTROY real bracket 1 decks. Trust me. You're welcome.

Willef58vre on Firkraag's angry mob

3 weeks ago

Hey just to inform you that your deck isn't actually bracket 1. It's bracket 2. What makes it bracket 2 is the high amount of staple cards in your deck. Bracket 1 are meme decks, purely building around flavor instead of power and efficiency. Draft commander also are bracket 1. But yeah, some very powerful stapples like Counterspell, Goldspan Dragon, Ancient Copper Dragon and many more are way too powerful for slow, janky and limited bracket 1 decks.

Balaam__ on The Phullharmonik: Storm in RUG …

3 weeks ago

You’ve got the ‘take your pick’ pathway lands already, so unless you wanted to splurge on expensive fetches or duals I suppose you’re good as is. This seems relatively speedy, so if you did decide to go down the life-loss dual land path I don’t think it would mean anything as far as putting you into the danger zone, but if that’s a concern you could always run a Copperline Gorge or Botanical Sanctum or something.

kamarupa on The Phullharmonik: Storm in RUG …

3 weeks ago

Balaam__ Thanks! In playtesting here it seems like it has equal chance to fizzle or go absolutely bonkers.

You're right - I could definitely polish the mana base of this deck. I like the Triome for 2 reasons: it's always the right color land I need, and in a pinch it can draw me a card. I've always struggled to get 3 color mana bases to be consistent and this deck demands its player have access to 2x Red, Blue, and Green to cast all of it's spells. That's something I try to avoid, but the temptation to theme a bit of flavor around 'Harmony' was just too strong with this one, lol. I'm open any advice you have on how many of which lands you think I should run.

Balaam__ on The Phullharmonik: Storm in RUG …

3 weeks ago

This is great, seems to be a well oiled machine. Only thing I’d question would be the Triome—I’ve never had much luck with them. I’ve found more success running combinations of fast dual lands in the required colors rather than taking the hit in speed just to facilitate access to 3 different mana in one card. Is there an advantage I don’t see, like a hidden combo or something?

joaohenrique1987 on The Sisters Reunited

3 weeks ago

Glad my deck could help. I liked your different take. :)

kamarupa on 40 Bolt

3 weeks ago

First off, hell ya! Love this deck!

I don't think it's worth splashing green for it, but I like the value of Atarka's Command when I play Gruul multiplayer.

I do think a draw card spell (more than a few Horizon lands, though though I'm in full support of that land choice here) would make the deck stronger, too, but I doubt you're interested in because it would detract from your theme. But I'd probably go with Light Up the Stage since it would be so easy to meet the Spectacle cost.

clayperce on Sephiroth, Fabled Soldier

3 weeks ago

FYI, I went ahead and loaded my deck (a low bracket 4) here in TappedOut. Please don't hesitate to holler if you have any Qs!

Cheers!

Gman6664 on Tatyova, Land Cruiser

3 weeks ago
  • Lands: Take Simic Guildgate and Woodland Stream out. Any land that enters tapped without benefit is below par. Yavimaya Coast you can leave in for a budget add. Its personally not a card I like but this commander does offset its self-ping well.

  • Remove: Hermit Druid and Elvish Reclaimer dont synergize well since you dont focus on graveyard recursion. This isnt a Muldrotha, the Gravetide deck. Though I do see a few more additions to this graveyard sub-theme now...but I feel its moreso to make work Icetill Explorer. Personally, I'd stay away from graveyard stuff since this is Simic and not Sultai. But you could still make it work, though my personal rec is to stay away from that subtheme all together. (An easy) Cut Urban Evolution, I'd want to do more than draw three cards and play an additional land for 5 mana. Tatyova, Benthic Druid has this built in and should be triggering often that you wouldnt need that card.

  • Praise: Mossborn Hydra, Territorial Scythecat, Seedship Agrarian are welcome additions that stack when you play lands, and are even better when MULTIPLE lands a turn are played. Roil Elemental is one of my pet cards and by god is it fun to hit the table and mess with people.

  • Consider: Panharmonicon if you are going to consider ETB creatures for a number of your land drops (think of how Ashaya, Soul of the Wild will pop off!). Add Retreat to Kazandu to amplify when your lands enter on any other creature (switch with Retreat to Coralhelm.

  • Confusion: I'm curious about your Hydras' and 'X' cost creatures and their effectiveness. Not what I would have thought to do with a bunch of mana, but it does set you up where an opponent can counter your big spell and your turn is dead in the water. I'm otherwise not seeing big bombs in your deck. Yes, Vorinclex, Voice of Hunger is formidable, and Avenger of Zendikar is a staple in this kind of deck. But how do we make these creatures all unblockable? How do we beef them all up with +1/+1 counters? Or how do we protect and regenerate our creatures from board wipes?

  • Thoughts: You clearly like playing Blue, some counterspells are present and you like to mess with your opponents plays. Theres something to look into here with that mentality. Not sure what it is as I havent found myself on that particular 'counter' path in MTG yet. But worth exploring to make this deck more your own and less how I've built mine.

  • Conclusion: Overall, its a vast improvement from what it was and is certainly faster. I'd focus on getting to either a good combo or having a fordmiable board state. My deck focuses on tempo and bouncing opponents lands back to their hands and giving me advantage that way. You have found a playstyle that works for you and you should keep exploring it.

RandomPoem on kaboom

3 weeks ago

1x Abrade 1x Agitator Ant 1x Alexios, Deimos of Kosmos 1x Arasta of the Endless Web 1x Bala Ged Recovery 1x Bear Umbra 1x Beast Within 1x Become Brutes 1x Birds of Paradise f 1x Blasphemous Act 1x Bloodthirsty Blade 1x Bolt Bend 1x Bonders' Enclave 1x Bridgeworks Battle 1x Chain Reaction 1x Chandra's Ignition 1x Chaos Warp 1x Commercial District 1x Composer of Spring 1x Copperline Gorge 1x Cragcrown Pathway 1x Cultivate 1x Curse of Opulence 1x Death Kiss 1x Decimate 1x Defend the Rider 1x Deflecting Swat 1x Disrupt Decorum 1x Draconic Destiny 1x Eidolon of Blossoms 1x Elvish Archivist 1x Elvish Mystic 1x Etali's Favor 1x Eternal Witness 1x Evolving Wilds 1x Exotic Orchard 1x Fabled Passage 1x Farseek 1x Fertile Ground 1x Forgotten Ancient 1x Gaea's Gift 1x Game Trail 1x Generous Visitor 1x Geode Rager 1x Giant Inheritance 1x Grove of the Burnwillows 1x Gruul Guildgate 1x Gruul Signet 1x Harmonize 1x Havoc Eater 1x Hexing Squelcher 1x Highland Forest 1x Hunter's Insight 1x Hydra's Growth 1x Kami of Whispered Hopes 1x Karplusan Forest 1x Kazuul's Fury 1x Kazuul, Tyrant of the Cliffs 1x Kediss, Emberclaw Familiar 1x Khalni Ambush 1x Kodama's Reach 1x Komainu Battle Armor 1x Krosan Grip 1x Kruphix's Insight 1x Lightning Greaves 1x Lion Umbra 1x Llanowar Elves 1x Mark of Fury 1x Maze of Ith 1x Mithril Coat 1x Monstrous Rage 1x Mossfire Valley 1x Mosswort Bridge 1x Myriad Landscape 1x Nature's Claim 1x Nessian Wanderer 1x Nylea's Colossus 1x Nyxborn Hydra 1x Opal Palace 1x Pain for All 1x Predatory Impetus 1x Raging Ravine 1x Rampant Growth 1x Reliquary Tower 1x Return of the Wildspeaker 1x Return to Nature 1x Rishkar's Expertise 1x Royal Treatment 1x Rugged Highlands 1x Sakura-Tribe Elder 1x Scavenger Grounds 1x Setessan Training 1x Shadowspear 1x Shimmerwilds Growth 1x Sixth Sense 1x Snake Umbra 1x Snakeskin Veil 1x Sol Ring f 1x Soul Immolation 1x Soul's Majesty 1x Spectacular Showdown 1x Spinerock Knoll 1x Stump Stomp 1x Sundering Eruption 1x Swiftfoot Boots 1x Taiga 1x Talisman of Impulse 1x Temur Battle Rage 1x Terramorphic Expanse 1x Thought Vessel 1x Tibalt's Trickery 1x Twisted Fealty 1x Tyvar's Stand 1x Untimely Malfunction 1x Utopia Sprawl 1x Valgavoth's Lair 1x Verduran Enchantress 1x Whispersilk Cloak 1x Witch's Clinic 1x Wooded Foothills 1x Yavimaya Enchantress

Nicklaffy2302 on Raze & Reap

3 weeks ago

DubMC I heavily considered Black Mage's Rod for this deck as I think it would be great in the long run as a better Kessig Flamebreather! My main worry is that it might change the velocity of the deck and not synergize with Unearth as my creature recursion if the opponent takes care of the artifact itself. Thank you greatly for the suggestion though, it gave me a lot to think about!

ritovillage on politics copy

3 weeks ago

this boy is brutal

ritovillage on ouch

3 weeks ago

;[

clayperce on Mardu Superfriends

3 weeks ago

Greetings!

I'm a huge Mardu fan as well, so when I saw your deck in the deck help tab, I figured I'd reach out.

First and by FAR the biggest thing I notice is your manabase (lands+mana rocks+ritual effects) seems off. With an average mana value of 3.06, I'd expect around 38 lands. For a Bracket 4 deck, I'd expect a bunch of fast mana rocks (e.g., Mox Amber). And for any competitive deck in Black, I'd expect as many ritual effects (e.g., Dark Ritual) as possible.

Try plugging your decklist into Salubrious Snail's manabase tool and you'll see what I mean. It reports that "Overall, your manabase is struggling, playing your spells 1.14 turns late on average."

There are exceptions of course, but as a general rule, you'll want to strive for a something like "your manabase is very strong, playing your spells [<0.20] turns late on average."

I'll try to give the deck a deeper look later. Good luck (and good skill) with the deck!

Cheers!

TheMeadiator on Deeply Unsafe Life Choices

3 weeks ago

Love the name. Love the concept. Love the build. I'd love to take this for a test run, it looks like a riot. Well done!

Balaam__ on Yer a Wizard, Henry!

3 weeks ago

@kamarupa ironically the first HP that came to mind was HP Lovecraft, since I’m in the middle of rereading some of his short stories. I knew that wasn’t who you were referring to, but still pretty funny ^_^