Astral Dragon

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Astral Dragon

Creature — Dragon

Flying

Project Image — When Astral Dragon enters the battlefield, create two tokens that are copies of target noncreature permanent, except they’re 3/3 Dragon creatures in addition to their other types, and they have flying.

Tic12 on Astral Dragon + Dragon Tempest

11 months ago

I have an additional question to this. If i have Miirym, Sentinel Wyrm and Dragon Tempest on field when casting Astral Dragon, am i getting 6 times 4 damage and 14 times 7 damage to distribute? So in total this would bring 122 Damage to the table.

First stack:

  1. Dragon Tempest

  2. Miirym, Sentinel Wyrm trigger

  3. Astral Dragon trigger -> this brings 2 additional Dragon Tempest, resulting in 6 Dragon Tempest triggers seeing 4 dragons

Then the Miirym, Sentinel Wyrm trigger resolves, giving you two more Dragon Tempest for a total of 5, resulting into a total of 14 Dragon Tempest trigger (1 for the first Astral Dragon, 3 for the second Astral Dragon and 10 for the last 2 tokens) each seeing 7 dragons.

Am i right here or was i getting lost somewhere?

Rhadamanthus on Astral Dragon + Dragon Tempest

1 year ago

Note that you need to be clear about what order you put some of these on the stack in order to get 5 damage from all of the Dragon Tempest triggers. When Astral Dragon enters the battlefield and triggers both itself and the Tempest, you need to put the Tempest trigger on the stack first and then the Astral Dragon trigger on the stack on top of it so that the tokens get created before that first Tempest trigger resolves.

Gidgetimer on Astral Dragon + Dragon Tempest

1 year ago

Astral Dragon has to have entered the battlefield for its enter the battlefield ability to trigger. You will only have the non-token Dragon Tempest at that time. When the copy ETB resolves you will get two 3/3 dragon Dragon Tempests each of which will trigger from themselves and the other token. The non-token dragon tempest will trigger from each token as well.

You will get 7 instances of 5 damage.

Pedrodamus on Astral Dragon + Dragon Tempest

1 year ago

Let's say I have a total of 5 dragons including the Astral Dragon and the copies. If I have the Astral Dragon etb resolve first and have my dragon copies enter as copies of Dragon Tempest , how many instances of Dragon Tempest damage do I have? The way I'm working this out in my head, which may be completely wrong, is that Astral Dragon and the copies all enter at the same time and each trigger sees 5 dragons for a total of 9 instances of 5 damage?

plakjekaas on People's Thoughts on Mommy Norn?

1 year ago

No, she doesn't shut down shocklands. Paying life for your shockland is not a trigger. It does not use the stack, you cannot react to it, just like you can't react to the creature type being named with a Cavern of Souls. Because the oracle text says "As ... enters the battlefield" not "When ... enters the battlefield".

It looks like the people defending her never played with Tocatli Honor Guard, Hushbringer, Torpor Orb or Hushwing Gryff and have no idea what the oracle text actually means. And Norn is worse, since it's every permanent entering the battlefield, not just creatures. Like Strict Proctor.

TypicalTimmy I looked at your Miirym deck, here's the "occasional benefits" Elesh Norn is actually going to shut down or interfere with:

Astral Dragon

Bramble Sovereign

Ganax, Astral Hunter

Nesting Dragon

Patron of the Arts

Purphoros, God of the Forge

Rapacious Dragon

Red Dragon

Scourge of Valkas

Skyline Despot

Swashbuckler Extraordinaire

Terror of the Peaks

Dragon's Hoard

Spinerock Knoll

Dragon Tempest

Flameshadow Conjuring

Garruk's Uprising

Guardian Project

Impact Tremors

Kindred Discovery

Temur Ascendancy

Warstorm Surge

That's a lot of synergy, ramp, carddraw and wincons shut down by a commander. About 1/3rd of all your nonland cards. And that deck is going to have a hard time removing her too, by the looks of it.

Now there are a few cards that get better playing against Norn: bouncelands like Boros Garrison don't return lands to hand anymore, Kroxa, Titan of Death's Hunger doesn't need to sacrifice itself, but effects like those are not enough to catch up with the Norn player.

What's this "no game-winning effects in white" everyone is talking about? Cathars' Crusade will end the game in a hurry, especially if you pair it up with something like Blessed Sanctuary. Double up on every O-ring effect. Stonehorn Dignitary will keep you alive, especially if you play Teleportation Circle and Conjurer's Closet, as one definitely will in this deck. Felidar Retreat and Emeria Shepherd with all your Land Tax effects will snowball into an enormous boardstate easily. Solitude will rule the table. Sun Titan is still one of the most played white creatures for a reason. For carddraw that white wasn't supposed to have, Spirited Companion, Carrier Pigeons, Combat Thresher, Farsight Adept, Inspiring Overseer, Mentor of the Meek, Priest of Ancient Lore, Resistance Squad, Roving Harper, Rumor Gatherer, Search Party Captain, Skyscanner, Thraben Inspector, Wall of Omens all double up with Norn. Because everyone memed that white is a bad colour, nobody seems to know what the color has to offer. It could already hold its own without such a saltmine of a card for the command zone, and if you need this middle finger to half the popular deck archetypes to even consider building it, you do you, but prepare to be avoided.

multimedia on Miirym Dragon Tribal Deck

1 year ago

Hey, well done so far for a first deck with a $500+ budget.

34 lands and only 9 reliable ramp sources is low for Dragons. The land count is fine, but only if you add more low mana cost ramp. Add more lands or add more ramp? Tempt with Discovery relies on opponents to be ramp and Thaumatic Compass  Flip relies on you controlling seven or more lands to be ramp. These aren't reliable as ramp and they cost too much mana for what you get.

In simplest terms there's two areas you want most with Miirym, ramp and Dragons. Ramp to first cast 6 mana Miirym and Dragons to cast after Miirym. Of course you want other areas too, but most important are these two. Consider expanding on ramp?

Nature's Lore, Farseek are more good two drop land ramp like Three Visits. Cursed Mirror is excellent with blink, if you blink the copied creature then that blinks Mirror which can then ETB as a copy of some other creature including an opponent's creature. You can also choose to have it just ETB as a mana rock which is needed for a combo.

Jade Orb of Dragonkind gives protection from targeted removal until your next turn for the Dragon you cast with it. This effect is helpful since paying a lot of mana to cast a Dragon to then have it killed is feels bad. Kiora, Behemoth Beckoner untap ability is versatile, any permanent you control, it's also repeatable draw when a Dragon ETB including a token.


There's 100+ of different Dragons you could play with a $500+ budget and having Old Gnawbone as a price point? Consider upgrading some Dragons?

These Dragons can be parts of wincon combos and they're made much better thanks to Miiryn copying them. All these Dragons don't break the bank and adding them can really increase the power level of your deck.

What's nice about these combos are they all use a Dragon. All the cards are good by themselves, but with the Dragon and/or Miirym they're much better. Tandem Lookout can be repeatable draw that can change creature it's bonded too. Bond to any creature you control before Miirym, then bond to Miirym and when you're ready bond to Niv-Mizzet. Bond to any Dragon who can do repeatable noncombat damage to opponents such as Scourge of Valkas for lots of draw.

Getting more value: ramp, draw or removal from Dragons can help gameplay. Steel Hellkite + Old Gnawbone/Savage Ventmaw mana can wreck especially when you have multiple Hellkites.

If you're interested I offer more advice in another comment. Would you like more advice?

Good luck with your deck.

ZoDoneRightNow on So... Miirym + Astral Dragon …

1 year ago

The recursive function that models this question is: find f(32) given:

f(0) = 5

f(x) = f(x-1) + 2 ^ (f(x-1) + 1)

Explanation of the function:

f(0) = 5 because when the first Astral Dragon comes into play it makes 2 Parallel Lives which is doubled to 4. 4 + 1 = 5. We are looking for f(32) because 2^5 Astral Dragons are created by Miirym, Sentinel Wyrm because we have 5 PLs in play.

f(x) = f(x-1) + 2 ^ (f(x-1) + 1) because the number of Parallel Livess after each Astral Dragon enters = Number of existing Parallel Livess + number of new Parallel Livess (2 ^ (f(x-1) + 1)). The number of new Parallel Livess is (2 ^ (f(x-1) + 1)) because Astral Dragon creates 2 which is doubled a number of times = existing Parallel Livess

I plugged this function into Hypercalc, a calculator for very large numbers ()

The answer is 30 PT (3.553934904655 × 10^20)

Which means a power tower of 10s, 30 high with (3.553934904655 × 10^20) on top ie: 10^10^10^10^10^10^10^10^10^10^10^10^10^10^10^10^10^10^10^10^10^10^10^10^10^10^10^10^10^10^(3.553934904655 × 10^20)

multimedia on Miirym’s Temur Dragons

1 year ago

Hellkite Charger could replace Skanos Dragonheart? Both these Dragons want to attack to trigger abilities, but Skanos needs other Dragons to make it good, Charger doesn't. Skanos can't pump itself and doesn't have evasion, Charger can be part of a combo Skanos can't. Thrakkus the Butcher is a better five drop Dragon with trample who pumps itself as well as all other Dragons you control.

There's another combo you could add that creates infinite Dragons with Astral Dragon and the enabler Cursed Mirror provides a wincon, haste to attack. Could of course have other wincons: Scourge of Valkas, Dragon Tempest or Warstorm Surge. Mirror is a good card, you wouldn't just be adding it for the combo, it's a mana rock that if it becomes a Dragon when it enters then Miirym can copy it.

When you control Cursed Mirror that's not a creature have Astral Dragon enter and copy Mirror. The Mirror tokens then enter as Astral and copy original Mirror that's not a creature and repeat. This creates a loop of Astral and Mirror making copies of each other, each copy of Mirror is a 4/4 Astral Dragon with haste. To break the loop stop copying Mirror with Astral, copy something else.


Sarkhan Unbroken would be another fine upgrade, but not when on a budget. $25 for a nonDragon creature card when on a budget seems not a good use of funds. For $25 you could improve the manabase with many land upgrades Reflecting Pool, more Pain lands (Yavimaya Coast, Shivan Reef), some Bond lands (Spire Garden), some Filter lands (Flooded Grove) or some Check lands (Sulfur Falls, Rootbound Crag). In my opinion when on a budget allocating some of the budget for good lands is more important than adding flashy cards such as Sarkhan.

Kiora, Behemoth Beckoner is less powerful than Sarkhan, but it's also less than $2. Kiora can still do much work as another Temur Ascendancy draw effect as well as give you 7 turns of ramp that can untap any permanent including Sol Ring or an Orb.

Shamanic Revelation could be a cut for some lower mana cost draw since you're more likely to have a higher power Dragon then that same number of Dragon creatures. That's what makes Return of the Wildspeaker and Rishkar's Expertise good draw with Dragons is they have high power. Revelation is better when playing little tribal creatures such as Elves which tend to have quantity of creatures rather than single creature with high power.

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