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Yisan, the Bullshit Bard

Commander / EDH Mono-Green

faultypuppy


My take on a cEDH Yisan list.

Combos: Most of them revolve around Temur Sabertooth, Wirewood Symbiote, and something that can produce five mana. Assuming you have all the pieces out you can make five, bounce any one drop elf using wirewood symbiote to untap the dork, pay two to bounce wirewood leaving you with three, recast wirewood and the one drop elf leaving you with one mana and an untapped dork that can make five, or if the elf you are bouncing is Elvish Visionary you've drawn your deck. Then repeat the combo with a one drop for infinite mana. The deck has lots of redundancy in dorks that can make five mana, such as

 Karametra's Acolyte
 Priest of Titania
 Elvish Archdruid
 Voyaging Satyr Gaea's Cradle

While that is the main line for infinite mana there are several other routes the deck can take. The artifact based combos are usually best if they're in your opening hand as it gives you a clear line for tutoring with Yisan and lets you know what verses you can play reactively.

 Seeker of Skybreak Illusionist's Bracers any mana dork or Dryad Arbor    
 Staff of Domination any dork that can make five
 Umbral Mantle any dork that can make four
 Temur Sabertooth dork tapping for two plus its CMC + haste enabler like Concordant Crossroads
 Illusionist's Bracers Voyaging Satyr Deserted Temple any land that can make two

Once you have infinite mana the most common win is bouncing Craterhoof Behemoth over and over using Temur Sabertooth. The cat is definitely the largest combo enabler since it allows you to have infinite ETB triggers from creatures. This lets us play every spell in the deck infinitely by bouncing Eternal Witness. Assuming you can't win through combat for whatever reason you can loop Beast Within to turn all permanents into 3/3s. Once the field is full of 3/3s you can loop Somberwald Stag to destroy those 3/3s leaving your opponents with an empty board. After that win through combat. The deck can frequently pull wins with a single Craterhoof assuming you have a large enough boardstate. Yisan also runs a small stax package that the deck is very capable of playing around thanks to things like abilities that let us bounce land, relying on dorks instead of rocks, or just being able to ramp faster than opponents. These include

 Winter Orb
 Null Rod
 Thorn of Amethyst
 Manglehorn
 Scavenging Ooze
 Lignify
 Sphere of Resistance
 Root Maze

It runs a pretty standard mono green ramp package, all the dorks and mana positive rocks. Turn two Yisan is critical to the deck so Utopia Sprawl, Sakura-Tribe Scout and Wild Growth both made the deck as well.

It's by no means the fastest deck in the meta, but in my opinion it is one of the most resilient toolbox-combo decks. Yisan is blast to play thanks to his ability to interact with the table while progressing his own plan. If you like midrange value decks that have a combo finish I definitely recommend trying him out, but I'm a bit biased. Thanks for checking my deck out. I finally finished it in paper 4/5/19 Woo!

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49% Casual

51% Competitive

Date added 6 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

38 - 0 Rares

21 - 0 Uncommons

14 - 0 Commons

Cards 100
Avg. CMC 2.04
Tokens Beast 3/3 G
Folders EDH, Mazzi, Want to, EDH, deck that I like, jank, commander, Commander, Decks I like, EDH ideas
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