Maybeboard


Transition from Trostani, Selesnya's Voice to Trostani Discordant

As with the first Trostani, we want to make tokens! This deck has gone through a lot of changes over the past few year or two, and it's been mainly to smooth out the curve. It used to have an average CMC of 4+, and now is just over 3. It's more consistent in the games I've played, and is a good deck at taking over if left unchecked for something as short as a turn.
Pros
  1. Ramps like Crazy
  2. Small tokens Become dangerous quickly
  3. Life gain like crazy
  4. Populate sub-theme for fans of the mechanic
  5. Strong artifact and enchantment hate

Cons

  1. Weak card draw
  2. Can be blown out with a few disruptive spells
  3. Small amount of creature removal
First and foremost, Trostani Discordant is a key player to our strategy. Don't let 5cmc fool you. At first you may think Trostani, Selesnya's Voice should be the leader, and with them in the deck you can absolutely make the flex option, but in recent playtesting the curve and end results with Discordant leading the charge is quite baffling. Old Trostani requires very specific mana, and only being in split colors doesn't make the fixing all that difficult, truth-be-told. But Discordant is one more mana, and only requires two colors and three generic. But that's only part of the equation because:

4 Mana Slot

Coming in second to our two mana slot, we have a ton of four drops. Most play nicely with Discord and Selesnya's Voice. The difference with Discordant is we don't have to decide to play Panharmonicon or Selesnya's Voice. Instead we just play Panharmonicon and next turn enjoy our 4 lifelinking soldiers. So cards like: Parallel Lives , Anointed Procession , and even Huatli, Radiant Champion get to see play and create value the following turn. With Selesnya's Voice, we don't exact have the smoothest curve. Sure she creates a ton of life gain, but ultimately has to sit two turns before her populate ability becomes viable, outside of Raise the Alarm or Call of the Conclave , to which you're gaining minimal life and boardstate. Discordant is a lord who can make those tiny tokens slightly better and more relevant.

Token Creators

There are a lot of these, so going through them one-by-one feels redundant on some given their mostly obvious power. Instead I'll make an argument for questionable choices:

Call of the Conclave - This exists solely for the 2 CMC 3/3 body. In bringing the curve down I found this to be nice because it either results in a 3/3 body early on, or can be exploited by combinations like Divine Visitation + Parallel Lives or something similar.

Raise the Alarm - In a similar vein to Call of the Conclave in regards to CMC. Two bodies out of one card isn't anything to balk at, and instant speed to boot makes this a good card to surprise your opponent with.

Midnight Haunting - See Raise the Alarm, but consider Flying in the argument at 3 cmc. Also we can't playing Lingering Souls so this will have to do.

Luminarch Ascension - I went back and forth on this one, but ultimately we can create plenty of tokens that can block and I think the value of this, once turned on, is too hard to pass up on it's own, not even considering token amplification spells like Divine Visitation or Parallel Lives.

Token Amplification

Last but not least is some "pay off" to what we're doing. When making tokens, you have a few options as to what the ultimate goal is. Do we make a ton of 1/1s and just eat them with Skullclamp ? What about sacrifice fodder for aristocrats? For my build I chose a more traditional aggressive approach. Make a ton of tokens, turn them sideways, and force your opponent to do something or die.

Parallel Lives , Anointed Procession , Doubling Season , Second Harvest - Signature cards in most token decks. If we're paying for one token, why not make it two instead?

Divine Visitation - This card is busted on its own, but combined with one of the doublers that were just mentioned and you can outright win the game in a single turn, especially if you can make tokens at instant speed.

Vitu-Ghazi Guildmage - This card is pretty silly when you have mana to use it. Rarely will you be paying to make a Centaur. Instead you should be populating for 4 mana. Got a Voice of Resurgence token? This card reads "exponential value" then. Did Wurmcoil Engine die? Seems fine to me. The guildmage is not too intense at first glance, and can slip under the radar if unchecked. When that happens, momentum will be swung your way quickly.

Mycoloth - This guy is just silly, and the only downside is he has to survive for one turn. Annihilating all your tokens only to make double the amount in saprolings? Sign me up. Divine Visitation is even more busted if Mycoloth lives to spawn some tokens.

Card Draw

In the pros and cons I noted that Card Draw was rather weak. Dawn of Hope has given me more hope for spells like this (pun intended). Prior to that we had Mentor of the Meek , Sylvan Library , and Harmonize . Explore could count, but I treat it more as a ramp spell than a draw spell. Huatli, Radiant Champion 's emblem isn't too hard to actually get, and could be as easy as getting it the turn after she's been cast. But the thing you have to note is how Harmonize is really our only immediate draw effect. Everything else requires something or can be removed before coming into effect. So Card Draw is weaker than decks with blue or black in them.

Politics

Chain of Acid is such an odd card and it feels dangerous, especially given how most of our payoffs are noncreature. The ability to have this copied and blow up just about anything (lands included) outweighs the cons in my personal opinion. Use it wisely.

Creature Removal

Day of Judgment and Wrath of God are our wraths. They can clear the board for Trostani to drop the next turn. Outside of that we have Swords to Plowshares , Path to Exile , and mode 2 of Selesnya Charm for those larger beefy guys. Collective Effort can count, but more often than not the second and third modes are what we choose.

Life Gain

This feels straight forward, but it's important to note how many different ways life can be gained in this deck for Dawn of Hope value. Dawn allows every single life gain trigger to be turned into a card for two mana. So Trostani's tokens have lifelink. On top of that Soul Warden , Soul's Attendant , and Essence Warden are small incremental life gain where one creature could turn into three cards for 6 mana. Not crazy effective, but definitely worth noting. Felidar Sovereign is an alternate wincon for life if we're overflowing. And of course original Trostani gains life equal to toughness when a creature enters the battlefield. Archangel of Thune is crazy the minute a soul sister is on the battlefield and plays well with Trostani's tokens.

All in all this deck is a ton of fun to play and curves out rather well. It is focused, can gain lots of life, and will overrun opponents in something as quickly as a turn if they cannot respond.

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Date added 6 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

8 - 0 Mythic Rares

31 - 0 Rares

20 - 0 Uncommons

17 - 0 Commons

Cards 100
Avg. CMC 3.03
Tokens Angel 4/4 W, Angel 4/4 W w/ Vigilance, Beast 3/3 G, Bird 1/1 W, Centaur 3/3 G, Elemental */* GW, Emblem Huatli, Radiant Champion, Knight 2/2 W w/ Vigilance, Saproling 1/1 G, Soldier 1/1 W, Soldier 1/1 W w/ Lifelink, Spirit 1/1 C, Spirit 1/1 W, Warrior 1/1 W, Wurm 3/3 C w/ Deathtouch, Wurm 3/3 C w/ Lifelink, Wurm 5/5 G w/ Trample
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