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Simple, But Effective

Welcome to my primer for the one and only Kamahl, Fist of Krosa. It doesn't really get more straightforward than how this deck works: Ramp, play creatures, buff them, and swing. I've opted to keep it classic in a sense, so no Eldrazi, and no Infect. This deck is a blast to play with and at least within my playgroup and at my LGS, it's a force to reckon with.

I chose Kamahl as the commander because he epitomizes what green does best. He's a great mana dump, can make creatures from lands for both offensive and defensive purposes, and can Overrun at instant speed multiples times each turn. He's been one of, if not, my favorite card ever printed. He was the first legendary I ever pulled out of a pack, and with commander, I finally found a great way to make him usable and abusable.

My meta is high octane casual, with creature centric decks dominating for the most part. Several card choices in my list reflect are definitely meta specific and can be changed out to counter whatever type of decks you face normally. My friends and I like big group games, 5+ players, and that's where this deck really thrives. It does great in 2-4 player games, and can do 1v1, but against combo/control it has to have an explosive start or it will fall behind quickly.

Being mono green, it obviously has a lot of weaknesses, but I've done what I can to round out the list and make it viable against just about any strategy without taking away from the core of what the deck does.

  • Allosaurus Shepherd - Makes all of my green spells uncounterable, which covers 61/66 spells in the deck. Also provides survivability to my low toughness mana dorks if kamahl isn't on the battlefield.
  • Ashaya, Soul of the Wild - Makes all of my non token creatures count as forests helps with thwarting removal that hits nonlands permanents such as Cyclonic Rift. It also provides me with more ways to produce mana to abuse with Kamahl's ability to turn opponents lands into creatures. Ashaya is a great target along with Selvala, Heart of the Wilds for Defense of the Heart trigger because of it will always have a huge p/t in this deck.
  • Collector Ouphe - effective way to shut down most opponent's ramp and combo shenanigans, while only slightly hindering me.
  • Vigor - Prevents damage to all my other creatures while simultaneously making them stronger
  • Heroic Intervention - Life saver from board wipes. Also can be used offensively to protect my creatures from deathtouch when attacking
  • Force of Vigor - knocks out 2 potential combo pieces for an opponent, and has an alternative casting cost of just 1 card out of my hand. Talk about efficiency.
  • Kamahl's Will - I can turn all of my lands into indestructible creatures to protect against any land destruction, or wipe out a powerful creature one of my opponents has.
  • Krosan Grip - uncounterable removal to help get rid of pesky artifacts and enchantments
  • Asceticism - Hexproof for my creatures and can regenerate any creature in play
  • Song of the Dryads - Fantastic enchantment that can take care of any problematic permanent and render it almost useless.
  • Conqueror's Flail - The only equipment this deck has ever had, but it locks opponents out of my turn, so more than worth it.
  • Saryth, the Viper's Fang - Giving all of my untapped creatures hexproof provides a lot of protection if I don't have a haste enabler, while also providing deathtouch to my attacking creatures and the ability to untap a creature in response to a targeted removal. Great utility card.
  • Scavenging Ooze - This is a great little hatebear that provides much needed graveyard hate and potential lifegain.
  • Seedborn Muse - Can't say enough about this card. Gives me blockers every turn, gets around stasis type cards, gives me mana to either cast removal or fog type spells, or turn lands into creatures in response to a boardwipe
  • Spike Weaver - Provides a reusable fog effect and is tutorable. Also synergizes well with Vigor to continuously put +1/+1 counters on it.
  • Spore Frog - One of my favorite creatures, fog on a stick that I can tutor and get back
  • Yeva, Nature's Herald - The ability to flash in all of my creatures provides a lot more flexibility with how I handle my mana usage each turn. I can keep mana dorks and even Kamahl off the battlefield until just before my turn then go all out, helping to fight against the decks biggest adversary: removal.
  • Boseiju, Who Endures - Provides a great way to get rid of problematic artifacts, enchantments, or lands.
  • Maze of Ith - helps defend against voltron commanders and other pesky creatures, while also providing infinite mana capabilities.

  • Endurance - low cost with flash that shuffle my graveyard back in to help fight mill, or I can shuffle an opponents graveyard to disrupt recursion shenanigans.
  • Eternal Witness - grabs any card I need and it's tutorable
  • Creeping Renaissance - Being able to grab all of one permanent type is really good, and with flashback makes this a great way to recover from a boardwipe
  • Regrowth - Great card to get back anything I need out of the graveyard

  • Arbor Elf - doesn't seem like much until I have Ashaya, Soul of the Wild or Yavimaya, Cradle of Growth on the battlefield, then I get I untap big mana generators.
  • Argothian Elder - Can untap my big mana producing lands and goes infinite with ashaya.
  • Circle of Dreams Druid - Its a cradle on a body, has the potential for huge gains.
  • Dryad Arbor - 0 cost mana dork that will hopefully help my early game, pairs with Green Sun's Zenith for a nice turn 1 play.
  • Elvish Mystic/Fyndhorn Elves/Llanowar Elves - turn 1 mana dorks and potential offensive threats with kamahl
  • Karametra's Acolyte - I'm running a mono green deck and this gives me mana equal to my devotion, no brainer
  • Ley Weaver - Same thing as argothian elder, just not an elf.
  • Lotus Cobra - Extra mana for every land drop? Net mana when they come into play tapped too? Yes please!
  • Nyxbloom Ancient - Triples everything that I tap for mana while providing a decent size body.
  • Oracle of Mul Daya - extra lands per turn and play off the top of the library. It's the evolved form of Courser of Kruphix
  • Priest of Titania - I run 8 elves so on average, this net me a good amount of mana, plus bonus mana if any opponents have elves
  • Selvala, Heart of the Wilds - She's a perfect fit for this deck, scales with my creatures, and I can use a bunch of mana to pump my creatures and attack, then use the mana I generate from her in my second mainphase
  • Crop Rotation - Let's me get one of my big mana generating lands for only 1 mana and a land.
  • Castle Garenbrig - The secondary mana ability synergize really well with Mana Reflection and Nyxbloom Ancient for potentially huge gains.
  • Deserted Temple - Doubles up one of the big lands, can't convey how huge this has been since I added it
  • Gaea's Cradle - The big gun for mana production in the deck. Pretty much guarantees I'll trample over everone in a turn or 2
  • Nykthos, Shrine to Nyx - Another big mana producer which will help end the game quickly
  • Yavimaya, Cradle of Growth - I know, it's not technically ramp, but the ability to tap all of my lands for green mana, including fetchlands, is huge.
  • Mana Reflection - The greatest mana accelerator in the deck. Doubles EVERYTHING I tap. The ends are near limitless
  • Utopia Sprawl - Super low cost ramp that won't die to board wipes like all of my mana dorks.
  • Wild Growth - Same as utopia sprawl, great for early game and harder to remove.
  • Rings of Brighthearth - Creates an infinite mana combo with Deserted Temple and Gaea's Cradle/Nykthos, Shrine to Nyx. Also pairs well with Kamahl's overrun ability to save me mana or generate huge buffs.
  • The Great Henge - This card is just amazing. Taps for 2 mana and gains me 2 health, and buffs all my nontoken creatures and nets me card advantage.
  • Nissa, Who Shakes the World - Her static ability is pure ramp, with her other abilities possibly providing fun shenanigans.

  • Kodama of the East Tree - good body with reach that gets me free permanents with almost everything I play.
  • Chord of Calling - Great instant speed tutor to help play around boardwipes and avoid summoning sickness for a round.
  • Finale of Devastation - Can dig for a creature in either my library or graveyard and can provide a huge buff to my field which pairs well with just about everything in the deck.
  • Genesis Wave - Works as a wincon as long as I get something to give my creatures haste, otherwise puts a short clock for everyone
  • Green Sun's Zenith - Reusable tutor that puts the creature into play, one of my favorite cards
  • Natural Order - Great way to cheat out one of the big guns at the expense of a mana dork.
  • Defense of the Heart - Any 2 creatures I want into play, the combo options are endless
  • Survival of the Fittest - fantastic instant speed tutor. Wit the addition of yeva to the deck, I should be able to grab and play any answer I need.
  • Vivien, Monsters' Advocate - creates 3/3 tokens that can have reach, which is a much needed defense, while also letting me cast creatures from the top of my library. And the -2 ability to get a free creature on my next cast is just amazing.

  • Avenger of Zendikar - Huge token generator and makes those tokens stronger. This guy has singlehandedly won me a countless number of games
  • Craterhoof Behemoth - Wincon card, and a great backup if Kamahl is locked out of the game
  • Nacatl War-Pride - My favorite card in the deck and the underrated mvp. Pairs amazingly with Kamahl when I turn opponent's lands into creatures. Pairs with Gaea's Cradle and Nykthos, Shrine to Nyx, so I can pump those tokens and all my other creatures. And makes my other creatures attacking the same player unblockable in most cases. This card does it all, now if only they would do a reprint so I don't have to look at that ugly Future Sight frame, lol
  • Ohran Frostfang - Provides deathtouch to all my attacking creatures and an insane amount of card advantage through combat damage.
  • Surrak and Goreclaw - Provides creatures with a +1/+1 counter and haste until end of turn, really upping my ramp game.
  • Akroma's Memorial - Gives everything I need to give my creatures the edge in combat, but most importantly, give me haste.
  • Concordant Crossroads - The only group hug card I run, and it's because it doubles my chance of giving my creatures haste off a big Genesis Wave
  • Ram Through - With the ability to make big creatures at instant speed, this spell equates to an instant speed "remove target player" spell. Helps me stop combo players from going off and in the small chance I don't have enough creatures on the board to kill all my opponents at once, I can use this to still get the win. (Credit to: Inkmoth and his yeva deck for giving me the idea to toss this into kamahl)

I finally made a budget version of this deck as part of a deck building challenge for my playgroup, check it out and give any input. It's going to see a lot of changes as I playtest cheaper alternatives than what this deck runs.


Kamahl, The Budgeting

Commander / EDH* Kamerot

SCORE: 70 | 2 COMMENTS | 3364 VIEWS | IN 27 FOLDERS


I'd like to thank everyone who has given this deck a +1 over the years, it is currently the #1 rated Kamahl EDH deck on the site. This deck is my pride and joy, It's super fun to play with and I'm always looking to improve it, so please give me any suggestions that can help to make it more efficient or deadly, and +1 if you like! :D

Suggestions

Updates Add

The deck has 1 update for March of the Machine. I decided to drop Toski, Bearer of Secrets for Surrak and Goreclaw which gives the deck its 3rd haste enabler and the first of those that is tutorable.

The other big note is I finally updated the budget list after 2 years.

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Casual

98% Competitive

Revision 65 See all

(10 months ago)

+1 Surrak and Goreclaw main
-1 Toski, Bearer of Secrets main
Top Ranked
Date added 11 years
Last updated 8 months
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

21 - 0 Mythic Rares

43 - 0 Rares

7 - 0 Uncommons

7 - 0 Commons

Cards 100
Avg. CMC 3.70
Tokens Beast 3/3 G, Emblem Nissa, Who Shakes the World, Plant 0/1 G
Folders commander , Green Deck awesome, EDH (Creature Based), Decks with Cards I want, decks i like, Interesting Commander Decks, Green, edh, deck that I like, solid
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