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Kenrith, Benevolent King, Bringer of the Peace

Commander / EDH* Casual Five Color Group Hug Infinite Combo Multiplayer

Hans_0lo


Welcome all, at the first council meeting of our peace treaty. We are an honest, open kingdom, offering many things to those who wish alliances. We ask only for peace and protection for out times of need. For those who are interested, we have provided a list of our kingdoms many riches and resources, presented in alphabetical order for your convenience.

Arcane Sanctum; a peaceful station, meant to fuel our many magical sites and quality of life enhancements.

Astral Cornucopia; a magical artifact, created by our ancestors. It provides us with resources.

Azorius Guildgate; One of the many cities in our kingdom. Quite industrious.

Benevolent Offering; A future project in which we hope to achieve long lived peace and prosperity for us and our allies.

Biomancer's Familiar; this scientific experiment has become something of a pet for our king.

Boros Guildgate; One of the many cities in our kingdom. Many of our soldiers were born here.

Captive Audience; like all the kingdoms, not all our subjects feel at home here. We ask cooperation in finding a new home for those seeking it.

Celestial Dawn; we use the power of the stars to convert all sort of resources into clean energy.

Circuitous Route; one of our expeditions on the lookout for areas that help build our kingdoms resources.

Clackbridge Troll; this Troll has taken it upon itself to bridge our kingdoms together, quite literally. Please accept these goats as a peace offering.

Command Tower; a strategic powerhouse, if you could pardon our pun.

Commander's Sphere; once in our kings possession, this bauble now fuels the kingdom.

Cruel Entertainment; an exchange program our psychologists have developed to bring kingdoms at war closer together by creating mutual understanding. This will be documented so our subjects can learn respect and cooperation.

Crumbling Necropolis; one of our old sites, in desperate need of renovation. It still holds great value for our kingdom.

Custodi Squire; one of my subjects. He hopes to reintroduce old traditions into our kingdom, in compliance with our board for tourism.

Dawnbreak Reclaimer; one of our magical beings. She is an ambassador for our kingdom and hopes to strengthen the peaceful bonds between our kingdoms.

Dawnbreak Reclaimer; he oversees certain projects pertaining protection and resources.

Dimir Guildgate; another city, known for its cunning and wits.

Dismal Backwater; for sale, needs investors.

Expedition Map; an old map our cartographer dug up. Needs deciphering.

Explosive Vegetation; a formula to regrow some of our fields of resource.

Far Wanderings; a project devised to encourage exercise and exploration.

Felidar Sovereign; a mythical beast, prophesised to end all wars.

Game Plan; a project devised to encourage cooperation between our nations. It should strengthen all our knowledge and resourcefulness.

Gateway Plaza; home office for our board of tourism and city planning.

Generous Gift; please accept this peace offering.

Golgari Guildgate; one of our many cities. Although in desperate need of renovation it provides us with valuable resources.

Grand Architect; one of our architects, overseeing resource management and construction of magical power plants.

Gruul Guildgate; one of our oldest cities. Many proud inhabitants live here.

Happily Ever After; an attempt to bring peace to our kingdoms.

Head Games; allow us to spearhead your scholars with our many advisors. They can be quite persuasive.

Humble Defector; a vagrant. He means well.

Hunted Dragon; a dragon. Fear not, we shall provide you with protection in case of danger.

Hunted Horror; this loyal subject finds himself at odds with some of its neighbours. We hope to bring them into your care.

Hunted Phantasm; some of our goblin population lives in fear of ghosts. Although quite harmless, they would request asylum beyond our borders.

Hunted Phantasm; this poor soul lives in fear of pests, beyond our control. Please take them off our hands.

Infernal Offering; please accept our gift of science and maintenance. It is no trick, we assure you.

Izzet Guildgate; this city is filled with passionate scholars.

Jace Beleren; an old wizard, lives to spread knowledge and wisdom.

Jwar Isle Refuge; an island off the coast, however, still part of our kingdom. Attracts tourism.

Kenrith, the Returned King; our beloved benevolent king, helper in need and conveyor of peace.

Khalni Heart Expedition; we are quite certain there is more to find beyond these woods. We are also quite eager to find out.

Kodama's Reach; The touch of our forest spirit provides us with resources. Quite a magical sight to behold.

Krosan Grip; sometimes, things break.

Magister of Worth; and advocate for change, voice of the people.

Mana Flare; this ancient ritual could provide us and our allies with boundless resources.

Marchesa's Decree; a law from the olden days, created to disincentivise foreign invaders.

Maze's End; we have the utmost confidence this construction company will provide our kingdom with illustrious cities.

Minds Aglow; a thinktank. There are no wrong ideas here!

Orzhov Basilica; ancient church and touristic hotspot.

Orzhov Guildgate; another city, proud lawful inhabitants.

Out of Bounds; cooperative project created to protect our joined subjects.

Pendant of Prosperity; please accept this gift of knowledge.

Peregrine Drake; this ancient creature may provide us with boundless resources.

Pili-Pala; a living artifact that could end our quest for resources.

Pir's Whim; resources for our allies. Destruction for our enemies.

Planewide Celebration; let the festivities commence!

Play of the Game; our team of epidemiologists have devised a strategy for when our kingdoms are overrun with pain and remorse. Cooperation is appreciated.

Plea for Power; we ask for few things. This, however, is one of them.

Pongify; may we offer you this ape in trying times?

Propaganda; pamphlets portraying our many riches and revels.

Rakdos Guildgate; another city. Do not visit after dark.

Rampant Growth; soil enrichment program.

Resolute Archangel; mystical being that aids us in achieving peace among worlds.

Rites of Flourishing; please partake in our knowledge and resources.

Sakura-Tribe Elder; meet one of our gardeners. His name is Steve.

Savage Lands; the untamed wilds hold many resources.

Scheming Symmetry; we offer our partners what their hearts desire.

Search for Tomorrow; the future, today!

Seaside Citadel; this bastion of rest and beauty invigorates our subjects with resources.

Sejiri Refuge; bring a coat.

Selesnya Guildgate; this city is known for its many gardens.

Selesnya Sanctuary; this garden is quite spectacular.

Shared Summons; registration of subjects. Also, our federal post office.

Simic Guildgate; another city. Tourism runs rampant here.

Sol Ring; a kingdom would not be complete without one.

Spectral Searchlight; may we offer a mana in these trying times?

Split Decision; think fast!

Sunpetal Grove; These hills sing when the sun hits them just right.

Swiftfoot Boots; these are our best shoes.

Sylvan Offering; there are many future loyal subjects we can find in these woods. Please accept them as a token of peace.

Temple Bell; this bell rings with knowledge.

Temple of Silence; the monks here have taken a vow of silence. They brew the best beer in our kingdom.

Tempt with Discovery; let us help each other with our expansion of resources.

Tempt with Reflections; we can create loyal subjects in the image of your fiercest warriors or wisest wizards.

Tranquil Cove; resort, bring your own towels.

Whispersilk Cloak; this cloak is made with a magical fabric.

Wishclaw Talisman; don't be careful with what your wish for. What could go wrong?!

Woodland Stream; who doesn't like to unwind at the end of the day. This peaceful forest stream is very invigorating.

As you can see, we have much to offer. Please join our alliance for a brighter tomorrow!

-Hans Olo, Benevolent King

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94% Casual

Competitive

Date added 4 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

4 - 0 Mythic Rares

37 - 0 Rares

21 - 0 Uncommons

25 - 0 Commons

Cards 100
Avg. CMC 3.59
Tokens Ape 3/3 G, Centaur 3/3 G w/ Pro Black, Citizen 2/2 WUBRG, Copy Clone, Elephant 3-3 G, Elf Warrior 1/1 G, Faerie 1/1 U, Goat 0/1 W, Goblin 1/1 R, Knight 2/2 W w/ First Strike, Spirit 1/1 W, The Monarch, Treefolk X/X G, Zombie 2/2 B
Folders My Decks, My Budget Suitcase
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