Maybeboard

Sorcery (2)

Enchantment (1)

Land (1)

Instant (1)


Smitty werbenjagermanjensen was #1!

I recently replaced Reprocess with a Swamp because I would dig for land if needed with the previous mulligan rule. Because I can't dig for lands, I need more for a good starting hand.

FUTURE REPLACEMENTS

Foil Corpse Harvester

Army of the Damned ---> Mana Crypt

HOW DOES THIS DECK TRY TO WIN

After numerous amounts of games I've played with this deck it has the feel of a weird yet fun Johnny decktype. This deck has plenty of small synergies and combos between two or more cards.

SMALL SYNERGIES

Bloodghast + Skullclamp

This is a great way to draw extra cards per turn in the early to mid game. The amount of value this combo can pump out is ridiculous!

Contamination + Reassembling Skeleton or Bloodghast

I'm not going to lie this combo makes me feel evil. Having opponents locked down for the rest of the game is brutal to say the least.

Corpse Harvester + Conspiracy

Having Corpse Harvester being able to tutor any creature in this deck is great. If the board state is wonky then tutor for Butcher of Malakir to try and clear it. If you're worried about anyone's hand then tutor for a Sadistic Hypnotist with Endrek out on the field. If ramp is needed for whatever reason then tutor for a Crypt Ghast.

Graveborn Muse + Conspiracy

Graveborn Muse can stab any player in the back easily. With this combo she can stab a person in the back even harder! As a mono black player sometimes the risk is very useful. Drawing 10+ cards in that upkeep might be the winning factor. If the card draw seems too risky then simply sac the Graveborn Muse.

Endrek Sahr, Master Breeder + Conspiracy

Having Conspiracy out will prevent Endrek from dying when there are seven or more thrull on the board.

DEADLY COMBOS

Lightning Greaves + Flesh-Eater Imp

Sometimes when actual damage just isn't enough throw in a flying creature with infect. That moment when Flesh-Eater Imp resolves and the Equip trigger resolves is diabolic. Having the ability to swing a creature to end a player for the game is dirty yet effective. The problems are finding the person to hit and combat tricks like Cyclonic Rift or any instant speed spell that can save him/her.

Exsanguinate + Cabal Coffers, Crypt Ghast, Magus of the Coffers, Caged Sun, Nykthos, Shrine to Nyx.

Mana doublers can add up fast.. very fast. There have been times where I've produced 20+ mana by turn seven. When the turn comes, tap out everything for a big finisher.

Endrek Sahr, Master Breeder + Phyrexian Altar + Dark Prophecy or Smothering Abomination

The main goal of this combo is to play a lot of creatures, sacrifice the tokens to get mana, and find Gray Merchant of Asphodel to hopefully wipe out everyone. Blood Artist or Zulaport Cutthroat should be used as it will nullify the damage taken from drawing cards.

Endrek Sahr, Master Breeder + Sadistic Hypnotist + Grave Pact

Maybe doing damage isn't the route for winning the game. Sometimes the opponents have so little options that they just concede. Unless there is a infinite combo player that doesn't need creature to win (Which are most combo decks) this combo will make people concede. Having nothing to defend them self and relying on top decking generally doesn't go well.

Mikaeus, the Unhallowed + Triskelion

The dynamic duo. It's a two card infinite damage combo.. I'll take that any day.

Endrek Sahr, Master Breeder + Endless Cockroaches + Phyrexian Altar + Exsanguinate

This combo uses Endless Cockroaches and Phyrexian Altar with Endrek Sahr, Master Breeder to make infinite mana. Use this mana to kill every opponent with Exsanguinate. If Exsanguinate is not in my hand, then I'll either draw or tutor for it with cards like Skullclamp, Diabolic Tutor, Smothering Abomination, etc.

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Date added 8 years
Last updated 5 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

5 - 0 Mythic Rares

38 - 0 Rares

22 - 0 Uncommons

7 - 0 Commons

Cards 100
Avg. CMC 3.68
Tokens Serf 0/1 B, Thrull 1/1 B, Zombie 2/2 B
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