Assault Suit
: Primarily in here as a way to give Haste, the pump and protection from sacrifice are also nice. The ability to give Balan to an opponent to use against our other opponents is just hilarious.
Blackblade Reforged
: Good God can this thing do work. Anytime I'm looking for a damage pumping equipment, this is what I go for.
Bloodforged Battle-Axe
: So this card sees tons of play in other Voltron lists, but it's not nearly in good in any of them, as it is here. Balan can just pay 2 and attach them ALL to him, making him one shot players that much faster. It's also
Puresteel Paladin
's best friend.
Colossus Hammer
: Okay maybe this one is a pet card but I love it, the idea of giving Balan +10/+10 for so little is just hilarious so, I wanna try it out and see how it does.
Conqueror's Flail
: Turning any creature into a
Grand Abolisher
is just awesome. More power against Control decks.
Shadowspear
: Alright so did the other voltron players out there freak out when they saw this like I did? Amazing cost to play and equip, relevant keywords, a small pump AND a way to remove protection & indestructible? Yes please!
Golem-Skin Gauntlets
: Like Blackblade, this is a pure damage pumping equipment, and on a Double Strike creature, it often helps kill quickly.
Hammer of Nazahn
: One of the first Equipment I tutor for every game. The Hammer is amazing protection, decent pump and cheats new Equipments equip cost.
Lightning Greaves
&
Swiftfoot Boots
: I feel they need no explanation, they're staples.
Mask of Memory
: Is a card draw engine for decks that need it, putting this on a Double Strike creature, helps us to keep up with the table.
Masterwork of Ingenuity
: Ever find yourself wanting a second copy of one of your swords? Me too.
Prying Blade
: A cheap sword I've been testing, I find it does a decent job of ramping us early to explode into strong plays. ✔
Commander's Plate
: This card... This card is just amazing, the protection effect from this is like a Sword of Protection & Value on Adderall and I love it.
Sword of the Animist
: The best piece of ramp for any Voltron deck, this sword does SO MUCH WORK! I often find that when I resolve this early, I keep up nicely with the green players.
Sword of Vengeance
: A fairly basic equipment but the myriad of Keywords it provides are invaluable, especially the Haste.
Trailblazer's Boots
&
Prowler's Helm
: A couple sources of pseudo unblockable is good enough for me to get damage through with.
Umezawa's Jitte
: The Swiss Army Knife of Equipment, this thing does it all. Life gain? Check. Pump? Check. Removal of combo creatures? Check.
Sword of Body and Mind
: The weakest of the Swords of Protection and Value by far, it still does a good job of helping the equipped creature dodge removal and push damage through, though milling an opponent often times just helps them.
Sword of Feast and Famine
: In contrast to Body and Mind, this may be the best Sword of Protection and Value, the untapping of lands is gigantic and with Double Strike, the discard often cripples the opponent being hit.
Sword of Fire and Ice
: Probably the second best of Sword of Protection and Value, the card draw and ability to shoot down small creatures is amazing.
Sword of Light and Shadow
: This really should be called "Sword of Dodge Removal''. With all the
Vindicate
effects we have now, having ways to prevent the creature from being hit by them is important.
Sword of Sinew and Steel
: Though one of the newst Swords of Protection and Value, I feel the ability to shoot down problematic Artifacts and Planeswakers will make it one of the best in time.
Sword of Truth and Justice
: Also one of the newest Swords of Protection and Value, this one serves purely to pump the creature and dodge removal.
Sword of War and Peace
: Often called "the worst Sword of Protection and Value", this Sword still pushes in TONS of damage against blue decks and gains us life when we need it most.
Sol Ring
: No explanation needed I hope?
Marble Diamond
: A fairly simple early game piece of mana ramp, solid enough when not playing green.