Zur's Enchanted Dominion

Introduction: "Zur's Enchanted Dominion," a deck built around the cunning and powerful commander, Zur the Enchanter, was My first commander deck, first built about 2008.

This deck focuses on harnessing the power of enchantments, leveraging Zur's ability to fetch enchantments from your library and put them directly onto the battlefield. With a combination of protective auras, disruptive enchantments, and powerful synergies, Zur's Enchanted Dominion is ready to dominate the battlefield. back to basics really slows other decks down. Give Zur the Enchanter shroud first of all, he can still put auras on himself because they enter the battlefield and are not cast. Vanishing protects him well, too. Solitary Confinement protects you and Necropotence allows you to pay the upkeep.

Commander Strategy: Zur's primary role in this deck is to serve as your enchantment tutor. Use his ability to search your library for powerful enchantments, especially those that can protect Zur himself. Cards like Vanishing, Greater Auramancy and Diplomatic Immunity provide shroud and protection, ensuring Zur remains on the battlefield and can continue to fetch even more enchantments for you. With Zur's help, you can quickly assemble a formidable board presence and dictate the flow of the game.

Enchantments: Enchantments form the backbone of this deck. With 32 enchantments, you have a wide range of tools at your disposal. Cards like Empyrial Armor and Steel of the Godhead enhance Zur, making him a formidable threat on the battlefield. Disruptive enchantments such as Back to Basics and Rest in Peace cripple your opponents' strategies, while enchantments like Necropotence provide powerful card draw and resource advantage.

Land Base: The deck's land base focuses on providing a solid mana foundation while including lands that offer additional utility. While not including expensive dual lands, in order to work well enough with a Back to Basics on the battlefield, the mana base still ensures you have access to the necessary colors to cast your spells effectively. Cards like Flooded Strand and Marsh Flats help you search for specific lands, improving consistency, while lands like Dreadship Reef and Shizo, Death's Storehouse provide additional utility.

Creatures and Artifacts: The creature selection in this deck is designed to support and synergize with enchantments. Kor Spiritdancer and Mesa Enchantress reward you with card draw whenever you cast an enchantment, while Archfiend of Depravity and Sun Titan provide additional utility and threats. Artifacts like Lightning Greaves and various signets provide ramp and protection for your key creatures.

Interaction and Protection: To ensure you maintain control over the battlefield, this deck includes instant spells like Remand and Hinder to disrupt your opponents' strategies and protect your own. Brave the Elements provides protection to your entire board against targeted removal, while Faith's Reward allows you to recover after a board wipe, ensuring your enchantments and creatures remain intact.

Wrath Effects: To control the board state and clear away threats, "Zur's Enchanted Dominion" includes powerful sorceries like Wrath of God and Winds of Rath. These cards give you the ability to reset the battlefield and eliminate opposing threats, allowing you to rebuild and maintain dominance.

Conclusion: "Zur's Enchanted Dominion" is a well-rounded and powerful deck that showcases the versatility and strength of enchantments in Commander. With Zur at the helm, you have access to a vast array of enchantments that can control the battlefield, protect your assets, and generate card advantage. Master the art of enchantment manipulation and dominate your opponents with this timeless and refined strategy. Unleash the power of enchantments and let Zur's Enchanted Dominion reign supreme!

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Date added 7 years
Last updated 10 months
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

5 - 0 Mythic Rares

28 - 0 Rares

28 - 0 Uncommons

19 - 0 Commons

Cards 100
Avg. CMC 2.80
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