Focus of this deck is on the Suspend and Vanishing mechanics. Basically it uses time counters and Jhoira of the Ghitu to play spells as opposed to their mana costs while taking a lot of extra turns. This deck runs kind of slow at first, but eventually runs at very high paced speeds, playing multiple creatures each turn while adding and removing time counters like crazy. Deck has been recently updated and an update to the description is coming once the new cards are finalized.

The Deck

Infinite Turns

There are a few cards needed to pull this off. First you need Mystical Tutor , which will serve as our constant fetch card. Then you need Isochron Scepter to cast Mystical Tutor every round. Imprint Mystical Tutor onto the Isochron Scepter to get a cheap instant/sorcery fetch each turn. Alternatively, for 4 additional mana each turn, you could use Planar Portal as your fetch, though it is best used to find the other two cards. It is recommended that you do not play the Isochron Scepter until you have access to at least ten mana each turn, as you don't want your opponent to have a turn to destroy the scepter before you reach infinite turns. Once you have the Isochron Scepter ready, use it to fetch Beacon of Tomorrows , our extra turn generator. Finally, use a previously mentioned card draw technique to move it into your hand each turn and cast it. Or if you can, move it to your library top before the end of your turn an draw it normally next turn.
Cards to seek out if you already haven't while at infinite turns include:
This is a great card for eventually casting Beacon of Tomorrows for free. This extra mana, combined with some card draw (see above) can allow extra spell casting during infinite turns. One such tactic, albeit double-bladed, is using Jin-Gitaxias, Core Augur to fetch new spells and using Jhoira of the Ghitu to suspend them for 2 mana each. Be careful though, as Jin-Gitaxias, Core Augur at infinite turns can quickly draw you to death. For this, however, there is the one-time use Time Reversal .
This card is great for an infinite turns run, as it doesn't affect your Beacon of Tomorrows casts. It does, however, affect Stitch in Time , Time Stretch , and Time Warp , giving you some extra breathing room of turns. It also has an interesting affect with Clockspinning . when you cast Clockpspinning while Cast Through Time is on the battlefield, at first, don't pay the buyback cost. When it rebounds, you can then pay 3 mana to get it back in your hand, effectively getting two buyback casts for the price of one. It is also worth mentioning, you don't get rebound on the imprinted Mystical Tutor , as it isn't cast from your hand.
When at infinite turns, there are a few ways to win the game.
  1. Niv-Mizzet, the Firemind can be used to ping your opponent to death with card draw.
  2. Chronozoa can be used to make an endless army with which to attack.
  3. Deep-Sea Kraken can't be blocked.
  4. Infiltrator il-Kor has shadow, which isn't very common any more.
  5. Keranos, God of Storms causes damage every time you reveal Beacon of Tomorrows .
  6. Arc Blade will be a slow, but steady win.
  7. Reality Strobe can eventually remove all blockers in your way.
  8. Jace, the Mind Sculptor can also clear all blockers or eliminate the opponent's library.
  9. Ral Zarek has a slightly faster damage rate than Arc Blade .

All comments and suggestions welcome!

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28% Casual

72% Competitive