Shivan Sand-Mage

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Shivan Sand-Mage

Creature — Viashino Shaman

When thise enters the battlefield, choose one —

  • Remove two time counters from target permanent or suspended card.
  • Put two time counters on target permanent with a time counter on it suspended card.

Suspend 4— (Rather than cast this card from your hand, you may pay and exile this with four time counters on this. At the beginning of your upkeep, remove a time counter. When the last is removed, cast this without paying the mana cost.)

Brak on Win a Game - Lose a Friend

4 years ago

K1ngMars, I don't know how to answer to someone's comment but I hope you're gonna see it. Thanks for your comment at first,

I'm definitely going to improve mana rocks, hopefully with Moxes but they are quite expensive so I think I'll start with 2 mana ones, for Izzet Signet there is a big NO from me, it's only 2 colors deck and I need mana to activate it what makes it inefficient if i played it for my last mana and it got replaced by Talisman of Creativity.

Timecrafting is pretty good if I go for casting cards out of suspend. I'm not really sure about Leyline tho, on one hand it's cool to have but but, on the other, I'll probably replace it soon with something better like another tutor or combo piece.

Shivan Sand-Mage seems to be bad tbh,it has suspend 4, to make it efficient I need to suspend it at least 2 turns before something else, I might not have anything to suspend what makes it useless then, if I do, I show it to everyone and become the target most likely what is not a good thing.

As Foretold is also interesting but very slow, to become useful it needs at least 5-6 counteres, you won't get to that moment, in addition, it seems dangerous what makes you the potential target while you have nothing to do with it for 5 turns anyway. I'd never play it in a deck that is supposed to be serious and ready high level.

Also, banning extra turns and land destruction in your playgroup makes jhoira kind of useless, you have no other ways to win tbh, casting big creature once upon a time out of suspend is not that good unless it happens very early otherwise you need to wipe the board or get more turns. It actually kills this deck, maybe it's not the best to lose to that but it seems to be more fair that other combat oriented decks which lose to board wipe killing 1 person before who then has to wait long for another game whereas with those board wipes you secure the victory (most likely) but it requires at least 2 spells to resolve and it's not that easy.

Furthermore, I'm looking forward to improve the deck with fetch lands, Scroll Rack and more tutors like Intuition or Personal Tutor helping me to combo off with Dream Halls/Omniscience and get my infinite turns.

K1ngMars on Win a Game - Lose a Friend

4 years ago

Nice classic Jhoira deck, with some countermagic, land destruction and extra turns.

I had a different take on her, mainly since my playgroup doesn't allow for MLD and turns: with this I mean that I used to run them, but then decided not to.

I like how you have a strong instant speed package and tutor package, I'll look forward to implement something similar myself too.

I would suggest to swap your 3 CMC mana rocks for 2 CMC mana rocks, as CMC 3 is on the same curve as your commander. You should prioritize ramp in the early turns: nobody wants a Mana Geode on turn 5. This speed advantage would also allow for Jhoira + suspend something on turn 2 (with a Mana Vault/Sol Ring and a 2 CMC mana rock on turn 1). In this regard I can suggest (just to name a few):

Also, for some more time counters control, I would suggest Shivan Sand-Mage.

As an alternative way to cast big spells when Jhoira is unavailable, I suggest As Foretold, since it can interact with all those cool time-counter cards like Timecrafting. It's pretty nice to have if you like casting free stuff also during you opponent's turns, being them instants or whatever else if you have a Leyline of Anticipation sticking around.

K1ngMars on A Song of Ice, Fire, and Uglies

4 years ago

Oh, finally somebody who built a dekc around the OG Jhoira! Nice.

Now, onto the observations:

  • Banefire seems a bit out of place. Generally, do you get to use it to effectively kill somebody? I'd cut it.

  • Thousand-Year Storm , as stated before, seems not so useful, since you don't win by storming off.

  • Frost Titan is an underperforming card, both given its mana cost and/or time investment (in turns) for suspending it.

If I were you, I'd try to maximize the number of cards that interact with time counters, looking at ya Shivan Sand-Mage . Maybe even with tutors, like Mystical Tutor .

Given this, I'd admit your deck gave me some new ideas for my Jhoira deck, which I've been running for more than 2 years now. So I thank you. In hope that mine gives some help to you, here's the link. Beware, the description is a bit out of date, but I'm sure you'll understand the list even without it.


Drag from the Future

Commander / EDH K1ngMars

SCORE: 1 | 349 VIEWS | IN 1 FOLDER


golgariizzet on A Song of Ice, Fire, and Uglies

4 years ago

Shivan Sand-Mage , maybe Dark Depths paired with the Thespian's Stage copy dark depths copy comes without counters boom instant nasty 20/20 indestructible flying

abbatromebone on Dripping-Gargadon

5 years ago
  • new ideas are use Timecrafting and green to ramp and get the deck to go off
  • use Dust of Moments and Shivan Sand-Mage to remove a lot of counters at once.
  • use Jhoira's Timebug and Rift Elemental

  • Now my understanding is that the last one will be the slowest. Now its a toss up between the first two. I can ramp and do stuff which should be effective, or I can go the slow route and do more of a control like match up. Where Curse of the Cabal could be played. If i sac a lot of my stuff anyways It will hurt me a lot less than my oppunet. Then I just grind the game out.

PIayswithFlRE on EDH Custom Deck Challenge

5 years ago

(This would be Neheb, but the plotline sort or requires that it can't be, so it's another minotaur from the same tribe.
I've also considered redoing it as Angrath's mentor from his so-far-unnamed plane)

Deck Name: Your Time Has Come
Plane: Amonkhet
Commander

Benroch, Making Plans  |  Benroch, Chosen Moment
Legendary Planeswalker - Benroch  |  Legendary Creature - Minotaur Shaman
+1: Create a 2/2 black Spirit Minotaur creature token with haste, vanishing 2 and "when this creature deals damage to a player, put a time counter on it"

-X: Move X time counters from suspended cards onto one or more permanents you control with time counters. You may transform Benroch, Making Plans.

Benroch, Making Plans can be your commander.
Eminence - As long as Benroch, Making Plans is in the command zone or on the battlefield, red and black cards in your hand have Supend X-1 -- where X is its converted mana cost
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Menace, trample

Benroch, Chosen Moment gets +1/+1 for each suspended card and permanent with a time counter you control. If you have one or fewer cards in your hard, Benroch, Chosen Moment gets +2/+2 for each instead.

: Exile a red or black card from your hand or graveyard with X-1 time counters on it where X is its converted mana cost. It gains suspend.
Loyalty: 4 | 0/0

Spark: Having trouble clarifying this in my mind, but his main thing is a sort of temporal manipulation that manifested originally as superior reaction times, but became the ability to jump back and forth over short swaths of time and eventually between planes

Deck Concept: Using suspend to enable hellbent and "one or fewer card in hand" effects as well as being fairly minotaur tribal

Sample cards: Burning-Fist Minotaur, Neheb, the Worthy, Ragemonger, Flurry of Horns, Kragma Warcaller, Rift Elemental, Lavacore Elemental, Rift Bolt, Shivan Sand-Mage, Waning Wurm, Festering March, Curse of the Cabal, Time Bomb

Terramune on Restore Balance

5 years ago

I just saw you play this, and honestly loving it. This was actually a deck of mine to try and do the opposite colors of Living End when that came out. Dust of Moments and Shivan Sand-Mage are two cards I do suggest trying out 2~ of and see how they feel. They are Time Removal (both remove two counters but Dust of Moments removes 2 from each suspended card)

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