Shivan Sand-Mage


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Future Sight Uncommon

Combos Browse all

Shivan Sand-Mage

Creature — Viashino Shaman

When Shivan Sand-Mage enters the battlefield, choose one - Remove two time counters from target permanent or suspended card; or put two time counters on target permanent with a time counter on it or suspended card.

Suspend 4-(Red)

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Shivan Sand-Mage Discussion

Avulth on LordJhoira (MultiKick)

2 days ago

My version of this deck is a lot different from yours so you might disagree with some of this, but here is what I would remove. Lay Claim just isn't worth the 7 mana, and it looks like you have a lot of stuff that accomplishes the same goal. Elixir of Immortality is probably in here for a particular match-up, right? Ulamog, the Infinite Gyre and anything else with his last ability would probably accomplish this same goal. Jhoira's Timebug, Rift Elemental, Shivan Sand-Mage, Timebender, and Clockspinning are pretty slow. Generally, it's better to run cards which delay the game instead of time counter removal because they accomplish the same goal and are also usable when you're just behind. I'm not convinced Turn / Burn is really value, but I've also never tried it. In general, I think you have too many suspend targets and not enough ways to protect them or Jhoira herself. None of this is really meant as critisism; it looks like your deck is responding pretty directly to your playgroup, but if I were cutting that's where I'd cut.

lagotripha on Pseudo Swans (Cascade Swans)

10 months ago

Most of the swans decks I've seen run Dakmor Salvage to stabilise the combo- you can dredge it from the swan's triggered draw, so it makes the combo go infinite without a huge land count. This frees up some slots to move stuff like Knight of Sursi, Shade of Trokair, Shivan Sand-Mage, and Patrician's Scorn.

RyProv on Release the Fatties!!!!! (Help)

1 year ago

Personally, I am not a fan of Shivan Sand-Mage or Timebender. They are one time unless you are recurring them back to your hand somehow. I much rather have more fatties coming in than one fatty come in to be killed off.

Same goes for Omenspeaker, Mercurial Chemister, Augur of Bolas, and Archivist. There are better options, especially ones to suspend like Arcanis the Omnipotent, Mindwrack Liege or any of your massive creatures. The way I think of it, 2 mana for a chump? or 2 mana for a fatty? I think you have enough spells to slow their game you don't need your chumps. But, I also have a fairly budget meta, I don't know your opponents.

Ideally my game goes as:T2-3 Jhoira with protection. T4, pass turn. Before your turn, suspend Obliterate and something fierce. T5, play all your defenses to hold until obliterate happens and/or suspend more fatties. The key is survival. At this point suddenly everyone wants you dead.

Yes, the Timebender and Shivan Sand-Mage would be useful here to pop Obliterate out now, but you have other ways. Usually though, you need to protect your warp ins with your counters or just slowing them down. Frozen AEther, Winter Orb, etc the usual dick moves. Your walls are nice, but they may need to be cut, again just for their single usage.

Arthuzain on Time flies by when you're having fun

1 year ago

Thanks for checking the rulings, Bovine073!

I don't want to remove Reality Strobe nor Arc Blade from the deck for their aspect of waiting for the opponent in exile like a sword of Damocles. I think it could be fun psychological game with the cards on the board. The Same applies to Rift Bolt, which can prevent the opponent to cast a creature on turn one.

But I like the Dominus of Fealty + Greater Gargadon combo. I didn't add it to the deck because I didn't realize the Dominus of Fealty's ability triggers on every upkeep, which can be very interesting. Moreover you can keep Greater Gargadon in exile using for example Jhoira's Timebug until the board is clean from opponent's creatures and artifacts.To make room for the combo, I removed Shivan Sand-Mage and Fury Charm, which only have one-time time-counter-manipulative ability, and decreased the number of Chronozoas to two.

I also added two Delays, because I just realized how useful they can be. Sure, they can delay opponent's permanents (and together with Timecrafting it could be a long-time break for them), but they also can counter opponent's counter-spell, because it will return to play on opponent's upkeep without legal target. Or you can save your own permanents, sending them to exile and casting them later.

Hope it all makes sense and I didn't misunderstood some rulings and the combos will work as expected.

ROMzombie on Tuned Jhoira EDH

1 year ago

Sure, it just won't be as effective.

Key cards to Jhoria's technique are all pretty cheap:

Most of the rest of the Jhoria decks are either big creatures, massive spells or ramp, the options for which run from inexpensive to wallet-breaking. There is one card that is notable for specialized utility: Rite of Replication. You can suspend it, then pay 5 for the kicker when it fires off and get five clones of anything on the board.