|Commander / EDH||Legal|
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|Future Sight (FUT)||Uncommon|
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Creature — Viashino Shaman
When Shivan Sand-Mage enters the battlefield, choose one - Remove two time counters from target permanent or suspended card; or put two time counters on target permanent with a time counter on it or suspended card.
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Shivan Sand-Mage Discussion
3 weeks ago
@Pachuca Having taken a look at your deck, I feel that Arcanis the Omnipotent is a better fit for you than it is for me, but that's because your deck includes a ton of slower elements that I have left out like Lonely Sandbar and other tap lands, Shivan Sand-Mage, Thran Dynamo, or Rite of Replication. You also have a greater number a slower beaters, meaning you're more likely to have more threats on the board. This approach to the deck, in my experience, is a little win-more, which is a good thing in playgroups with more mid-range and control decks and a bad thing against more control decks.
1 month ago
2 months ago
My version of this deck is a lot different from yours so you might disagree with some of this, but here is what I would remove. Lay Claim just isn't worth the 7 mana, and it looks like you have a lot of stuff that accomplishes the same goal. Elixir of Immortality is probably in here for a particular match-up, right? Ulamog, the Infinite Gyre and anything else with his last ability would probably accomplish this same goal. Jhoira's Timebug, Rift Elemental, Shivan Sand-Mage, Timebender, and Clockspinning are pretty slow. Generally, it's better to run cards which delay the game instead of time counter removal because they accomplish the same goal and are also usable when you're just behind. I'm not convinced Turn / Burn is really value, but I've also never tried it. In general, I think you have too many suspend targets and not enough ways to protect them or Jhoira herself. None of this is really meant as critisism; it looks like your deck is responding pretty directly to your playgroup, but if I were cutting that's where I'd cut.
6 months ago
1 year ago
Most of the swans decks I've seen run Dakmor Salvage to stabilise the combo- you can dredge it from the swan's triggered draw, so it makes the combo go infinite without a huge land count. This frees up some slots to move stuff like Knight of Sursi, Shade of Trokair, Shivan Sand-Mage, and Patrician's Scorn.
1 year ago
1 year ago
Personally, I am not a fan of Shivan Sand-Mage or Timebender. They are one time unless you are recurring them back to your hand somehow. I much rather have more fatties coming in than one fatty come in to be killed off.
Same goes for Omenspeaker, Mercurial Chemister, Augur of Bolas, and Archivist. There are better options, especially ones to suspend like Arcanis the Omnipotent, Mindwrack Liege or any of your massive creatures. The way I think of it, 2 mana for a chump? or 2 mana for a fatty? I think you have enough spells to slow their game you don't need your chumps. But, I also have a fairly budget meta, I don't know your opponents.
Ideally my game goes as:T2-3 Jhoira with protection. T4, pass turn. Before your turn, suspend Obliterate and something fierce. T5, play all your defenses to hold until obliterate happens and/or suspend more fatties. The key is survival. At this point suddenly everyone wants you dead.
Yes, the Timebender and Shivan Sand-Mage would be useful here to pop Obliterate out now, but you have other ways. Usually though, you need to protect your warp ins with your counters or just slowing them down. Frozen AEther, Winter Orb, etc the usual dick moves. Your walls are nice, but they may need to be cut, again just for their single usage.