Spellbound Dragon


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Alara Reborn Rare

Combos Browse all

Spellbound Dragon

Creature — Dragon


Whenever Spellbound Dragon attacks, draw a card, then discard a card. Spellbound Dragon gets +X/+0 until end of turn, where X is the discarded card's converted mana cost.

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Spellbound Dragon Discussion

Sargeras on Izzet Midrange on a Budget

1 month ago

Anger of the Gods is great if you expect to be playing creature heavy decks that play lots of 1,2,3 drops, and is Dredge hoser, however against a deck like Control, the card does effectively nothing, so you have to decide whether or not the card is good enough to have a place as a 2-3 of in the main. However, if dredge and GW decks that play cards like Kitchen Finks/Voice of Resurgence aren't a thing in your playgroup, you can be a really sneaky bastard and use Firespout instead of anger, that way you can wipe your opponent's board without killing your Chimera. (given that their stuff isn't flying too)

After a bit of playtesting, I can give you some more constructive feedback, which is

  1. While Ember Swallower is a decently sized 4/5 body for 4cmc, that is all it really is, as you need at least 3 more turns for it to become a 7/8 and try to ram through an opponent's board. (Which means it has to live that long) I'd try to swap these out for a playset of Thunderbreak Regent, this card is cheap now that it is out of standard, and is a 4/4 with Flying that has the ability to Lightning Bolt and opponent if they target it.

  2. While Spellbound Dragon has the potential to bring a lot of damage to the field, it is pretty underwhelming by itself, I'd personally recommend playing Stormbreath Dragon or Thundermaw Hellkite as these creatures are devastating when they hit the board and can win games by themselves. (They all have a synergy with Thunderbreak Regent) But playtest to see what works.

Realistically, you'd need to playtest to see what works and what doesn't work, as you are trying to homebrew up an arch-type, so there is no well-defined plan, only things you can look at and see if they work or not.

SempuEkler on Tempo Illusions

4 months ago

dahhahm Sage's Dousing is actually great choice, I didn't know about that card. Thanks a lot. And Spellbound Dragon, I think having second color for just one card is waste and I should change it for Phantasmal Image if this only wasn't that expensive, or i could add Browbeat insted of Divination but same reason there :/ . I also could include Illusory Angel and Judge's Familiar for more aggressive play style but i don't know how well this angel work. My another idea was to make Dimir including Asylum Visitor and Drana, Kalastria Bloodchief - this card I have and really like :-) and i also wonder about Welcome to the Fold for some discard synergy but i haven't tested it yet. I think i should change this deck a little but i'm not sure which way.

goodair on Which deck to build?

5 months ago

You got the exact idea behind the 1st deck, there's just so much to do with all the options and different synergies.

The 2nd choice would draw less hate but it just seems to flop if key cards are removed. The cards like Combustible Gearhulk, Sin Prodder and Spellbound Dragon.
You can look at this draft to so you see my theory crafting.

Stop Hitting Yourself (Ludevic & Vial Smasher)

aeonstoremyliver on Remember the sneaky dragons

7 months ago

You should probably have 10-12 big creatures. Atarka, World Render, Bogardan Hellkite, Bladewing the Risen, Utvara Hellkite, Destructor Dragon, Dragon Tyrant, Dragonlord Atarka, Keiga, the Tide Star, Kokusho, the Evening Star, Moltensteel Dragon, Numot, the Devestator, Savage Ventmaw, Spellbound Dragon, and Steel Hellkite are all worthy Dragons. Some of those could definitely be sideboard slots.

You definitely want 20 lands, 4x of them Ancient Tomb, and 4x Simian Spirit Guide. By taking out 8 slots of creatures, 3x Remembrance, and 4x Lifeline, you should have slots remaining for what I've suggested as well as Through the Breach.

Qolorful on Animar and his dragon's

7 months ago

One of the any beauties of commander is that it has some sick mana rocks you can use, which makes decks that play big creatures like dragons really viable and fun to play. You already have sol ring, but there are other good mana rocks you can play that make it really easy to play your big creatures, and thus mean you wont feel the need to play so many 1 drops to stack up counters. There are the cluestones (example Izzet Cluestone fr each color combo, as well as the signets Izzet Signet. There are also cards like Dreamstone Hedron Urza's Incubator and Basalt Monolith to allow you to ramp up your mana pool. Darksteel Ingot and Command Tower can also help your consistency. Don't be worried about having small creatures so much as creatures that give you a solid advantage. I'd say clean up your mana pool to better reflect your mana costs, make your mana pool smaller, switch out the less important small creatures for bigger more impactful ones, and use the artifact mana rocks to make up the difference.

Jugan, the Rising Star could be an awesome card, as well as Spellbound Dragon if you do decide to increase your mana curve.

I like dragons and this deck looks fun!

Squirrel_of_War on Grixis Dagrons

1 year ago

You're missing some of the coolest dragons! Crosis, the Purger, Spellbound Dragon, Balefire Dragon, and Worldgorger Dragon all deserve a spot in here.

CardScience on Disgusting Clumsy Lizards v2

1 year ago

Ok, now for the dragon options. The key things to remember here:

  • Dragons are the theme and we're looking to use dragon options wherever possible, but it isn't a "tribal" deck. We aren't including random dragons just to meet a quota, and dragons are big enough and our combos lethal enough that we don't really care for tribal support effects. The synergy is in the individual effects of the cards and how we can abuse them with Scion, not the creature type.

  • As combos go, Scion is incredibly reliable. You will always be casting it when you have mana (since it's your commander), you can always use its ability (usually multiple times a turn at full mana) and you will always have access to the target you want (assuming it's not in your hand or yard already). What this means is our dragon toolbox doesn't need a lot of redundancy. If your best way to punish someone for not blocking a Scion attack is Moltensteel Dragon + Skithiryx, then you don't really need 4 more dragons whose purpose is "kill someone on hit", especially since we're running a bunch of recursion. Ideally every dragon we include should give you an optimal response to a specific situation.

Since these dragons all have different uses, I'll lay out the uses of the most obvious inclusions before listing some possible second-stringers.

If you want to kill someone who can't block Scion

If you want to kill any number of players who can't block fliers

If you happen to draw Bitter Ordeal and feel like winning the game instantly

If you happen to draw any Curiosity effect and feel like killing someone instantly

If you need to see some more of your deck in a hurry

If you need to remove some number of random permanents

If you need to negate potential flying blockers

If your Scion is being targeted with removal

If your Scion is about to die

If you need your Scion to do more combat damage this turn


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