Maybeboard


I want this deck to be all about making your opponents bleed rivers of blood. If we have to bleed a little on the way to accomplish that, then so be it.

As a group, we've been having too many long games where we grind out some kind of victory after several hours of play. I want a go to deck that I can pull out and be sure the next game goes quickly.

I'm looking for this deck to hit quick and hard while still remaining viable in the late game should it make it that far. It needs to wreck control and combo play while protecting itself just enough to kill my opponents.

Being able to top deck efficiently is important.

Suggestions

Updates Add

I got a chance to play test a deck that was close to this list. Not quite what I have listed here. (I'm still bringing those cards in.)

A couple of notes:

Cryptolith Fragment  Flip is amazing with this commander. Ramp + Pain + Color fixing = Yes please!

I was really glad to have my haste makers. Anger, Lightning Greaves and Dragon Tempest did some serious work. Dragon Tempest is especially nice. I don't have a lot of dragons in this list so the second clause didn't trigger often, but the first clause is more than enough for my commander. At 2 CMC, it is quite the nice compliment.

Ogre Battledriver was less impressive. I felt like he just clogged up my hand at the wrong time because of his casting cost. He was also too easy to remove. I may look for another haste enabler.

Political aspects: I honestly thought Havoc Festival was going to get me way more hate than it did. Perhaps this was because Oloro was hanging out on the board and that card put him into check quickly.

Palace Siege set to Dragons was fantastic. It drew some hate but not a ton. The life loss during my upkeep was great for allowing me to drop my commander and swing on the same turn thanks to haste. Mogis, God of Slaughter was equally awesome.

I'm going to look into land fall and other ETB triggers to squeak out more free pings.

Actual game play:

I've never actually played this commander before. After a couple of games, I can see him going a number of ways:

The first is a super cheap, evasive rusher.

The second option is to play him more like a evil Animar, Soul of Elements that you charge up not by casting things but by punching people in the face.

I think the way I want this deck to play is more in line with the first element. But, it is nice to have a back up plan with the second option.

I found myself wishing i had more ramp. Even with a relatively lower curve than my opponents, I ran across a couple of issues where I failed to ramp up after a sweeper. My own sweepers can wipe out my own mana base so I need to decide if my mana ramp should be rocks that provide mana or rocks that pull land out of my deck and put it into play.

If I go the landfall route then the latter is more useful for that strategy, but it strips the deck of lands if I'm planning on entering into top decking mode later.

Things to add: * Cheap pingers (to cast and to use) * more mana ramp * a few more dragons * another haste enabler or two.

Comments View Archive

Attention! Complete Comment Tutorial! This annoying message will go away once you do!

Hi! Please consider becoming a supporter of TappedOut for $3/mo. Thanks!


Important! Formatting tipsComment Tutorialmarkdown syntax

Please login to comment

Revision 8 See all

(6 years ago)

+1 Rakdos, Lord of Riots main
Date added 7 years
Last updated 6 years
Exclude colors WUG
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

36 - 0 Rares

17 - 0 Uncommons

10 - 0 Commons

Cards 100
Avg. CMC 4.50
Tokens Zombie 2/2 B
Votes
Ignored suggestions
Shared with
Views