Somberwald Alpha

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic Origins (ORI) Uncommon

Combos Browse all

Somberwald Alpha

Creature — Wolf

Whenever a creature you control becomes blocked, it gets +1/+1 until end of turn.

: Target creature you control gains trample until end of turn. (It can deal excess combat damage to defending player or planeswalker while attacking.)

Somberwald Alpha Discussion

Mokan on

11 months ago

I'd suggest replacing Banefire for Red Sun's Zenith, but it depends on your playgroup. Green Sun's Zenith isn't amazing by any means in your deck, but it still fetches some trample, artifact hate guys. Again, depending on your group Krosan Grip may be better than Reclamation Sage. Craterhoof Behemoth is the king of trample, and he can be fetched with Green Sun's Zenith; it's at least better than Somberwald Alpha (you didn't say whether you're on a budget or not).

Not much else comes to mind atm, but you can check edhrec, if you haven't already.

Styrupp on Green Landfall Hydras

1 year ago

Start by removing Sylvan Scrying and all Seek the Wilds what are you going to search for a Forest?? better to remove and get higher chance to draw a land. Natural Connection is good you need more instant speed spells which ramps and good synergy with landfall.

Suggestions: Kodama's Reach,Caravan Vigil, Cultivate problem is that they are sorcery speed, Harrow may be a thing for the dubble landfall.

2x more Evolving Wild for synergy with landfall is a ++.

Reclaiming Vines remove it, use a more efficient one, like Nature's Claim,Reclamation Sage or Acidic Slime. (Natural State is ok)

Remove your Titanic Growth,Giant Growth and Aspect of Hydra but keep Swell of Growth for landfall.

Remove Somberwald Alpha Hidden Herbalists need to remove creatures to increase your chance to draw your big endgame like Nessian Wilds Ravager and Oran-Rief Hydra.

Remove Loam Larva is just a dead draw Elvish Visionary and Pilgrim's Eye is 100 times better.

Pilgrim's Eye is thinning your deck so you draw endgame cards earlier. Elvish Visionary replacing it self.

Llanowar Empath is an expensive Elvish Visionary i would remove it.

How i would read this deck:Go def early game and then slam huge HYDRAS end game!

DanteBeleren on Human-Werewolf Tribal EDH

1 year ago

That really depends on how you wanna play the deck. Typically when I go for theme decks, I focus on the creatures being in that theme and cutting the rest. Relaying on the rest of your deck to support your theme (good or bad) isn't the worst thing to do. Since you're playing Gruul I would go for 25-30 creatures (including general) with 32-35 lands depending on how much ramp/rocks you end up running. Of your creatures, if you end up going with 30, try for ~25-5 (were)wolf-support average.

Something I always want to make sure people understand, this is you deck. If you disagree with any suggestions, and/or feel a card is terrible or fully deserves to be in the deck, by all means do as you see fit.

Personally I would go with the following creature base:

  • Eternal Witness
  • Nylea, God of the Hunt
  • Purphoros, God of the Forge
  • Xenagos, God of Revels
  • Stonebrow, Krosan Hero: This was my original WW general before Shadows over Innestrad came out, so more sentiment than anything lol
  • DivineVinxx on

    2 years ago

    clayperce,

    Thanks for the suggestion, I forgot that that was a card! Feel free to steal my ideas, but I hope your Wolves deck works out. A card I found while looking around is Somberwald Alpha, it's a pretty good wolf if your looking for something to put in. Also another suggestion I have for you is Howlpack Resurgence, it's great to cast after your wolves flip, on their end step if they didn't cast anything or in the middle of combat. I hope my suggestions help.

    clayperce on

    2 years ago

    DieterD and Somberwald Alpha,
    I'm not really a fan of Somberwald Alpha. His pump is just SO conditional. If you wanted another 4-drop, I think Second Harvest, Pack Guardian, Woodland Wanderer, and Thunderbreak Regent are all better. Of course, running any of these, if if only as a 2-of, would really mess with your mana curve ...

    Maybe Zada as just a three-of (since he's Legendary, so drawing two means a dead card in hand)?

    Hesk1el on

    2 years ago

    4x Somberwald Alpha would pump up your wolves with defence as well and also benefit from any wolf powerup cards :D

    clayperce on Gruul Wolves

    2 years ago

    andredk,
    I am SO excited about Arlinn Kord, and it's so cool to see what other people are brewing!

    A few quick comments:

    My build's over at Gruul Wolves (SOI Standard); you're welcome to drop by anytime!

    Draw well!

    Axinoim on Axinoim

    2 years ago

    Wow thanks for the feedback clayperce :D

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