Somberwald Alpha


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic Origins (ORI) Uncommon

Combos Browse all

Somberwald Alpha

Creature — Wolf

Whenever a creature you control becomes blocked, it gets +1/+1 until end of turn.

: Target creature you control gains trample until end of turn. (It can deal excess combat damage to defending player or planeswalker while attacking.)

Somberwald Alpha Discussion

TrashWolf95 on *Amateur* Big Angry Grumpy Chompy Boys

5 months ago

I play something similar where the theme of my deck is to build up a lot of lands quickly and swamp the board with wolf tokens with Howl of the Nightpack and then just pump with Overrun or Overwhelming Stampede for leathal damage. I'm just glad I could help :)

One more suggestion I have is drop Feed the Pack as you only play 7 creatures and you can't sac tokens so I feel it would be a dead draw most games something like Somberwald Alpha would be a nice fit I find it works well in my deck for extra pump also giving all wolves trample for 2 mana is pretty good.

ruy343 on how to deal with people ...

6 months ago

kidimp That's all well and good, but in those games where he doesn't draw a flyer, you don't get to use it. Card-for-card, choosing to put another threat onto the board in this instance, is a better use of a deck slot. If he kills your dude, so what? You killed his too!

One easy (budget-friendly) way to make this "trade" uneven is to have creatures with trample (either with dudes that have trample ( Aggressive Mammoth ?) or a combat trick like Tread Upon or Somberwald Alpha 's activated ability) - even if you die, excess combat damage is dealt to the opponent, so you still got something extra out of it. (Note: there are one-sided tricks like Tanglesap that make this super fun.)

Another way to deal with this is to put out mid-sized creatures (green has plenty) that you can direct to damage the deathtoucher either through fight abilities or through a card like Lure .

What I'm trying to say is that Plummet, while a viable limited sideboard card, probably isn't super strong in your matchup. Were I in your shoes, I would trade out a few mana dorks and plummet for a card draw engine and a mid-level threat or two. a great budget option for an early threat is Sauroform Hybrid , which would couple together best with Colossal Majesty.

Take a look at my other decks if you like the kind of budget advice I give :)

Ziusdra on Wolfblood's Crusade

8 months ago

I love wolves, but I'm seeing WotC move in the direction of wolf/elf hybrid tribal, and I am not convinced that it could be as strong as a pure-wolf or pure-elf tribal deck. But it's worth a shot. On the wolf tribal side, Feed the Pack would be a great inclusion, as many of your non-wolf non-elf creatures already have high toughness, allowing you to trade out your Wolfbriar Elemental for four 2/2 wolves, or your Juniper Order Ranger for five wolves. Young Wolf is also a good thought, because although it is only a 1/1, it does come back to life after a board wipe, and flies under the radar of your opponents' kill spells (no one will want to waste a kill spell or ability on this guy, and if they do, that's good for you), allowing you to keep him until you lay out your +1/+1 (or +3/+3) effects. Silverfur Partisan is almost a must... Briarpack Alpha is a good thought, since you can get that +2/+2 at instant speed and gain yourself another blocker, potentially surprise-killing two attackers. Somberwald Alpha is also another thought, because although its triggered ability is meh, its activated ability is clutch to getting lots of damage through your opponents' chump-blockers. There are a good deal of wolves with flash for that purpose too... Wolfir Avenger and Spirit of the Hunt also, at a decent mana cost considering they have flash. Darkthicket Wolf doesn't have flash but it does give you an ability in case you're running out of cards in your hand, and is a good option for budget decks. That's for if you want more nontoken wolves for to go in the direction of wolf-tribal. Otherwise, the Feed the Pack is the only essential inclusion, since you're already buffing tokens with Intangible Virtue . To that end, I should also mention Predator's Howl , although it's kind of high in mana-cost, this is commander after all, so you should be able to pull it off with some mana rocks or land enchantments. Don't forget to leave a space in this deck for some of War of the Spark's new wolves and elves. I'm sure you've seen Arlinn's Wolf (meh) and Arlinn, Voice of the Pack (alright!) and Tolsimir, Friend to Wolves . I would think that latter card would be an auto-include for this deck, if not as commander, than as a one-of. Cheers!

Mokan on

1 year ago

I'd suggest replacing Banefire for Red Sun's Zenith, but it depends on your playgroup. Green Sun's Zenith isn't amazing by any means in your deck, but it still fetches some trample, artifact hate guys. Again, depending on your group Krosan Grip may be better than Reclamation Sage. Craterhoof Behemoth is the king of trample, and he can be fetched with Green Sun's Zenith; it's at least better than Somberwald Alpha (you didn't say whether you're on a budget or not).

Not much else comes to mind atm, but you can check edhrec, if you haven't already.

Styrupp on Green Landfall Hydras

2 years ago

Start by removing Sylvan Scrying and all Seek the Wilds what are you going to search for a Forest?? better to remove and get higher chance to draw a land. Natural Connection is good you need more instant speed spells which ramps and good synergy with landfall.

Suggestions: Kodama's Reach,Caravan Vigil, Cultivate problem is that they are sorcery speed, Harrow may be a thing for the dubble landfall.

2x more Evolving Wild for synergy with landfall is a ++.

Reclaiming Vines remove it, use a more efficient one, like Nature's Claim,Reclamation Sage or Acidic Slime. (Natural State is ok)

Remove your Titanic Growth,Giant Growth and Aspect of Hydra but keep Swell of Growth for landfall.

Remove Somberwald Alpha Hidden Herbalists need to remove creatures to increase your chance to draw your big endgame like Nessian Wilds Ravager and Oran-Rief Hydra.

Remove Loam Larva is just a dead draw Elvish Visionary and Pilgrim's Eye is 100 times better.

Pilgrim's Eye is thinning your deck so you draw endgame cards earlier. Elvish Visionary replacing it self.

Llanowar Empath is an expensive Elvish Visionary i would remove it.

How i would read this deck:Go def early game and then slam huge HYDRAS end game!

DanteBeleren on Human-Werewolf Tribal EDH

2 years ago

That really depends on how you wanna play the deck. Typically when I go for theme decks, I focus on the creatures being in that theme and cutting the rest. Relaying on the rest of your deck to support your theme (good or bad) isn't the worst thing to do. Since you're playing Gruul I would go for 25-30 creatures (including general) with 32-35 lands depending on how much ramp/rocks you end up running. Of your creatures, if you end up going with 30, try for ~25-5 (were)wolf-support average.

Something I always want to make sure people understand, this is you deck. If you disagree with any suggestions, and/or feel a card is terrible or fully deserves to be in the deck, by all means do as you see fit.

Personally I would go with the following creature base:

  • Eternal Witness
  • Nylea, God of the Hunt
  • Purphoros, God of the Forge
  • Xenagos, God of Revels
  • Stonebrow, Krosan Hero: This was my original WW general before Shadows over Innestrad came out, so more sentiment than anything lol
  • DivineVinxx on

    3 years ago


    Thanks for the suggestion, I forgot that that was a card! Feel free to steal my ideas, but I hope your Wolves deck works out. A card I found while looking around is Somberwald Alpha, it's a pretty good wolf if your looking for something to put in. Also another suggestion I have for you is Howlpack Resurgence, it's great to cast after your wolves flip, on their end step if they didn't cast anything or in the middle of combat. I hope my suggestions help.

    clayperce on

    3 years ago

    DieterD and Somberwald Alpha,
    I'm not really a fan of Somberwald Alpha. His pump is just SO conditional. If you wanted another 4-drop, I think Second Harvest, Pack Guardian, Woodland Wanderer, and Thunderbreak Regent are all better. Of course, running any of these, if if only as a 2-of, would really mess with your mana curve ...

    Maybe Zada as just a three-of (since he's Legendary, so drawing two means a dead card in hand)?

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